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Kog'Maw Build Guide by B00G

Kog'Maw - Long Ranged Nuke

Kog'Maw - Long Ranged Nuke

Updated on June 29, 2010
3.2
3
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18
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League of Legends Build Guide Author B00G Build Guide By B00G 3 18 12,450 Views 16 Comments
3 18 12,450 Views 16 Comments League of Legends Build Guide Author B00G Kog'Maw Build Guide By B00G Updated on June 29, 2010
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1
Timado (2) | March 18, 2011 5:42pm
Zhonya rings doesnt exisst now but i like that ap items
1
SneakyNinja | March 12, 2011 11:47pm
copied -1
1
The Big Boom | February 1, 2011 4:27pm
lol i looked at the lowest rated build and i was astonished this build is great nothing wrong and i look at all the other kog ap builds and none are the same great guide +1
1
HeAt (101) | July 5, 2010 7:20pm
I see nothing wrong with this build.. it works just fine +1 boog
1
Moderator | July 4, 2010 4:00am
ur right but i reccomend u hav ghost just incase tht happened use cleanse->ghost escaped. good build anyways.
1
Pookems (1) | July 1, 2010 8:30pm
Im sorry but your failed create more accounts and - vote everyone has failed(:
1
B00G | July 2, 2010 3:47pm
first off i didnt know i could actually have ownership of "failed" (meaning you grammar sucks)

second off, you've just said that i setup multiple accts to give negative ratings to everyone. Why the hell would i do that to down vote everyone, everyone includes my self... i would be gaining no benefits

third off, I think you are mistaken sir



and as to Moderator, doesnt it seem true that if a shaco, twitch, or eve got that close to you are out of luck anyway? I see no way for kogmaw to compete 1v1 against those characters. I guess i fail to see how Kogmaw can win 1v1 against high dps characters. By admitting that I can't compete with those characters; I devote my build to be a pure nuke rather than a ineffective dps/nuke
1
Moderator | June 30, 2010 4:31am
good build for caster anyway
1
Moderator | June 30, 2010 4:29am
right but can u target some1 with living artilery if he gets too close and trys to attack u and ur runnin bak e.g:twitch-shaco-eveyln they keep on movin itll be hard to target with ulti wat can u do? one void ooze ok then wat wait 4 cd to finish 11 sec dead.so hybrid is uselful if they get too close like 1vs 1 with melee kog maw is made for long ranging and stayin bak.and u need cd reduction runes if ur buildin him pure caster his abilities are not made 4 full caster cause of void oozes high cd think about magic ap seals-cd reduction glyphs-ap or hp quints.
0
Moderator | June 29, 2010 1:48am
pure ap is fail wen ur spells are on cd ur dead even wiht bio arcane u need AS think guinsoo-nashors
1
B00G | June 29, 2010 7:09am
I dont think pure ap is anything at all to chuckle at; when living artillery hits for about 840 magic dmg and its a spell that can be constantly spammed.. plus this spell allows you to stay out of harms way by staying behind the tanks.. when you go to auto-attack some1 you have to draw in closer. With kog'maws low defense, being that close is dangerous

In team fights I can often take a team down to almost half heath before they even initiate, and when they get close then I use the other skills

I will agree that if you are trying to completely take advantage of kog'maw spells then attack speed combined with AP is the right way; but if you want to exploit living artillery to its fullest then AP is the way to go
1
B00G | June 29, 2010 12:38am
To arSanders:I agree with you on the runes, after talking to olat, (another experience kog player)
I might be changing added more movement speed

to the others: whos build did i copy, because i looked at all the kog builds and not one of them used the same items as me, nor the same summoner spell combinations...
as for format I referenced remain's Shaco the Insane guide
found here *http://www.mobafire.com/league-of-legends/build/shaco-the-insane-417
2
arSanders | June 28, 2010 11:47pm
wow great build, I tested the item order and it seemed to work really well

i suggest minor tweaks in the runes tho
-2
Pookems (1) | June 28, 2010 11:33pm
I agree -1
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