Yasuo Build Guide by MyBloodisBlack
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Late game/ Final Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and Welcome to my Yasuo guide.
Firstly, I apologize if this guide isn't up to the standards of others but I am not much of a writer however I will explain a few things about this build and the reasons behind it as best I can for everyone.
I have tried this out a few times and I have had some good success so far, its possible to do over 800 Damage from Auto Attacks alone and the Lifesteal provides a steady amount of Health Regen for sustainability.
To Point out this Yasuo is more a late game champion than a early game champion, you can do well at the start if you are careful however do not under ANY circumstances attempt to go Gun Ho at the start on any opponent as they will take you down.
Hopefully some of you will enjoy this build and give it a go, Please leave your comments in the discussion section, If you do like it please click the like button and if you have issues or question don't be afraid to come forward.
Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.
Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.
Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.
Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.
Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.
Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.
Whilst alot of People are probably working on 100% Critical Strike or Lifesteal, This build is basically more to do with his Armor Penetration - at a pretty good 76.5 Armor Pen this yasuo build can turn almost any tank into shish kebab in a seconds if you play right.
In this build, Yasuo has good 80% Critical Strike too which means on average 4 out of 5 attacks are destined to be Critical and as I pointed out I have in the past when you using this have managed to top 800 Damage just from an Auto Attack alone but on average its between 740-760 per hit which as I said makes takes taking down opponents pretty straight forward.
Concerning the Runes, I am sure some people will question why I have gone with Armor Penetration here too and not Attack Damage and the reason behind this is of course to combat Tanks during the game - Its all well and good having a massive amount of Attack Damage but pointless their Tank can take it all without much worries.
Start game and building your items
Now I know must people will say this is crazy but when I start the match I do not go for the obvious Doran's Blade but instead I actually go for the Brawler's Gloves simply because I can then start the match with 16% Critical stike off the bat and the begin building Youmuu's Ghostblade which with its armor pen and cooldown reduction plus movement speed makes it the ideal item to begin with (more so than Infinity Edge)
You will want to make sure you get Boots of Speed whilst build Youmuu but when you have you can start working towards both Infinity Edge and The Black Cleaver together by purchasing B. F. Sword and Cloak of Agility for the Infinity Edge and The Brutalizer for the Black Cleaver then try to purchase these two together if possible.
The next item is Guardian Angel which will provide you with enough Armor and Magic Resist in later fights then finally you have to save up your gold to buy the Void Staff outright without building towards it (Because you will only have one box left).
The final thing to do is pick your boots, now personally I have found Berserker's Greaves to be the best option due to the attack speed however you may feel Boots of Mobility is alot better because it allows you to get around the map and ambush opponents or you could go with Ninja Tabi/ Mercury's Treads and give yourself a boost to your Armor or Magic Resist however the first two in my opinion are the better options on this build.
Yasuos Abilities and Ability build.
PASSIVE: Way of the WandererIntent: Yasuo's critical strike chance is doubled.
Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.
Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.
*This is your main source of damage so you will wanna take a point early and level it up by level 9 (if you want to level it like me then do it at level 1,3,5,7 and 9)
Passive: Dashing replenishes Yasuo's Flow faster.
Active: Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.
*This is an excellent defensive move against long ranged attacks which makes this the ideal choice for your second maxed ability which I would take at level 2,8,10,12 and 13
Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
*Although this is a good attack, it's purpose is mainly to close the gap with enemies and to provide a chance to use your ultimate if you haven't got someone like Janna in your team, this and the fact it requires AP rather than AD means this move only requires one point at level 4 and then can be maxed last.
Put your points in this ability at Level 4,14,15,17 and 18.
Yasuo teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy's bonus armor for an extended period of time.
*Possibly one of the hardest Ults to connect with but also one of the coolest looking too, I will not claim this is your best attack Yasuo has but it can be a game changer if you can manage to use it, However do not be too worried though if you never get a chance though thats the main thing.
Of course be sure to put points in this at levels 6,11 and 16 as normal.
* Good Critical Strike Rate
* Enough Armor Penetration to down Tanks with ease
* Good at Ganking other lanes
* Good Health Regen in Later games
* Potential 800 Damage capability
* Still slightly squishy, Can be taken out if Opponent team up on him
* Thornmail may prove to be a dangerous item against you
* Not much Health Regen in early game
* Solid Late game...Poor Early game
I won't write too much, Just want to say thank you for reading and I hope this guide is successful in the future :) Take care Mobafire ^^