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Miss Fortune Build Guide by Snifferz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Snifferz

Miss Fortune - Make It Яain

Snifferz Last updated on June 11, 2012
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High Damage

[VS]

Survivalibility

Ability Sequence

2
3
5
7
8
Ability Key Q
1
10
13
15
18
Ability Key W
4
9
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello everyone, you may know me as Snifferz if you play on the North American server. This is my first full guide and I hope that you enjoy one of my favourite champions:

Sarah Fortune<3
.


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Pros & Cons

Pros:
-Good harass/farming
-Lots of AoE
-Very mobile
-Gets hearts chasing her

Cons:
-Squishy
-Tends to be focused
- can be canceled
- can be canceled easily


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Summoner Spells

Recommended
This can really help Miss Fortune escape a gank because once her passive is gone she really has no way to escape, or could also make sure someone couldn't escape,this can also turn the tide around and make you win a 4v5.
This can also be useful to escape ganks and can also be used to make sure someone doesn't get away. This can also make you go flying if you have max rank on your passive.:)
Viable
This is more in your personal opinion, whether you like or better than the other, however I prefer .
Not very common but this can secure a kill if you want, or even get you first blood.
Another not very common one, but EXTREMELYuseful for Miss Fortune since she lacks any way of escaping a gank.
Almost never seen on a Miss Fortune, however this could be very useful during your game or right before you cast .


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Runes

Runes

Greater Glyph of Scaling Attack Damage
9

Greater Mark of Scaling Attack Damage
9

Greater Seal of Mana Regeneration
9

Greater Quintessence of Critical Damage
3
Quintessences: I feel as though with having 323 attack damage, and having an crit damage should be high.
Seals: greater seal of replenishment Miss Fortune can be a mana whοre if you spam skills, so you I'd prefer to take these seals over
Marks: Miss Fortune has strong base damage and with a dorans ring you won't be needing tons of damage from runes for early game.
Glyphs: It's the same as marks, Miss Fortune has strong base damage, so you won't be needing lots of help from runes for damage early game.


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Masteries

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
3/1
1/1
4/1
1/1
I feel as though these are self-explanatory, and if you need to explain on why I chose certain mastery spots, just tell me!:)


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I take at level one because it lets you farm easier with the bonus attack speed and the extra damage, or it can increase the damage you do if you're harassing enemy champions.


You will want to max first though, because it is your main damage source.


Take at level 4 and simultaneously level it up with because it has nice AoE damage.


Of course take whenever you can, but it has a fairly high cool down, so don't waste it. Be sure to stand in the back of a teamfight and ask them what time is it (obviously knowing its

BULLET TIME!


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Early Game (1-5)

What you want to do early game is just

FARM FARM FARM

and auto attack enemy champions if they get near you. Miss Fortune is a very easy person to farm with, with skills such as and , so take advantage of it.


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Mid Game (6-12)

At this point you should hopefully have your [icon-the blood thirster], , and , if you don't just keep farming. At this point in the game you should have around 100-150 minion kills by this point, and you can finally start going into teamfights. You should ALWAYS stay in the back, fire off and just keep auto attacking them.


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Late Game (13-18)

By this point you should have either fully completed your build, or almost have. And you should be a monster just running in and auto attacking to kill every enemy. Just keep staying in the back on your team and auto attack away!:)


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Counter Someone Countering You

If the enemies start focusing you, simple use either , or whichever one you choose to escape from the fights.
If they buy you will probably die, so go and sell a or a and go buy a


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Summary

I will be consistently updating/checking out this guide I would like to thank jhoijhoi for helping me create my first guide. Please leave comments with your opinions!:)xx