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Nasus Build Guide by GameOveRus

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GameOveRus

Nasus: The Champion from the Wolf Camp

GameOveRus Last updated on September 15, 2011
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Ability Sequence

2
3
7
8
10
Ability Key Q
5
14
15
17
18
Ability Key W
1
4
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 16

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 1

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
1/
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 13


Guide Top

Introduction

Hello, I am GameOverus and welcome to my Jungle Nasus guide.
I've tried many Nasus jungling guides, bit this one, in my opinion, is the fastest.


Guide Top

Runes

The runes are:
AD Marks and Quints: for raw damage in the jungle. They, sadly, lose their effectivness late game (Probably can be changed with Armor Pen., but will result in larger amount of health gone in the jungle).
Armor Seals and Magic Resist Glyphs - pretty typical runes of defense type, give a nice amount of defenses early in the game.


Guide Top

Masteries

The Masteries tree is a bit tricky.
Everything we take must be maxed out for effectivness.
Except this one little point Hardiness.


Guide Top

Items

You might ask - why take Vampiric Scepter on Nasus?
He already has lifesteal, I know.
But synergizing it with Vampiric Scepter, we lose almost no health at wolves and wraiths, making us coming to the golems with full health, which is really good.
Also it gives us nice health regeneration from our Q, which will end up pretty farmed in the jungle.
The rest is a standart AD-Offtank Nasus build, using his Q for the main damage source.


Guide Top

Skill Sequence

Taking Spirit Fire first we lower the armor of camps, helping us annihilating them faster, synergizing with higher AS and AD at the start.
After wolves we take Siphoning Strike, and start farming it as much as we can.
A point in Wither at level 5 will help us gank easier, when the Red Buff is with us, double slowing the victim.


Guide Top

Summoner Spells

Smite and Flash.
Smite - typical jungler spell. (Not for Warwick, in some cases)
Flash - helps to pop in announced and slow the gank target with Red Buff and Wither.
Also can take:
Ghost
Fortify (9 bonus damage against minions)
Ignite (For kills, if the general gank fails)
Cleans (Tanking)


Guide Top

Summary

Ok, that's it.
Credits go to:
Me, the Mighty GameOveRus (Ego OVER 9000)
Stonewall008 - his guide was the basic, masteries are almost untouched.
To all my friends - I love ya all :)
Thank you!
Read, comment below, subs-
Ah, there's no subscribe on MobaFire.

"The cycle of Life and Death continues - we will live, they will die" (c) Nasus.