Lee Sin Build Guide by Argat
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Last updated 8/17/2011
(1) Added the Jungling map and color meanings.
(2) And some few minor adjustments.
This build can be somewhat of a carry build. I made it for a carry build because I was told that Lee Sin isn't made for a carry. I love Lee Sin, some say he is hard,some say he sucks, some haven't even tried him. He is a really good champ. And he can be a really good carry. You can have a bad team with this build, and sometimes still do good. As some may know I have made a Warwick build, in my opinion this build is WAY better. But anyway if you like this build just comment and give it a vote.
Build Explanations of 1-4
Both builds 1/2 have the same concept they are laning builds.
Build 3 on the other hand is a jungling build.
There isn't much to say about build 1/2 but they are the basic laning builds that work really well now.
Build 3 and 4 though in those builds you jungle Lee Sin,if you are new to him I would recommend this build for one reason you stay out of trouble. But when I use this build which I do like to gank A LOT, for lots of reason.
Reason 1)You get more gold from kills/assists.
Reason 2)You give your team gold from kills/assists.
Reason 3)And one last reason is because you can help your team push once you kill the enemy.
The main reason jungling Lee Sin or any champ in general is you get two solo lanes. Those two solo lanes help alot a end/mid game but more in mid game because when there are teamfights your team most likely had some higher levels then the opposite team.
The Attack Speed runes are really helpful, they help towards your attacks Speed (obviously), and they even help with your Life-Steal. Because in this build there are Life-Steal items. These runes also help with Safe Guard/Iron Will.
The Attack damage runes are helpful for your base Attack damage, And they also help with some of your items for more Attack Damage.
The Critical Strike runes help with your base critical hits, and they even help partly with Safe Guard/Iron Will just for some extra Critical hits because every-time he casts an ability he gains Attacks Speed and returns energy to himself.
The Armor Penetration Runes,well there isn't really much to say about them they are just for Armor Penetration.
My masteries are nothing special they are my basic masteries for my DPS champs. And as you may tell i used those exact masteries on my Warwick build. They help you with basic things like Armor, Movement Speed, Cool-Down, and lower amount of time spent dead.
Dorans Shield gives you +120 Health +10 Armor +8 Health Regen per 5 sec. This is a really good item combined with Safe Guard/Iron Will and helps you stay in the fight to get more EXP.
Berserker's Greaves gives you +25 Attack Speed and Enhanced Movement Speed by 2. This item is good because it gives a little extra Attacks Speed which helps with Life-Steal, and his passive Flurry.
Wriggles Lantern gives you +23 Damage +30 Armor +18% Life-Steal UNIQUE Passive: 20% chance on hitting a minion or monster to deal 500 bonus Magic Damage. UNIQUE Active: Places an invisible ward with 1100 range sight that lasts for 3 minutes and has a 3 minute cool-down. This item is helpful because it helps with Armor, more Life-Steal which is good with Safe Guard/Iron Will. It is also a really good farming item because it has a chance to do 500 damage to minions.
Frozen Mallet gives you +700 Health. +20 Attack Damage UNIQUE Passive: Your attacks reduce your target's Movement Speed by 40% for 2.5 seconds 30% for ranged attacks. This item is really helpful because of the Health,the Attack Damage, and the slow.
Guinsoo's Rage-blade gives you +35 Attack Damage. +45 Ability Power UNIQUE Passive: Attacks and spell casts increase your Attack Speed by 4% and Ability Power by 6 for 5 seconds up to 8 times. This item is really helpful because it gives Attack Speed, Attack Damage, and Ability Power.
Sword of the Divine gives you +60% Attack Speed UNIQUE Passive: Every fourth attack deals 100 extra Magic Damage. UNIQUE Active: Your attacks cannot be dodged and you gain 30 Armor Penetration for 8 seconds. 40 sec Cool-Down.This item is really helpful because it gives a lot of Attack Speed and its unique is very helpful. I use this item when there are enemy's with a high dodge rate like Jax.
Stark's Fervor gives you +20% Attack Speed UNIQUE Aura: Gives nearby allied Champions 20% Life-Steal, 20% Attack Speed, and 30 Health per 5 seconds. Reduces the Armor of nearby enemy champions by 20.This item is really helpful because the passive helps teammates,it has a lot of Attack Speed, and Life-Steal, plus it reduces the Armor of nearby enemies.
Black Cleaver gives you +55 Attack Damage . +30% Attack Speed UNIQUE Passive: Physical attacks reduce your target's Armor by 15 for 5 seconds maximum 3 stacks.This item is really helpful because of the Attack Damage and the Attack Speed.
Executioners calling gives you +18% Lifesteal. +15% Critical Strike Chance UNIQUE Passive: On hit, you cause 4 damage per second for 8 seconds.. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown. This is a really good item because it combines well with Safeguard/Iron Will.
Cloak and dagger gives you +20% Attack Speed. +20% Critical Strike Chance. +25 Tenacity (shortened stuns,slows,blinds etc.) It is obvious why this item is helpful.
Last Whisper gives you +40 Attack Damage UNIQUE Passive: +40% Armor Penetration. This item is good because with this item Lee Sin's basic attacks do more damage from the Armor Penetration and the Attack Damage.
The Brutalizer gives you +25 Attack Damage UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration. This is a good item because Lee Sin can get extra attack damage and Lee Sin can then use his abilities more frequently.
Blood Thirster gives +60 Attack Damage. +15% Lifesteal Passive: Gains +1 Attack Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal. Bonuses are lost upon death. This is a REALLY GOOD item because of the stacks on the damage and life-steal.
Other Items You May Need
Force of Nature gives you +76 Magic Resist. +40 Health Regen per 5 sec. +8% Movement Speed UNIQUE Passive: Restores 0.35% of your champion's health every second. You may need to take out Guinsoo's Rage-blade to put in this item for Magic Resistance.
Guardian Angel gives you +68 Armor. +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana, this effect can only occur once every 5 minutes. You may need to take out Guinsoo's Rageblade to put in this item for Armor.
Guinsoo's Rage-blade does help. The problem is it isn't a necessary item. So in times of need you may need to sell it and buy more defensive items. You will possibly need the items I have listed above for more survivability.
More Then Six Items in Build ?
I really only have one thing to say about my build order that may look funny.There is a Stark's Fervor and Sword of the Divine because you can you use both for different scenarios. If you have an enemy like Jax get Sword of the Divine because of the Unique and they cant dodge attacks. You can use Stark's Fervor when you don't have an enemy with a high dodge rate like Jax. Plus eventually you sell Doran's Shield.
In fight's i usually start off with Safe Guard/Iron Will so that I will have a shield and extra Life-Steal. Then I use Sonic Wave/Resonating Strike to start the actual fight and make sure I get the first hit. Then I will follow up with Tempest/Cripple to slow them. Sometimes if there Health is low enough i may use my ultimate to finish them off.
When Using Your Ultimate
Dragon's Rage is Lee Sin's ultimate and I have to say some people do not know how to use it correctly. Before using Dragon's Rage either use Exhaust to slow them. You can also use Tempest/Cripple to slow. Or target the enemy with ,Sonic Wave/Resonating Strike DO NOT DOUBLE TAP Sonic Wave/Resonating Strike!!Then use Dragon's Rage for the damage and if it doesn't kill them that's when you use the second part of Sonic Wave/Resonating Strike.
Lee Sin is a very helpful character when you are in need of assistance.
EXAMPLE: When a teammate is running low on health you shield them with Safeguard/Iron Will then immediately after you use Tempest/Cripple and basically stop all there damage output. After you have done those abilities just nuke them with everything you have. Lee Sin is also helpful because you can ultimate an enemy to kick them away from your teammate (read When Using Your Ultimate) If you are far away use Sonic Wave/Resonating Strike to get to the enemy. If you are low on Health then use Safeguard/Iron Will on yourself for Life-Steal or a teammate or minion to get away.
Exhaust is good for slowing the enemy to help you either catch up or run away. Now there are some cons about this spell, some champs have ultimate's to where they can't be slowed, for example Master Yi and Olaf.
Ignite is good for 1v1 just for extra damage on the enemy champion. You can also use this spell when you are two far away to catch the enemy and they have low Health. At times and I have done this before is you use ignite on one person then you turn around and kill the enemy that is chasing you.
I have used these builds in ranked and I did good. Just comment if you have used this in a ranked and whether you liked or disliked the build.
When killing minions in the lane this is a good build because of Wriggle's Lantern. If there is a enemy champ in the lane with you then just harass them with Sonic Wave/Resonating Strike and you can use that to zone them and not let them get EXP. When there are a lot of minions with low Health use Tempest/Cripple it is a very good last hitting AOE (Area of Effect) to use when earning money.
Black-Black is the main creep camps you want to get.
Orange-Orange is the creep camps you want to get while your close to them.
Red-Red is the when you gank someone in the lane.
Yellow-Yellow is where you want to put your ward from Wriggle's Lantern.
Green Green circle in the yellow circle means thats where you primarily want your ward.
In the chapter above I talked about farming in the lane not in the jungle (read Farming) Build 3 is the junlging build.
Reasons Why Jungling Helps
Reason 1) Your team has to solo lanes (mid/top lane).
Reason 2) You have get ganks often/
There are probably many other reason why jungling is helpful but I just cant think of many right now.
Pros / Cons
(1) A lot of Attack Speed.
(2) A lot of Life-Steal.
(3) A decent amount of Attack Damage.
(4) A decent amount of Health.
(1) Not too much survivability other then Frozen Mallet and Life-Steal.
Just from using this build has made me like Lee Sin so much more. At first i didn't like him too much, but I was like "I bought him so I need to get better with him." From then on i was determined to find a good build with him. I put in all different kinds of items on him in different builds that didn't work. Then I found this beautiful build, I have been using it from then on to now.
Soon to Come
I will be posting some games that i have had with Lee Sin using this build(some of the builds were changed a bit). And I may make a Nasus build. I will post a video of me jungling Lee Sin,The Blind Monk.