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Miss Fortune Build Guide by General A6

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author General A6

Miss Fortune - The ***********er

General A6 Last updated on April 14, 2012
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Team 1

Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Intro-What?

This is what all do.


-Write here the Lore
-More ****
Screw this part no one really cares of it.


Guide Top

Pros / Cons

Pros:
-High Damage
-Fast Attack Speed

Cons:
-No escape Mechanism (like Rocket Jump Tumble Quickdraw 90 Caliber Net Valkyrie)
-Her Ultimate is channeling and easy to interrupt.


Guide Top

Runes

Ok so basicly these are normal AD Carry runes 15 Arp , 10 Attack Damage that MF and other Ad Carries more benefit from, but instead of Greater Glyph of Magic Resist runes i take for MF Greater Glyph of Mana, 101 Mana.
Why is that you ask?
- The answer is like most of the ad carries, MF got low mana. But her skills do the enormous amount dmg.
so in order to last longer in Fights you get more benefit from it instead of the Greater Glyph of Magic Resist runes. 101 mana gives one more use of Double Up in the fight, but MF's skills ( Double Up + Impure Shots) are not just like "lets throw 2 more skills". her skills are doing enormous amount of dmg and that's much more usefull than MR. sorry MR lovers.

The dmg output of the skills is much higher than the dmg Greater Glyph of Magic Resist runes reduce during a fight at laning phase around 40hp-100hp.


Guide Top

Masteries

Ok so in this section lets talk about the masteries.

What the hell should we talk here about just copy the masteries and enjoy Rofl


no really the only difference here is Summoner's Resolve In Deffense tree instead of Summoner's Wrath in Offensive tree and that's because mostly you go with Heal and not Exhaust or Ghost, but if you prefer to take Exhaust so switch 1 point to offense.


Guide Top

Summoner Spells

Heal and Flash are way to go in the new Meta, but if you play with a support like Soroka and your lack of cc but have great heals so go with Exhaust Flash(don't forget to switch 1 point from Defense Tree to Offense).

Heal provides you the control of your HP over the fight. You can pop it as soon as you see your heals dropping to 40%-50% or when you get more advanced you will not want the enemy to start run back after he see your hp suddenly going up. You will want to keep him at the fight and making him think he can kill you and when you get to 10%-20% Life pop Heal and at this moment it's too late for him to run back ,grab the killing blow and don't foget to say GJ to your support or other team mates.


Guide Top

Skill Sequence

This is an interesting section.
This section is about the skill sequence at the laning phase(Early Game > Mid Game)



You may ask hey General why do you maximize your Double Up and Impure Shots first ,but ignore Make it Rain?
-I think you just don't really need this **** of skill and I will explain why.


Lets start from Mana. this skill costs more 30Mana from Impure Shots and 10Mana from Double Up. As I mentioned in the Runes section you don't have much of this Blue Liquid so you have to use wisely every drop of it ,however Make it Rain wastes a lot of it just for 20% slow(at Rank 1). Instead just use your Exhaust and it should do the work ,usually you won't fight again untill the moment your Summoner Spells are up again.

More facts why not to use Make it Rain early game. As I mentioned MF Impure Shots> Double Up combo has enormous amount of Dmg in just some seconds, so usually that's just enough for you to start the the combo on the AD Carry or the Support then your Support jumps in make some Crowd Control by now usually one of the enemies is dead and I don't even need the Make it Rain to slow them ,I will prefer the extra use of Double Up.

More facts why not to use Make it Rain early game(Beginners). I see many MF players farming minions or harass the enemy with their Make it Rain skill. I just have one thing to say about that.

STOP DOING THAT **** OF **** !

You Burn a lot of mana on air. Just learn how to last hit minions ,so you won't get into situation when your jungler makes a gank on the lane but you have no Mana to fight and your just standing aside and Auto Attacking like a minion or your Supports finds a perfect moment to start a fight but you have mana enough only for 1 skill.


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Miss Fortune Real Art :P


now after we saw this Miss Fortune photo and are inspired by the art we can move to the next section and build our Lady from underwear so she will Look&Like this.


Guide Top

Items

all the games I played with her i started with Doran's Blade. l usually take Doran's Blade and manage to stay on higher hp than player that take Boots of Speed + 3 Health Potion after their Health Potion were used, but if you can't manage to do so, so you can grab Boots of Speed + 3x Health Potion.

Next time you visit base buy Boots of Speed( if you didn't buy it on the game start or if you did so buy Doran's Blade now) and Vampiric Scepter. if the lane goes well and you did manage to get at least a kill and you know you handle it well so buy B.F. Sword, but if the lane goes difficult or you think you need some help to your support with wards or you co-operate well with your jungler and you want a fast early drake so grab Wriggle's Lantern. from this point you build your Infinity Edge. Here comes the part where people say:
"hey wtf you build this ****"
"god look at mf build what a noob"
"you don't need hp you need more dmg !"
and so on...
yes here comes the Frozen Mallet if your enemy team doesn't focus you or somehow your team members can always protect you in team fights so grab Last Whisper to butter slice them with your Bullet Time. It's recommended to buy Elixir of Fortitude if you choose to go with Last Whisper first ,because it will provide you with little more sustain.
Usually a good team focus you first so you need this 700hp boost and the 20dmg moreover the perma slow on the target that provides you with the ability to escape by kiting or a great chasing tool.
***At this point you may ask hey General were is the Attack Speed? guys your Impure Shots gives great Attack Speed + Elixir of Agility should always be on you at least untill you get Zeal. If we build Zeal instead we lose the Sustain ability in fight and slow from the Frozen Mallet or the huge Arp percentage from the Last Whisper that goes really well with the Ultimate. The next time you return base get Zeal and start to build Last Whisper(if you didn't get it yet). The game should have been ended by the time ,but if the game still continue sell your Wriggle's Lantern(if your choose to buy it early) buy The Bloodthirster and Upgrade your Zeal to Phantom Dancer.

P.S
I saw many people saying if you need sustain get Guardian Angel. lets see...
Yes it gives us some sustain but by far not good as Frozen Mallet and the Unique Effect of it isn't that good. Try to remember the times your were killed and guardian angel saved your miserable life but at that time 3 enemy champions were dancing on your corpse waiting you to ressurect...BAMMM !!!

More items can be useful Quicksilver Sash, Maw of Malmortius, Banshee's Veil, Warmog's Armor.

These items are useful in different ways but it is situational to different teams. usually you won't use that, but you should have these items in mind.


Guide Top

Lanning Phase

Start by protecting your jungle from invades.
Red is AD Carry
Light Blue is Support
Minions came and the jungle safely got his buff you can go and start farming your CS.
farm carefully because you start with Doran's Blade and you have no Health Potion,your Passive ability Strut will give you the speed of Boots of Speed if your not getting hit and the option to farm without getting hit by the enemy, Sure your support must show presence and try to harass the enemy and help you farm safely. when u get to base get your Boots of Speed and Vampiric Scepter if your support isn't a healer or another Doran's Blade if he's a healer. now your speed is really high and you start to harass the enemy by the help of your support. For example Blitzcrank knocking up the AD Carry your speed will get you in time to him just use Impure Shots> Auto Attack> Double Up> Auto Attack> Auto Attack and the enemy AD Carry is at 50% Life. from this point He's really afraid of your HIGH DAMAGE but don't let it make you push the lane from now on. always be careful of gankers, If you do push the lane your enemy will lose minions under the tower yeah that's right ,but your vulnerable to Gankers such as Nocturne Shen(ulti) or Shaco.

If you don't have Blue Buff don't waste mana to farm minions.
1. It pushes your lane
2. You will be soon enough Out Of Mana
3. Can't fight
4. Will get pushed and outfarmed


Always help your support to ward. every time you go back to shop buy 1 ward it will not hurt your pocket but it will make your vision on the map last longer without making your support go back to get new ones and lose exp. Another option is when you have Wriggle's Lantern to use it.
Always make sure there are wards up. I will show you the best places for warding in my opinion.
Red - Common warding spots (always should be warded for each team)
Blue - Blue team should ward(optional but will really give the control over the lane)
Purple - Purple team should ward(optional but will really give the control over the lane)




If your lanes is pushed so you should ward defensively in order to help you continue farming and not get harassed by a Jungler or a Support.


Purple Team Being Pushed


Blue Team Being Pushed


Guide Top

Summary

Overall Miss Fortune is a very fun champion to play. I guess if you look in this Guide so you have MF so welcome to the under rated family and that's good ,because no nerfs will come to this champion lets keep it Under rated :P

This was my first guide that i decided to write after seeing many failures of other Miss Fortune players as a support trying to support them and I was like "what the hell are they doing...ffs"

Hope I helped you and you enjoyed my Guide.
If you liked it please rate so others can see It Thanks !