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Ezreal Build Guide by OmegaKing

Let's Make IT EZ!

Let's Make IT EZ!

Updated on December 17, 2011
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League of Legends Build Guide Author OmegaKing Build Guide By OmegaKing 5,927 Views 2 Comments
5,927 Views 2 Comments League of Legends Build Guide Author OmegaKing Ezreal Build Guide By OmegaKing Updated on December 17, 2011
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Introduction- EZREAL

OmegaKing 12/17/2011

Before I get on with this guide, I just want to thank all my friends for the support! This is for you guys, that have been asking me to make an ezreal guide for you, so you can dominate with him [:, well here it is.

Ezreal is a range ad carry, that can dominate with or with out a good support, just in the matter of time.

Ezreal can be based on ad or ap, this guide is for ad ezreal.

IMO- I think ezreal is a much better ad carry than he is when he goes ap.

Ezreal PROS/CONS

Pros
- Amazing range
- One of the best escapes
- Good poker
- Can deal major damage
- And hes awesome :D
- Can shoot across the map- wanna scope someone :D?

Cons
- Squishy
- Targeted often in team fights

Alright So I know you guys are dying to see the guide to my spectacular way of playing ezreal.

Btw- I'll look to see to make an AP guide if I get more people to ask me to.
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Summoner Spells

The summoner spells I choose for Ezreal: Flash/Ghost
Flash will help ezreal out a lot, especially since ezreal has his own flash also. You can get in range with anyone in a second with a double flash, and arcane shift does damage as you flash :D!
Ghost, works great with ezreal, since ezreal lacks movement speed. Time to hunt them down i say. With ghost on, noone can get away from you. And also noone should be able to chase you, ghost plus arcane shift= cya later!
The main reason I chose both these spells is cause they're great on offense and defense(escaping) for ezreal. IMO- these are the best spells for ezreal

Other Summoner Spells you may get:
*Exhaust- great against melee champs
*Teleport- if you want to get somewhere faster, or use it for ganks
*Ignite- to kill those fools that always get away with 50-100 health
*Cleanse- great for getting out of traffic(crowd control)

Summoner Spells you should not get!!!!:
*Fortify- unless your building a team of trolls.... no stop.
*Clairvoyance- leave it to the support please.
*Smite- Yahhh jungle ezreal..... haha... not funny guys.
*Promote- Seriously? Stop joking.

Summoner Spells I don't recommend, but are not horrible:
*Clarity- you shouldn't be having mana problems unless you're skill spamming every second, if that's the kind of player you are, then be my guest though. Useless late game, for ezreal builds enough mana for himself to sustain his skill usage.
*Heal- Not a bad skill, but I prefer more helpful useful things. I usually leave this for the supports to deal with.
*Surge- The extra attack speed is good... but not enough to consider it a must. Maybe if you're planning to go AP ezreal, this might work.
*
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Runes

The runes I use for ezreal are:

9x Greater Mark of Desolation
9x Greater Seal of Vitality
9x Greater Glyph of Warding
9x Greater Quintessence of Desolation

Reasons:
Marks of Desolation- The armor pen from this total ups to 15, the more armor pen the betta [: means more damage for your Q and auto attack!
Seal of Vitality- Being a really squishy champ that wants as much damage as possible, you need a little extra health to survive longer at late game. This is the best spot for health when it comes to runes.
Great Glyph of Warding- Now this, is going to help a lot in lane mode. Have you always hated that ap champ that always pokes you? Well after you get this, that damage is gonna feel like a little tickle in early game laning phase [:.
Great Quintessence of Desolation- Again the more Armor Pen the BETTA! With this and the marks of desolation, your armor pen from rune pages should total up to 25 ARMOR PEN! Thats some shredding for those armor stacking players!
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Masteries

My mastery tree is 21/0/9, you're probably asking why don't you go 21/9/0. The reason why I go 9 on utility mainly is because of the extra mana reg and runic affinity for longer buffs [:, you'll see what I mean soon enough.

My offense masteries that I have setup at the moment, is what gives my lane phase the longest laning time. Which means I can lane for a long time before I have to go back. And with this you should have around 31 Armor pen at the start of the game [: How about that?!

So 9 on utility for better skill spam and longer buffs! I choose that over a little health from defense.
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Items

Now lets talk about the most important part to Ezreal! Items Items Items!!!
I'll start from the beginning to mid game, and then of course end game, if it does last that long :D!

Early Game phase:
Starting Item, Dorans Blade- 100 health 10 damage and 3% lifesteal! I take it any day :P! Better laning, survive longer, and deal a bit more damage. This weapon is going to be your best friend. Or should I say these!
After Dorans blade, You buy more Dorans Blades!! Lol, no I'm not joking. For realz! Stack those Dorans up. I usually aim for 4 with a boot, but 3 with a boot will do fine.
If possible you should have all these items by 10-12 minute mark.
Stats with 3 dorans blade- 300 health, 9% lifesteal, 30 attack damage.
Stats with 4 dorans blade- 400 health, 12% lifesteal, 40 attack damage.
Major lane and perfect for ezreal. Ezreal needs the extra health, ad, and life steal. And in early game, no weapon does it better than dorans blade.
- Your next item now, is a BF sword. Or if possible go straight for Black Cleaver(55 attack damage, 30% attack speed, -15 armor per hit stacks x3). When I get this weapon, everytime before i kill someone I think the line, 'say hello to my little friend :]'.

Should be mid game now:
- Next up- Trinity Force, the most dominate weapon for ezreal.
Late Game:
- After Tri-Force, you have a choice between: blood thirster, or Infinity edge. IMO- I usually go I.E. first because of the damage output of crit. Get the other weapon after which ever one you get first.
- Last item- Phantom dancer, the extra attack speed and speed will add on to everything :].

Situational items-
Heavy ap damage- Hexdrinker
Other team has little cc- switch mecury treads for berserker greaves
Heavy ad damage- Guardian Angel
Heavy CC- Banshee's veil or quick silver sash
Team has too much armor- switch phantom dancer for Last Whisper
Team has too much health- Shouldn't be a problem, but you can grab madreds bloodrazor
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Skill Sequence

Why not max out Q first on ezreal? <---- I get this question a lot.

The reason why I don't max out q first and I max out e in place;
Mystic shot- 35/55/75/95/115 + attack damage and 20% ap
Arcane Shift- 75/125/175/225/275 + 75% ap

Example 1(mystic shot version)- Ezreal, lv 6 champ, mystic shot lv 3, arcane shift lv 2, stats- 70 attack damage
Damage output- 145(mystic shot)+125(arcane shift)+70(auto attack)= 340

Example 2(arcane shift version)- Ezreal, lv 6 champ, mystic shot lv 2, arcane shift lv 3, stats- 70 attack damage
Damage output- 125(mystic shot)+175(arcane shift)+70(auto attack)= 370

Now lets move it up a 1 level, Ezreal lv 7, stats the same skill +1
Damage output Mystic shot Version- 165+125+70= 360
Damage output Arcane shift Version- 125+225+70= 420

Big difference! [: Now you know why you should max out arcane shift first even though it goes with ap damage.

Now next you're question is probably... what if arcane shift hits a minion instead?!
My answer: If you know that, then don't use it when around minions when you are trying to kill a champion. Wait until the farm dies out, or get past the minions.

Well, now once you get all your skills down. I don't recommend you doing anything crazy early game until you reach level 4. This is when you can deal a blaze of damage at them. Probably from full health bar to half. Your skill sequence will be:

Arcane shift towards them + Mystic shot them + auto attack them
After this if they are still in range, keep auto attacking and whenever you have a chance to use Mystic Shot or Arcane shift again, use it.
And they are too far off range, but is alive with just a couple of bars for health, pop that ultimate towards them.

In team fights, ezreal's ult can either be used to initiate, or to chase down runners that often run away with little health.

Ezreal duty in a team fight- take down those squishies. Spam your skills as much as possible also at the same time, so the activation of your trinity force will come into play with your attack damage.

Champion attack order- Range ad carry, ap carry or support, off tank/jungle, and then last the tank.

Ezreal should always be behind a tank in a team fight and should never be ahead in a team fight.
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Team Fight

In team fights, ezreal's ult can either be used to initiate, or to chase down runners that often run away with little health.

Ezreal duty in a team fight- take down those squishies. Spam your skills as much as possible also at the same time, so the activation of your trinity force will come into play with your attack damage.

Champion attack order- Range ad carry, ap carry or support, off tank/jungle, and then last the tank.

Ezreal should always be behind a tank in a team fight and should never be ahead in a team fight.
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Chapter 8

All in all
Ezreal is a good range champ, can be considered one of the best



Will make guide more detailed once I have the time [:. Will update.
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