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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Ahri
a good ahri would shit on you by dodging ur combos etc, has better natural sustain. skill matchup
Synergies
Ideal
Strong
Ok
Low
None
Hello :D my name is mark2g
Well to poke with lux is simple, but kinda difficult for a beginner i assume, how to poke is you Q E auto activate E auto. that is how you poke! this would be how to kill, q e auto ult auto activate e then auto, and either itll take a huge amount of health off of them, or end up killing them x). https://www.youtube.com/watch?feature=player_embedded&v=Z34eZkWcrxc This video, shows how to to the kill combo. https://www.youtube.com/watch?feature=player_embedded&v=o5Oe2o0p1X0 this video shows you how to avoid damage.
Honestly, if you really wanna get better at this game all you would have to do is, practice, constantly practice, like if you watch tv before you sleep, watching a stream from twitch.tv might help you, because pro players often teach people small things, or youtube videos, and during your break or anything just keep playing solo/duoq, now the problem with duoq if your duo with somone higher you get placed with higher people and you might end up feeding which is why if you duoq you should duoq with someone your same skill level so you can play with people your same skill level, and improve off of that. If you start ot get salty take a break and do something else, or just mute them, why bother with them?
All the notes i made you should look at, all very much dependent on your game. information can be helpful. ( it notes on why i built this and what to build instead of this) ( in runes it shows on what to do during certin matchups ) and ( in levels it shows what to level instead of the basic leveling )
if your going agaisnt a assasin, like syndra go barrier, if you go agaisnt zed yasuo something like that go exhaust, reason for exhaust being 40% damage reduct, less mr and armour, and gives less movement speed for ganks/getting away pretty useful. agaisnt most mids just keep the standard ignite flash.
Passive: Illumination
Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark.png Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.
Light Binding RANGE: 1175 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 15 / 14 / 13 / 12 / 11
Light Binding
ACTIVE: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
MISSILE SPEED: 1200
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
Prismatic Barrier RANGE: 1075 COST: 60 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier
ACTIVE: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
MISSILE SPEED: 1400
SHIELD STRENGTH: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
Lucent Singularity RANGE: 1100 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 10
Lucent Singularity
ACTIVE: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300-range and granting sight of a slightly larger area for up to 5 seconds.
SLOW: 20 / 24 / 28 / 32 / 36%
At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Final Spark RANGE: 3340 COST: 100 MANA COOLDOWN: 80 / 65 / 50
Final Spark
ACTIVE: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)
Any enemies that are already marked by Illumination.png Illumination have it ignited for additional magic damage, then re-applied.
Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark.png Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.
Light Binding RANGE: 1175 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 15 / 14 / 13 / 12 / 11
Light Binding
ACTIVE: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is rooted for 2 seconds, and the second enemy is rooted for 1 second.
MISSILE SPEED: 1200
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
Prismatic Barrier RANGE: 1075 COST: 60 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
Prismatic Barrier
ACTIVE: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.
MISSILE SPEED: 1400
SHIELD STRENGTH: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
Lucent Singularity RANGE: 1100 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 10
Lucent Singularity
ACTIVE: Lux sends an anomaly of twisted light to a target area, slowing enemies within 300-range and granting sight of a slightly larger area for up to 5 seconds.
SLOW: 20 / 24 / 28 / 32 / 36%
At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Final Spark RANGE: 3340 COST: 100 MANA COOLDOWN: 80 / 65 / 50
Final Spark
ACTIVE: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area.
MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)
Any enemies that are already marked by Illumination.png Illumination have it ignited for additional magic damage, then re-applied.
IT DEPENDS ON ENEMY JUNGLER. If its a shaco/evelynn, ward their camps to know where theyre at. hecarim you have to ward far out into there jungler where its kinda dangerous to do because they can go pass ur wards easily, but for every other jungler just ward the brushes by the wraith camps, and the middle brushes after your lane brush.
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