Warwick Build Guide by limee
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Here is my first guide and it's on Warwick of course :) First, let me talk about my thoughts on him. Although [Warwick] can be a great jungler, I find that he is not the best. He is a lot better laner and can give more to the team doing so. WW as a jungle is a great choice for beginners because of his sustain in the jungle and the ability to run the jungle without potions. The problem with this champion is that his jungles are very slow compared to others such as Udyr who in my opinion, has the strongest jungle in the game right now. And on top of Udyr there are many others such as Lee Sin, Shyvana, Maokai etc. Also, Warwick doesn't have very strong ganking capabilities. He has no CC other than his ult which takes a while to obtain because of his slow jungle and has slow base movement. Therefore, in my opinion he is much better laner because of his sustain in lane and the ability outlane many champs.
LaneWick should be played as a tank and always a tank. He is not effective any other way. There are crazy things such as MageWick and the classic melee dps Warwick. These are builds that you see most often but don’t not turn out very well. The problem with builds like this is that they only work against newer players who don't know how to make objectives. The melee dps ww build can dish out a lot of damage but if the enemy team chooses their targets correctly, you will be the first gone. Melee dps is not something that really works well because it requires you to enter into the middle of the team where you will get CC like crazy. It Does work on some champions like Pantheon because he has pokes and his passive synergize well with taking some damage. Warwick is not one of these champions. He has no pokes and his Hungering Strike has a very short range. So, to sum things up, he will get shutdown immediately unless you build some defenses into him. Which in end will limit his damage making him useless because he will not be a true tank neither a dps. Now, onto MageWick. MageWick is a wild build that you may sometime see. It also does not work... :/ The problem with MageWick is that stacking ap isn't effective unless you go somewhere beyond 400 ap. The reason for this is because at level 5 Hungering Strike which you will achieve at level 9, will already do 20% of the target's hp as magic dmg. This is one fifth of the target's health where flat damage at level 5 is 275. Then, ap scales 1 for 1 which is a good ratio and can cause a lot of damage, but the survivability of Wariwick is drastically decreased again. The best you can do is get a Rylai's Crystal Scepter and possibly a Rod of Ages to boost some survivability. Let's think about this though, Warwick has one spell that does magic damage which is Hungering Strike and is also on a 6 second cooldown. If your team is depending on you as their only magic damage source, they are going to be greatly disappointed. Yes, it may do a lot of damage but it provides no survivability. Like the situation with melee dps Warwick, their team will focus you down. In your defense you may say that Hungering Strike will heal me for a ton of health, but in between the 6 second cooldown you are completely vulnerable. Without the defense you sacrificed for damage, you are unable to survive until the next Hungering Strike. You also may say that how can you be so sure that i will be focused down first? Well it's because you are the only or main source of magic damage. This will guarantee that the enemy team will come after you.
Skill Sequence And Spells/Runes
The first thing you want to max out is. Maxing is not something that is mandatory but my preference. It comes in handy whenever you are chasing down those little escapees from team fights or even in the laning phase. I something that could be useful for someone like your ad carries or pushing down turrets with a team, so just keep this in mind.
Runes are something that I find is made of preference. I like to use health quints as it gives me sustain early game. As a tank have some defensive runes really help. The Magic Pen runes are to benefit Hungering Strike.
Doran's Ring is a very good item to start with. It gives some flat ap which helps a little towards damage and it gives mana regen. Mana regen is an important thing on Warwick because of his small mana pool and the high mana cost on HungeringStrike. Depending on your opponent in lane it is possible that you may want to start with a [Cloth Armor] and five health, or maybe [boots of speed] with 3 health potions. Something like a [null-magic mantle] even maybe something you want to start with because your laning opponent maybe someone like Gragas or Kennen. Tier 2 boots is something of preference. If you are doing really well, i suggest you take [sorcerer's shoes] as it adds to the damage onto Hungering Strike and the amount you're healing. A core item in your build would be [Aegis of legion]. This is because it provides a bit of everything you need as a tank and it has an aura. It's low cost makes it affordable early games and something you may get as early as 10 mins. Next, you want to get either Glacial Shroud or maybe builds towards a [banshee's veil] if they're are heaving on damage. Of course, you will eventually be building [glacial shroud] into a [frozen heart]. In some cases when I am doing really well, I would like to skip frozen heart although it is a very good item for Warwick. It adds to his small mana pool and gives some cooldown reduction which works well with his Hungering Strike. Sometimes, I like to skip frozen heart because of it's high price and go into something like [guardian's angel] right away or a [void staff]. Void staff is an item that you will pretty much always need even on a TankWick. It provide Magic penetration which is the most important stat given. This is the reason why MageWick is not as useful in a team as TankWick. With the magic penetration, you can even target tanks with Hungering Strike. In fact Tanks should be the target you are aiming for with hungering strike as it will return the most health. Hungering strike deals magic damage equal to 20% of target's maximum health. Tanks have more health, so Tanks give more health. With 50% magic penetration and for those baddies who don't build magic resist, you will almost be doing true damage. Something to keep in mind though, there is no one exact build for a champion. Item sequence will not always be in this order. It is up to your judgement. If the enemy team is dealing heaving damage physical damage Frozen Heart is definitely an item you want. If the enemy team is dealing heaving magic damage, [wit's end] can be a useful items as it gives some magic resist and helps towards your ultimate Infinite Duress.
Possible builds you can be using:
and continuing however you see fit.
[guardian's angel size=55] etc.
You can see that I like the item Aegis of the Legion very much :) It provides alot for tanks especially in the early game. The stats last throughout the game and if it is ever needed, you can sell it when you run out of inventory space in the very late game.
Now, to discuss why TankWick is better than the rest. His laning phase early game is practically the same as any other build you may go into. Your only source of damage is Hungering Strike which deals the same amount of damage early game with melee dps or no significant decrease in damage compared to MageWick. Since the damage output is fairly the same, it is best to invest in survivability and sustain in the lane. When you are laning it is important to have map awareness and make sure you're pushed when the enemy jungler allows it, and back off when you know they're are close. Also, be sure to conserve mana and to use it at the proper time. It often happens when players get carried away and harass their opponent with hungering strike. This is something that you DO NOT want to do. It has a very high mana cost and you will run out of mana in no time. It alright to use it once in a while against the enemy when you are holding mana for a while. If you are at full mana, it's obvious that you won't run out anytime soon. A rough idea as to when to use hungering strike to inflict damage without needing the heal is when you are above half mana. Always try to keep at least 3 [hungering strike] available in case of ganks or the need to heal. Once you get your ultimate, it's sometimes best to gank lanes whenever possible. For example when your lane is pushed and the enemy is away from lane. Take this opportunity to snag a kill from middle lane. In fights, you want to target the carries. This means that whichever your team decides on. The ap carry or the ad. Preferably the one that does the most damage. As the tank it is your job to zone these carries from the fight with your ultimate. An important thing to keep in mind though. You must be aware of your team. It happens often but you ult the Ashe for example and you're hitting like a truck, she runs away but you realize your team is way behind. They are being held up by the 3 beefy bruisers and end up dying. This is something that happens to me myself. Make sure that you open a path for your carries to deal damage to the enemies' carries. Try to be aware of how far behind your team is and their problems in a team fight. Although your objective maybe to zone the carry but be sure that their bruiser does not take out your carry first.