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Spells:
Clarity
Flash
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Introduction
Main Items










Optional



*It wouldn't hurt(in fact it would help) if you got a few Wards. I didn't put it in the build because there's no specific time in every game I would get them. You might want them beginning game, end game, if they keep coming in for ganks, whatever.
**I went ahead and put in the main items step by step, because it's more than likely you won't finish this build by the end of your game. It's VERY expensive.
***If you're going to lane w/ a friend and not solo, Will of the Ancients can be good early.













I know Clarity is considered **** by a lot of people, because end game when you already have your mana items it's almost useless, but beginning game, along with those potions, you can get A LOT of harassing done.
Flash, well, duh. It's basically a "get out of jail free" card.


Exhaust and Ignite are another couple spells I frequent. Exhaust more than Ignite. It really helps in those situations where the Minions are in the way of your stun.











Another example. If I didn't want to get


The rest of the non-changing ones, are just pretty basic Masteries for Morgana. They're the ones that will have the most benefits for her.
*Another reason I like to play aggressive, is that it lets me pay for my expensive item build.
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