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Lulu Build Guide by Malin

Support Lulu ~ A solid giggle should do the trick

Support Lulu ~ A solid giggle should do the trick

Updated on December 16, 2013
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League of Legends Build Guide Author Malin Build Guide By Malin 4 3 14,057 Views 12 Comments
4 3 14,057 Views 12 Comments League of Legends Build Guide Author Malin Lulu Build Guide By Malin Updated on December 16, 2013
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1
Bioalchemist (155) | December 16, 2013 9:05am

Agreed. The runes and masteries already force me to downvote because it's far from optimal - Lulu's AP scalings are terrible.


which is why it is so great that the ability effect of her q now scales with ap right?

F U RIOT.
1
Malin (34) | December 16, 2013 5:24am
Wayne3100 wrote:

I agree with vynertje in terms of the runes (would use different ones myself), but overall this looks pretty decent. I'm a little confused about the Morellonomicon though; you say it's a good choice when playing in a team with AP heavy champions, but why? It doesn't give them any stats through an aura like Zeke's Herald does for AD champions, does it?

I disagree with Enchanted Armor being taken over Juggernaut and Unyielding as the mastery isn't efficient at all, especially since there's almost no armor/mres in the build. Assuming you finish a game with the sample build provided in the cheatsheet, the only bonus armor you'll have will be from the 9x Greater Seal of Armor, the only bonus magic resistance you'll have will be from the Mikael's Blessing + Twin Shadows (since you run no mres in runes).

This means the mastery will provide 5% of 13 = 0.05 * 13 = 0.65 extra armor (aka 1) and 5% of 80 = 0.05 * 80 = 4 extra magic resistance. Of course this would be different if you were to play a game in which you would get both Frozen Heart and Zhonya's Hourglass, for example, but since you generally won't be building tons of armor and magic resistance through items I feel taking a mastery that boosts bonus resistances only is simply not worth it.

I agree with Grevs With 1 v that a matchup section would be nice because the guide as a whole lacks quite some information in terms of gameplay (there's really no info at all about the laning phase, teamfights etc.).

Finally, I also saw your thread about "spell- and grammar fixes" in the Build & Guide Discussion subforum so here's a couple of things I ran into while reading the guide:
  • "item's that help you in certain situations" --> items (this one is in the cheatsheet, the rest of the errors are in the guide itself)
  • "without taking to much damage" --> too
  • "...face a lane with out a lot of sustain, ..." --> without
  • "Lulu and Pix will both fire of a magic bolt, ..." --> off (or simply leave this word out, either works)
  • "You start of by maxing Glitterlance." --> off
  • "Whimsy will help your lane yo be able to engage and disengage very good." --> yo? :P
  • "Locket of the Iron Solari is good if your on a team" --> you're
  • "I would like to thank Jhoihjoi" --> Malin pls, at least get her name right x_x

Good luck! :)


I'd Morellonomicon with the AP team mainly cause the Zeke's herald aura wouldn't be as effective. I normally don't feel that I can fit both of them into the same build.

I'll try out some different masteries, I still have a lot of experimenting left to do with those :$

Thank you! And the misspelled name was really embarrassing :(
1
GrandmasterD (531) | December 16, 2013 4:20am
Vynertje wrote:

I don't agree with the ability power and I would run hybrid pen over magic pen because you'll be using lots of AA's in the early game. Also, it looks like you made a coding error in the ability sequence by leveling W at level 7 instead of 8.

Finally, a matter of personal preference: but when starting wards+pots, I get red trinket instead of the ward.


Agreed. The runes and masteries already force me to downvote because it's far from optimal - Lulu's AP scalings are terrible.
1
Wayne3100 (492) | December 16, 2013 3:04am
I agree with vynertje in terms of the runes (would use different ones myself), but overall this looks pretty decent. I'm a little confused about the Morellonomicon though; you say it's a good choice when playing in a team with AP heavy champions, but why? It doesn't give them any stats through an aura like Zeke's Herald does for AD champions, does it?

I disagree with Enchanted Armor being taken over Juggernaut and Unyielding as the mastery isn't efficient at all, especially since there's almost no armor/mres in the build. Assuming you finish a game with the sample build provided in the cheatsheet, the only bonus armor you'll have will be from the 9x Greater Seal of Armor, the only bonus magic resistance you'll have will be from the Mikael's Blessing + Twin Shadows (since you run no mres in runes).

This means the mastery will provide 5% of 13 = 0.05 * 13 = 0.65 extra armor (aka 1) and 5% of 80 = 0.05 * 80 = 4 extra magic resistance. Of course this would be different if you were to play a game in which you would get both Frozen Heart and Zhonya's Hourglass, for example, but since you generally won't be building tons of armor and magic resistance through items I feel taking a mastery that boosts bonus resistances only is simply not worth it.

I agree with Grevs With 1 v that a matchup section would be nice because the guide as a whole lacks quite some information in terms of gameplay (there's really no info at all about the laning phase, teamfights etc.).

Finally, I also saw your thread about "spell- and grammar fixes" in the Build & Guide Discussion subforum so here's a couple of things I ran into while reading the guide:
  • "item's that help you in certain situations" --> items (this one is in the cheatsheet, the rest of the errors are in the guide itself)
  • "without taking to much damage" --> too
  • "...face a lane with out a lot of sustain, ..." --> without
  • "Lulu and Pix will both fire of a magic bolt, ..." --> off (or simply leave this word out, either works)
  • "You start of by maxing Glitterlance." --> off
  • "Whimsy will help your lane yo be able to engage and disengage very good." --> yo? :P
  • "Locket of the Iron Solari is good if your on a team" --> you're
  • "I would like to thank Jhoihjoi" --> Malin pls, at least get her name right x_x

Good luck! :)
1
Malin (34) | December 16, 2013 12:46am

Hey Malin, I li ked your guide. One thing I would suggest that people might find helpful is putting in a section for lane match ups. Like, which adc's she is good with/against. Just a suggestion.

That's a really good idea, i'll start working on that :)
1
Grevs With 1 v (1) | December 16, 2013 12:32am
Hey Malin, I li ked your guide. One thing I would suggest that people might find helpful is putting in a section for lane match ups. Like, which adc's she is good with/against. Just a suggestion.
1
LalaSama (3) | December 15, 2013 4:47pm
Quoted:

auto attacks are better for poking and what's wrong with getting gold for it? ;)


Malin wrote:

I mainly go for the Ancient Coin because i like to have the Talisman of Ascension in the end, i like the active a lot more on that one :)


In my opinion I would go for Ancient Coin over Spellthief's Edge as well.
I agree that the active is really nice on the Talisman but I would also like to add that in her masteries she added the one that gives you +3 per AA on the enemy once every 5 seconds.
If you have the coin it will give you gold for all the minions dying and you still get "poke gold" from the masteries and from my experience you will eventually have more gold if you go for masteries + coin then going for the spellthiefs edge since poking isn't always an option and sometimes you're too pushed out to poke them or the enemy is playing too safe to poke them.
1
Malin (34) | December 15, 2013 2:51pm
Quoted:

I really like your guide :) However (this is just my two cents), I like running Spellthief's Edge instead of Ancient Coin because of Lulu's amazing auto attack. Since she's very mana hungry, auto attacks are better for poking and what's wrong with getting gold for it? ;)

I mainly go for the Ancient Coin because i like to have the Talisman of Ascension in the end, i like the active a lot more on that one :)
1
Emi (218) | December 15, 2013 2:29pm
I really like your guide :) However (this is just my two cents), I like running Spellthief's Edge instead of Ancient Coin because of Lulu's amazing auto attack. Since she's very mana hungry, auto attacks are better for poking and what's wrong with getting gold for it? ;)
1
Malin (34) | December 15, 2013 1:30pm
Vynertje wrote:

I don't agree with the ability power and I would run hybrid pen over magic pen because you'll be using lots of AA's in the early game. Also, it looks like you made a coding error in the ability sequence by leveling W at level 7 instead of 8.

Finally, a matter of personal preference: but when starting wards+pots, I get red trinket instead of the ward.

Ya, i have those other rune option where i talk about the runes. I think i'll add more different builds next to the AP one.
Okay, I'll look that up!

Didn't think of that, makes a lot of sense i think i'll change that
1
Vynertje (386) | December 15, 2013 1:28pm
I don't agree with the ability power and I would run hybrid pen over magic pen because you'll be using lots of AA's in the early game. Also, it looks like you made a coding error in the ability sequence by leveling W at level 7 instead of 8.

Finally, a matter of personal preference: but when starting wards+pots, I get red trinket instead of the ward.
1
Janitsu (569) | December 15, 2013 12:59pm
Few tips should do the trick:

When you are referring to yourself with an "I", capitalize it

In the pros & cons, but [left][/left] tags around the Pros and Cons there. It will align them to left



I'll add more when I have watched Insidious 2.
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