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Kha'Zix Build Guide by TheFreakySaint

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheFreakySaint

Kha'Zix - What is that thing?!

TheFreakySaint Last updated on October 6, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey guys! I'm TheFreakySaint and this is my Kha'Zix build guide. I play him as an AD carry who can dish out, as our beloved Phreak would say, TONS OF DAMAGE! This is my very first guide. I tried making a Xin Zhao build guide, but I hadn't quite learned how to explain his abilities and all that. The runes and masteries here are exactly the same for my Xin Zhao, but I build him different. let me know if you'd like to see my Xin guide.


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Runes

Runes

Greater Mark of Mana
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Mana Regeneration
9

Greater Quintessence of Ability Power
3

I use this rune page for Kha'Zix as I feel it fits him best. You can always go for armor penetration quints for better offense and flat magic resist glyphs if you want better defenses early and mid-game. I do suggest using my set runes though.


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Items

I start out with Boots of Speed and 3 Health Potions. Then, I build Phage and upgrade my boots. If you're more worried about getting bursted by the enemy AP carry, go for Mercury's Treads. But if you're more wary of that pesky Kog'Maw, grab some Ninja Tabi and ruin his day. But if you're like me, just get some Berserker's Greaves for the nice attack speed bonus. Grab a B.F. Sword for more damage, then a The Black Cleaver for the armor drop proc. Upgrade your Phage to a Frozen Mallet for more health. Grab Giant's Belt and rush Warmog's Armor. The last item you should get is a Guardian Angel just to keep yourself in the fight even after you go down. If needed, get a GA earlier and stock up on health pots.


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Masteries

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
3/1
4/1
1/1


The runes and these masteries are tailored towards getting the most amount of damage possible while also keeping yourself alive. Remember, as an AD carry your #1 priority is toSTAY ALIVE, then murder everything and grab 3 pentakills in one game. Not that I'm skilled enough to pull that off....well, at least the pentakill part anyway.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Going for your Taste Their Fear first allows you to farm a lot easier with the low mana cost and high damage scaling. At around level 2, you should get Leap for chasing if they push your back to your tower, or for escaping early ganks if needed. Put another point into your Taste Their Fear at level 3 and finally grab your Void Spike at level 4. Taste Their Fear should be maxed at around level 9, with another point in Void Spike at level 8 and a point in your ultimate, Void Assault, at level 6. Max your Void Spike next, putting points in your ultimate at level 11. Finally max your Leap for good chase/escape.


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Evolutions

Kha'Zix has a unique feature on his Void Assault that allows him to "evolve" his abilities to gain an extra effect and a nice little visual upgrade in-game. I upgrade my Taste Their Fear for the extra range and damage on it, Void Spike for the two extra spikes that launch, and Leap to get a better range on it, allowing for chasing/escaping to be easier. Plus you get wings. Who doesn't want wings?


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Summoner Spells

Ignite

  • Extra AP with your masteries
  • Deals True Damage
  • Good for securing kills when you don't have
    the health.

Exhaust


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Summary

You can follow this build to a tee, or branch off where you feel you can put your own game into it. If you see any problems with this build, feel free to leave some constructive criticism in the comments. Thanks for checking out my guide and a special thanks to JhoiJhoi for making a guide on making guides, which you can find here. Happy hunting everyone!