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Lee Sin - The Wicked Tanky Ninja
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Spells:
Exhaust
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Chapter 1
And I decided to show you how I play our new wicked assasin ninja!
Srry for my bad english and I am updating this quide frequently!
Abilities.
- This ability is great for chasing, last hitting and intiating. It fires skill-shot and if it hits you can dash to your target and do extra damage.
- Good for lending helping hand for team mate, intiating and escaping (every Lee sins ability is good for escaping btw). It dashes to ally and gives shield to it (Can be casted on self) and on reactivate gives Spell vamp, lifesteal and armor.
- On first cast you do aoe damage and on second cast you slow attack speed and movement speed of those hit. Good for chasing and escaping.
-Dragon's Strike Lee Sins ultimate is one target nuke which throws the target back and damages/slams up into air everyone it hits. TIP. if you have used all other abilities to escape you can use this since it throws (if youre lucky) all who chase you into air.
Every time you use ability your next 2 abilities have 50% AS and recover 10 energy. try to use this passive so that you get full benefit of it. Like: 1st cast of - autoattack - autoattack 2nd cast of .
Pros. / cons.
Pros
-High survivality
-Insane damage compared to toughness
-Can "stun" entire team in certain circumstances
-Can jungle!
-Can do good damage mid/late game!
Cons
-Energy eater.
-Weak shield
-Cant do much damage without atma's impaler
Items.
Okay so... I play Lee Sin tanky because:
1. high survivability
2. decent damage
3. decent burst
This gives you the ability of burst + all stats you need (AS AD AP HP MS)
Syncs great with your talents .
OH MY GAD much hp!
This makes you veery dangerous! Much hp + = wicked!
More hp, good! Aoe damage passive = nice extra!
You sure hate those nasty cc's when you are chasing/escaping...
this item can save your *** many times + it gives hp!
Normally I dont have change to build anything after / since the game ends before.
Masteries
Im going to spec defensive since I want to survive as long as I can. Longer alive = more damage! Also if you have lots of autoattackers on enemy team you will survive even longer!
That 5% damage reduction can save your *** so many times. Also be sure to take improved exhasut.
Summoner spells
this is good chasing/escaping ability and syncs pretty well with .
You can counter almost anyone of the opposite team for a moment, so no need for explanations?
Other good spells
Good for escaping. Even better for chasing.
Not so good spells
You dont really need this. you have enough run speed to visit home and get back to lane. and it isn't that awesome imo.
Worse spells
This is laning build not jungling.
You dont have mana... So yeah...
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