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Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction I.
I am here to indroduce Kha'Zix as he came out just yesterday. I played him a bit and decided to do an early guide for you guys. I find this champion very similiar to Shaco and the build seems to be pretty much the same. This guide will show you how i think he should be played and why. So far I won't add any super cool pictures because I just want to show you the main things you want to know. Once I get to know this champion even better I will add more things! Enjoy :)
- Greater Mark of Desolation 5x: This will help your early game jungling, early game ganking and late game burst so basically it is good for everything and i really recommend arpen on Kha'Zix.
- Greater Mark of Attack Speed 4x: It seems that Kha'Zix benefits a lot from attack speed for faster jungle and ganks as getting off 2 extra hits during a gank is really worth it especially if you use your ultimate, which procs your passive.
- Greater Seal of Armor 9x: Early game survivability and jungle sustain as at level 1 and 2 his jungle isnt very fast. Also for turret diving.
- Greater Glyph of Scaling Magic Resist 9x: Just for late game survivability and allowing him to stay in the battlefield for a few extra moments.
- Greater Quintessence of Desolation 3x: For arpen and as i said jungling, ganking and late game burst.
These runes I really find the best on Kha'Zix and they are very similiar to most of the burst junglers like Nocturne or Shaco.
- Summoner's Wrath 1/1: For you Exhaust to increase the targets damage taken and giving a higher chance for a kill.
- Brute Force 3/3: I don't think that Butcher is worth it because Kha'Zix has good clear time at level 3 and benefits more from ad against players.
- Alacrity 4/4: Super useful because of you passive Unseen Threat and faster jungle time. I guess for ganks too.
- Weapon Expertise 1/1: Really useful for faster jungle time and ganks but also late game burst and penetrating armor.
- Deadliness 4/4: Really good because Kha'Zix has high burst late game too and benefits from some extra burst.
- Lethality 1/1: For late game burst crits even though it isn't that useful stil worth taking it.
- Vampirism 3/3: For early game sustain and 15% lifesteal + Wriggle's Lantern is total jungle domination.
- Sunder 3/3: Arpen as I already explained (arpen=armor penetration)
- Executioner 1/1: Pulling of ganks when they are low health they take more damage and same thing late game. Also for faster jungling.
Utility Tree
- Good Hands 3/3: Since Kha'Zixisn't mana hungry late game i don't think that Expanded Mind could do any good so it is better when you die to quickly respawn and get farm or hold lanes.
- Improved Recall 1/1: Since you dont need late game mana at least recall fast and get back into game quicker.
- Swiftness 4/4: Will help during ganks and getting back into your jungle faster.
- Runic Affinity 1/1: This is a must for Kha'Zix because he is extremely red buff depedent and needs it all the time, blue buff depedent early game super important.
Why I don't for the defensive tree:
I think that Kha'Zix can escape pretty easily with his Leap and Void Assault and benefits more from movespeed and buff durations.
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