Master Yi Build Guide by ntst
Not Updated For Current Season
Master Yi Build
Not Updated For Current Season
Story of Yi
Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.
After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
"The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes."
Boots of speed
B. F. Sword
Force of Nature
The attack speed runes/masteries also go with this to help you get off that double damagewhich helpes jungle faster. dish out more damage when fighting, and take out turrets.Also has a chance to proc wriggles lantern twice really giving you speed when you're killing dragon or baron. Also is a great tower killer. You can also charge this by attacking minions 6 times and on the 7th hit alpha strike a champion to do double the damage.
The bonus magic damage proc greatly speeds up your jungle and is good for chasing/ganking.Also when you use this its not just who you're targeting getting hit, its up to 4 people, so lets for example say that somebody has gotten away with...200 health in a team fight and you cant catch up, alpha strike their ally and it will jump to them, possibly netting you a kill and just helping you dish out damage to everyone because Master Yi can only focus one person at a time with auto attacks.
Good for healing up quickly before a gank or team fight. Can also be used during a fight to metigate incoming damage. Early game the 100 armor/magic resist and the 140 health heal isn't alot and might barley save you, but mid-late game when you have more ranks in this and your getting focused by somebody, pop this to mitigate incoming damage and heal back up, and then alpha strike and get back into the fight. For example, when akali pops her shroud and is focusing me, i pop this, heal back up and metigate her damage, i then pop my ultimate and auto attack her, knowing she is without escape.
The additional attack damage to go with early armor pen is great for jungling early on, and when you hit the active, the attack damage is doubled so even though the ranks only increase by 5 each time, hit the active and that's 10 attack damage, giving him alot of extra attack damage.This also adds nicely to your critical strike damage from Phantom dancer.
The attack speed and movement speed lets Master Yi dish out damage fast, and chase or get away. In combination with double strike and wuju style, Master Yi can eliminate towers in a quarter of the time it takes anyone else to, and kill players with ease. The refresh on cooldowns allows you to alpha strike from person to person while having wuju style practically active the entire fight gives him amazing, consistent damage.This doesn't make you like olaf,you are still wide open to be stunned or taunted, so play cautious when team fighting.
+POWERFUL atack speed
+POWERFUL movement (speed)
+POWERFUL killing machine
How to Play
Early Game (levels 1-6):To get fast lvl6 start game in jungle, someone in ur team have to play solo for few minutes. Don't forget use smite in jungle is a big help to kill monsters. When you rich lvl 6 go back to your side.
Mid-Game (levels 7-14): By the time you are level 10 you should be able to solo lizards without losing health. Make sure you keep killing the dragon to help out your team with xp when ever it's up. Keep your eye on the minimap, when you see an ally hitting a tower go pop highlander and take it out with them, don't be afraid to jump into team fights and ganks by the time you should be ripping other champions a new one, you are very squishy though so wait till the enemy use there abilities on a tank first.
Late game is around 15-18. By late game you should keep warding those key points and have complete awareness of the enemy team.Stick with your team just as mid game do not wander alone, thats how you get ganked and force your team to 4v5. Stick with your team, buy elixirs.
Alpha strike brings you to the targets current location, which means when you alpha strike an enemy, they can flash and you will still follow them, so alpha strike with caution because if an enemy flashes into their team, or a turret, you're going in with them.Also alpha strike can be used to dodge animations. For example Annie just used her single target Q to stun you, if you alpha strike right as she shoots it, no damage is taken but her cooldown is used, this also works with Anivia and her stun and many other champions. Use this to your advantage!
MeditateDon't use if enemy CC has gone unused. For example, in a fight wait until Cho'Gath before using this as CC(Fears,knock ups,taunts,silences) will interrupt the channel wasting the heal and the damage mitigation that could have saved you. Ignite and other heal reduction abilities do effect this, so even though you still keep your armor and Magic resist, the heal for 700 allows you to heal up while taking daamge, if the heal is cut in half, you cant take as much damage, also ignite does true damage, breaking through that 300 armor and magic resist really getting to you, as you dont have that much health.
HighlanderAlthough this refreshes cool down it doesn't mean you have to spam it, the mana cost is heavy and you will go oom if you just keep using it, wait until it ends and then refresh it.