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Annie Build Guide by JastyGaming

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author JastyGaming

[MID] [Annie] You Wanna Play Me Too? It'll Be Fun!

JastyGaming Last updated on February 19, 2015
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Main Annie Builds

[VS]

Focused Annie Builds

Ability Sequence

1
3
5
8
12
Ability Key Q
7
10
15
17
18
Ability Key W
2
4
9
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Annie with this build

Threat
Low
High
Show all
Threat Champion Notes
6
Annie I don't have this row completed for a specific reason. It depends on how well you can use the champion. Some champions like Blitzcrank has Rocket Grab, and some people may find it hard to kill or escape him at that point. But I will update this more to see if there are any champions that may or may not mean harm to Annie. But one thing for sure, going against another Annie is a game of who plays her better.
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Introduction

Why, hello there! My name is JastyGaming, and today we will be looking at Annie: The Dark Child. Annie is a mage and focuses on ability power. If you use her abilities just right, you can master Annie pretty quick. This guide will be updated from time to time with updated tips, strategies, items, etc. At the moment, this is my first guide so it is under construction. Anyways, let's jump right into it! NOTE: THE THINGS THAT I RECOMMEND AND SUCH ARE FOR AN ADC BUILD. THERE'S A REASON WHY I HAVE DIFFERENT BUILDS ON TOP SHOWING RUNES, MASTERIES, ABILITIES, ETC. USE COMMON SENSE AND APPLY THAT KNOWLEDGE TO THE KNOWLEDGE BEING LISTED. YOU HAVE BEEN WARNED AND NOTIFIED.


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Runes

Runes

Greater Glyph of Ability Power
9

Greater Mark of Mana
9

Greater Seal of Attack Speed
9

Greater Quintessence of Mana Regeneration
3
MARKS
I would choose 9 Mana Marks. This is so that you run out of mana less, letting you cast more spells.

SEALS
For Seals, go for 9 Attack Speed, or as I like to call it, AS. More AS calls for faster and more kills. It will just add on to what will make you unstoppable.

GLYPHS
For Glyphs, I would go for 9 Ability Power. This makes Annie stronger. A fed Annie is a happy Annie.

QUINTESSENCES
And finally for Quintessences, I'd go for 3 Mana Regeneration. This is because when using combos or any mage in general, it's good to have a mana regen to allow you to cast more spells.

OTHER RUNES
Some of you may be saying, what about Health Regen or Movement Speed? Those are fine, as long as you have ability power runes and mana regeneration runes.


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Masteries

Masteries
1/5
4/5
4/1
3/5
3/1
1/
3/
1/
1/
2/5
2/1
1/1
3/5
1/1


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Items

Here is an example of a good ADC final build.

Item Sequence

Sorcerer's Shoes - Homeguard
1550

Rabadon's Deathcap
3800

Morellonomicon
2900

Void Staff
2650

Rod of Ages
2700

Warmog's Armor
2850

Greater Vision Totem
250
Besides the items above, these are the things in sequence (from most important to least) that you should focus on buying in the shop.
ABILITY POWER
Think of Ability Power as attack damage for mages. And obviously the more ability power, the more you can kill enemies, and be untouchable.

MANA/REGENERATION
Obviously, you need to buy mana and mana regeneration to cast more spells.

COOLDOWN REDUCTION
A feel like a LOT of people overlook cooldown reduction, but with higher cooldown reduction you can cast spells quicker, and your ult (Summon: Tibbers) will be refreshed a lot quicker. Trust me, cooldown reduction has it's perks.

HEALTH
The more health, the better.

OTHER IMPORTANT THINGS
Don't forget to buy things like movement speed (for chasing and escaping), attack speed, etc.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Disintegrate
Annie flings a mana infused fireball at her target, dealing 80 / 115 / 150 / 185 / 220 (+80% of ability power) magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded.

Incinerate
Annie casts a cone of fire dealing 70 / 115 / 160 / 205 / 250 (+85% of ability power) magic damage to all enemy targets in the area.

Molten Shield
Places a shield around Annie for 5 seconds, increasing her armor and magic resistance by 10 / 20 / 30 / 40 / 50. Additionally, enemies will be dealt 20 / 30 / 40 / 50 / 60 (+20% of ability power) magic damage whenever they use basic attacks on her while the shield is active.

Summon: Tibbers
Annie releases her bear Tibbers from his toy prison, dealing 175 / 300 / 425 (+80% of ability power) magic damage to enemy units in the summon area. For a limited time of 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing 35 (+20% of ability power) magic damage to surrounding enemies.

Tibbers has 1200 / 2100 / 3000 health, 30 / 50 / 70 armor, 25 / 45 / 65 magic resist and 80 / 105 / 130 attack damage.

If Annie casts Molten Shield while Tibbers is alive, he gains 300 movement speed, decaying over 0.75 seconds. Additionally, he gains the same bonuses as Annie from Molten Shield.


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Spells

Ignite
I would take Ignite for the damage it does as well as because it reduces the enemy's healing power. You may think that's useless, but 1HP could cost you the whole game. This is perfect for finishing off enemies that may have escaped your fury.

Heal
It's self explanatory, it can save you from bad situations.

Flash
You can also use Flash


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Creeping / Jungling

Creeping with Annie is very easy. Now instead of waiting to get the finishing blow, use Disintegrate to finish off the minions, or, Incinerate to clear out a larger wave of minions. Using Disintegrate on minions is fine, because as long as you get the finishing blow (which is guaranteed) you will get refunded the mana cast and the cooldown is cut down in half.

TIPS IF YOU'RE USING MY JUNGLER BUILD
Jungling is very easy with Annie. Even if you don't think she's Jungle worthy, she'd be able to solo kill the dragon by Level 11 (also depending on your items). Anyways, make sure to use Disintegrate to give the finishing blow, as well as place wards.


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Teamwork Strategies

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Teemo was great already for being the most annoying little fudge to the enemy base, but imagine Teemo and Annie working together? First, Teemo will place his Noxious Trap, then you, ( Annie), must somehow hide. Wait for the enemy to walk into the Noxious Trap, as they will be slowed. Then it's go time! Cast the Summon: Tibbers spell, then use your Disintegrate. Next, cast your Molten Shield spell, just for more protection. Finally, either use Disintegrate again or Incinerate, and use Ignite on him. Seems long, but a guaranteed kill.

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Miss Fortune. Trying so hard to impress Gangplank. Well, how about you give her a hand? First, let the enemy walk towards you and Miss Fortune. Then, Miss Fortune uses Impure Shots and Make it Rain. Next, you go in and Summon: Tibbers (make sure your behind the target, so they can't run back to their turret). You cast Disintegrate, Molten Shield and Ignite, either leaving you or her to get a guaranteed kill.

Basically, ask your teammates what kind of abilities they have. People like Blitzcrank have Rocket Grab, so they could lure an escaping or incoming enemy to them, and you use your Disintegrate, Ignite, blah blah blah you've heard this story. This is just an example on how you, and your teammate(s) can get guaranteed kills.


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Your Best Combo Yet

As listed above, I recommend you use Summon: Tibbers, Disintegrate, Molten Shield, Incinerate, and finally Ignite on an enemy champion. Don't worry about not having any more abilities at your disposal, because they refresh in 3 seconds, and Summon: Tibbers (depending on champion level) can range from 20 seconds to 40 seconds.


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Summary


Masteries
1/5
4/5
4/1
3/5
3/1
1/
3/
1/
1/
2/5
2/1
1/1
3/5
1/1
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

So anyways guys, I hope you guys learned something today and I hope this guide and my builds have helped you out. If they do, please PM me screenshots of your match history (obviously the ones with Annie). This is my first guide, so give me feedback and how I can make this guide even better. My next guide will be on Miss Fortune: The Bounty Hunter. Don't forget to leave a rating! Thanks and have a good day!