Warwick Build Guide by nikola91okbs

Not Updated For Current Season

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League of Legends Build Guide Author nikola91okbs

Magewick, The Predator(not finished yet)

nikola91okbs Last updated on September 25, 2012
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Pure Ap / CDR escaper / PenWW

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 2

Strength of Spirit

Utility: 7

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Hi, this is my first guide on mobafire, so dont be so rigid.

This isnt guide about Warwick as melee DPS fighter, on hit effects and so on.
This is totaly new champion, so im glad to represent you Magewick.

For sake of creativity and fun, i desire to push this guide in popular ones, to become known as diffrent,
not troll build. Dont be cocky and downvote duo item choice or rune combinations.

Give it a shoot, maybe you will be suprised how much fun this can be.

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Magewick: FAQ, Math and Explanation

Big part of community dislike this way which i play Warwick.
There are some misunderstanding about this.

I will try to cover all of them.

Q1: Why build Ap on champ with one spell scaling 1-1 with AP with cooldown of 6 secs?

A1: Base cooldown of Hungering Strike is 6 secs when max.
But with max cooldown reduction we bring to 3.6 seconds cooldown making it spamable.

Hungering Strike is 2 spell in 1.
First is dealing damage: 16% hp(+1.0 Ap) with minimum of 275(+1.0 Ap)
Second is healing for 80% of that damage.

Its alike Nidale's Javelin Toss is dealing damage, and Primal Surge is healing.
With much lower cooldown!

Q2: Warwick needs very much Ap to pass percent damage of spell, isnt that waste of gold?

A2: Thats old story... Warwick got some changes, making Magewick viable.
RIOT added Ability power scaling on Percent damage too. Read more at Patch Notes chapter.

Q3: If you go pure Ap, you will be squshy as hell, if CC-ed, you are gone. Isnt better on-hit?

Half healing is from AA(passive) in on-hit build, if CCed oh-hit dies very fast.
Unlike on-hit, Magewick got all sustain in his one cast.

If you wanna ask me something, post comment in DISCUSSION.

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Since we are going mage build, we need some Ability power to make it work.


Greater Mark of Magic Penetration

Greater Seal of Armor

Greater Seal of Ability Power

Greater Glyph of Ability Power

Greater Glyph of Magic Penetration

Greater Quintessence of Ability Power

This is my rune page, the page i personally use.

We get 27 Ap, 10 magic pen, and 4 armor at Level 1.
Together with masteries we will get 34 Ap at Level 1 without items.

We got that 10 magic pen to round 30 magic pen with Sorcerer's Shoes as its base MR for many champs. We dont need that poor mana regen runes, we got Mana Potions, so we pick flat Ap.

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This is standar mage stuff in offense.

We put 2 points in Brute Force for dueling early game.

Summoner's Wrath is mandatory, because giving that 5 Ad/Ap while Ignite is on cooldown.

Mental Force , Sorcery , Arcane Knowledge , Blast , Archmage are all standard mage stuff.

Executioner have great synergy with our assasin rule.

We are rushing that Meditation in Utility tree.

Rest 2 points we put in Hardiness , for early game surviving.

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Summoner Spells

Here we have just a few really usable spells.

Earlyer i used to use Exhaust/ Ignite, now I am using Ignite/ Flash.

Ignite is mandatory. Suits well in Q - ignite - R combo, and its good for finishing off enemy.
Also that 5ad and 5ap cannot be bad. :)

Flash is great initate/escape spell, used for flashing over walls, or flash ulti combo.

Teleport IF you have good coordination in team(pre-made is best shoot) you can teleport on ward in other lanes in favor of ganking. Use telepot for fast return to lane to defend tower, or some nasty backdooring.

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Skill Sequence

As this is magewick guide we max Hungering Strike ASAP, because its currently only one nuking skill.

Next, we max Blood Scent, as we wanna zone, so mobolity is key to this build, and we put one point at lvl 8 in Hunters Call and max it last as we wont 1v1 in early lvls, just poke with Hungering Strike and go back last hitting.

Of course, we max Infinite Duress whenever possible. At levels 6, 11 and 16.

Here it goes:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Builds Explanation

As you can see there are 5 builds.
First 3 i personally use, other 2 are for lulz.
First build is one FULL AP WARWICK, known as Magewick. Focuses on burst damage, and less on defense.

As always, we start with Boots of Speed and 3 Mana Potions.
If doing well buy Mejai's Soulstealer, if not, just skip it.
ASAP buy Sorcerer's Shoes, to round 30 magic pen, giving true damage on Hungering Strike.
Now we rush Rabadon's Deathcap. First Needlessly Large Rod.

As game progress, Warwick needs some more damage, so we buy Sheen, upgrading into Lich Bane.
Let me explain you how it works.

In duel cast Hungering Strike, then land basic attack procing Lich Bane.
Because strong burst, Blood Scent should activate.
Now just wait for Hungering Strike cooldown come to 2 secs.
Then cast Infinite Duress, and immediately after that cast Hungering Strike once again.

Later on, when teamfights are bursting often, we get our Zhonya's Hourglass.

When Hungering Strike is on cd, this is life saver.
Just pop active, and get in stasis for 2 secs. When over, just Hungering Strike for full hp.

As we got some resistanses, its time for a bit of health. Next item is Giant's Belt.
As we wannna get some more damage, and cooldown we get Deathfire Grasp.

Escape Magewick
Item Sequence

Deathfire Grasp

Talisman of Ascension

Rabadon's Deathcap

Lich Bane

Zhonya's Hourglass
Second one is called Escape Magewick. Focuses on surviving and CD reduction.
Play style is same as First build, just you got a bit less ap, more deffense, with Zhonoya and Shurelya active when needed. Stacking Mejai's Soulstealer should be easy with previus mentored items.

3rd one i made very quick, so it needs testing.
Its Magic Penetration Build.
Focus on magic pen, so magic pen runes, items( Abyssal Scepter, Malady), spells( Exhaust).

With these we try to reduce magic resist to zero.
Making our spells hit for true damage.

Or even reducing magic resist to negative value.
Then our spells hit greater then true damage.
Its increased dmg(about 15% stronger then true).

4th one is when my team beg me so much to go normal build, so i included it.

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Starting Items

Standard starting item for many players is Doran's Ring.

It gives some hp, mana regen, and 15 ap.
Realy nice stats for that price.
But there is one downside. Mobility.

If your opponent is smart, he will keep distance, while poking you, and you can just end dying.
Thats bad for ranks, isnt it?

So i started using Boots of Speed and 3 Health Potions, that was even worse.
Early game i spent all pots, and later on went out of mana.
I started thinking what is next.

Then RIOT reduced price of mana pots then i made new beginning.

Boots of Speed and 3 Mana Potions.
One mana pot give you mana for one more Hungering Strike, which means more damage, and better healing in one cast then Health Potion.

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Gameplay (level by level)

Game starts, step closer to victory.
We guard blue if needed, and go to lane.
We got Boots of Speed and 3 Mana Potions, for mobility and sustain, our Ap rune page should do job in terms of damage.
Put that one point in Hingering Strike for every case.
Allways be aware of ganks, if you see unsusal actions from enemy, jungler may pop up any time.
We got Boots of Speed and Flash for run, we can make mistake once, not twice.

Minions had been spawn.
War begins.

Remember: Key in Magewick is in Mobility.

Level 1: First point put in Hungering Strike for every case. Just focus on last hitting.
If enemy becomes aggresive, do combo: AA(auto attack) + Hungering Strike + AA
It should be enought damage n sustain, in Level 1 trades. If nececary use Ignite.

Level 2: Second point put in Blood Scent. If our prey is low health, we can start zoning from now on.
But still focus on last hit.

Level 3: Now we got some more damgae on Hungering Strike, and your enemy got all 3 spells. Now begins war, fight to the death. As your oponent trows some poke on you, you do 1 aa then cast Hungering Strike and heal all damage back.

Level 4: You got another point in E. Now we can see him towerhug even in Fog of war.
If he just stays to the tower and last hit, harras even in tower range, after all you heal it back. When he is low enought, AA + Hungering Strike + ignite, should do job.

Level 6: Now fun begins. Now our combo is Hungering Strike then wait a 1-2 secs, then Infinite Duress + Ignite, and Hungering Strike immediately. Enemy team now see your damage, and respect it. So be ready for some nasty traps and ganks from 3, even 4 champs. So keep buying wards!

Level 6-8: Try to kill your opponent, or make him recall, so you can push tower and bring it down. Go recall after that and gear up.

Level 9-13: Now you got some serius damage. Start ganking other lanes(pref mid), coordinate with team, organize one big push at mid.

Level 14-18: Team fights are already bursting. Be close to team, group, dont go solo. Its all in initating while they are out-numbered.

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Patch notes

Warwick got some buffs/nerfs last time.

There are some confusion, so i will try to solve it.
Before: Hungering Strike Deals 275(+1 ap) or 20%hp. Heals for 100% damage dealt.
After: Hungering Strike Deals 275(+1 ap) or 20%hp. Heals for 80% damage dealt.

Thats nerf for sure. Riot saw that enormous healing on magewick so they nerfed it.

Before: Hungering Strike Deals 275(+1 ap) or 20%hp.
After: Hungering Strike Deals 275(+1 ap) or 16%hp(+1Ap).
Or better 16% hp(+1Ap), with minimum 275 damage.

This is story. They saw that Warwick was healing too much without Ap, so they nerfed percent damage. But they added Ability Power scaling on percent damage too.
That is key moment. Warwick was nerfed. But they actualy made Magewick viable again.

Before: Ap warwick is useless, because he needs "X" ap to pass from 275(+1Ap) base dmg to 20% dmg.
Now: That "X" = 0, because scaling is added on percent damage too.

Community talks about buffs to Warwick ulti.
Lets see this.

At 18 level, base ad 110.
Before: 400 base dmg, 5 hits, scaling: 1.67 TOTAL AD
Now: 420 base dmg, 5 hits, scaling: 2.00 BONUS AD.

Before: 400 + 180 = 580
After: 420 + 0 = 420
Then they buffed passive giving dmg on hit.
Now: 420 + 48*5 + 0 = 680 Magic Damage

Conclusion: Riot nerfed Infinite Duress, but buffed Eternal Thirst, so ulti is now stronger.

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I have whole folder of it.-.- -.-
They wasnt trolling, just sold all items at the end and bought wards.-.-
I literally won match.

Some more LOL Recorder, PrintScr coming soon.

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Pros / Cons
Tips and Tricks
Comming soon.
Same for video clips.
Started making guide at 20th September.