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Kha'Zix Build Guide by JusT PuJa

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JusT PuJa

Kha'Zix ,The assassins' dominator MID/TOP

JusT PuJa Last updated on June 11, 2013
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Ability Sequence

1
4
8
13
15
Ability Key Q
3
5
7
9
12
Ability Key W
2
10
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 5


Guide Top

Introduction

Kha'zix is a really strong assassin with lot of burst damage, his ultimate allows you to escape or reset his passive for slow , if you evolve E any kill or assist refresh the cooldown giving you the chance , for example ,to do a tower dive very easily.
Kha unlike the other assassins can make a lot of burst also in late game that makes him one of the best assassins.

Kha is mana dependent ,so buy a lot of potions and take blue.


Guide Top

Abilities

PASSIVE:
Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (50% of ability power) bonus magic damage and slows by 25% for 2 seconds.

Kha'Zix's passive is what makes him a great duelist and great initiator of teamfights with his evolved W. In duels you may want to use his ultimate to proc the passive for slows.

Q:
Taste Their Fear
Passive: Marks isolated targets.

Active: Deals 70 / 100 / 130 / 160 / 190 (+1.5 per bonus attack damage) physical damage to a single target. Damage against isolated targets is significantly increased to 100 / 145 / 190 / 235 / 280 (+2.0 per bonus attack damage).

Evolving claws increases damage to isolated targets by 12% of their missing health. Kha'Zix also gains 50 increased range on both Taste Their Fear and his basic attacks.

W:
Void Spike
Kha'Zix fires spikes that explode on contact, dealing 75 / 115 / 155 / 195 / 235 (+0.9 per bonus attack damage) physical damage to all nearby enemies. Kha'Zix is healed by 40 / 70 / 100 / 130 / 160 (+50% of ability power) if he is within the explosion radius.

Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.

E:
Leap
Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage) physical damage to enemies in the area he lands.

Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.

R:
Void Assault
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect.

Active: Kha'Zix enters stealth for 1 second and gains Unseen Threat, gaining 40% movement speed. Kha'Zix can cast Void Assault again within 10 seconds after activation. There is a 2 second cooldown between each cast of Void Assault.

Evolving active camouflage allows Kha'Zix to cast Void Assault three times within 10 seconds and reduces any damage by 40% he takes while in stealth.


Guide Top

Evolutions

Kha's evolution can have a different order according to player's role and play mode, e.g., if Kha is used in a siutation where you are against a ranged that doesn't let you farm, you can evolve your W to give you the chance to do more creeps and to harass your enemy without engaging or taking damage.

If you are against a character with a lot of escapes (e.g. Kassadin) you can evolve your E (I prefer evolving this last, though), useful in teamfights because his evolution passive makes the skill refresh.

Q and R are evolved last 'cause they're less important than the other unless the escape with the final.
If you need to escape from tough situations,then you last evolution should be R otherwise,if you want to deal HUGE (trust me,ridicolously HUGE) Damage then your last Evolution shoud be Q.


Guide Top

Runes

For runes go
Mark - x9 Attack Dmg.
Seal - x9 Armor
Glyph - x9 Magic Res.
Quintessence - x3 Attack Dmg.

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3


Guide Top

Masteries

For masteries go 21/4/5

Masteries
1/5
2/5
4/1
4/1
3/1
1/1
2/5
3/
1/
2/5
2/1
1/5
3/1
1/5

This give you lot of damage and a bit of healt and mana regen.


Guide Top

Items

Start items

Item Sequence











Health Potion
50

Mana Potion
35
Can also
Item Sequence











Health Potion
50

Mana Potion
35
Vs AD Mid build like this
Item Sequence











The Black Cleaver
3100

The Bloodthirster
3700

Frozen Mallet
3100

Last Whisper
1300

Warmog's Armor
2850
or
Item Sequence











Sunfire Cape
2900
Vs AP Mid make
Item Sequence











The Black Cleaver
3100

The Bloodthirster
3700

Mercurial Scimitar
3600

Frozen Mallet
3100

Spirit Visage
2800
or
Item Sequence











Spirit of the Ancient Golem
2000

Trinity Force
3733
Situational items
Item Sequence











Boots of Mobility
900

Maw of Malmortius
3250

Blade of the Ruined King
3400

Trinity Force
3733

Spirit of the Elder Lizard
2000

Spirit of the Ancient Golem
2000

Sunfire Cape
2900


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Spells

and

or

and