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Spells:
Smite
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
I've tried many Nasus jungling guides, bit this one, in my opinion, is the fastest.
AD Marks and Quints: for raw damage in the jungle. They, sadly, lose their effectivness late game (Probably can be changed with Armor Pen., but will result in larger amount of health gone in the jungle).
Armor Seals and Magic Resist Glyphs - pretty typical runes of defense type, give a nice amount of defenses early in the game.
He already has lifesteal, I know.
But synergizing it with Vampiric Scepter, we lose almost no health at wolves and wraiths, making us coming to the golems with full health, which is really good.
Also it gives us nice health regeneration from our Q, which will end up pretty farmed in the jungle.
The rest is a standart AD-Offtank Nasus build, using his Q for the main damage source.
After wolves we take Siphoning Strike, and start farming it as much as we can.
A point in Wither at level 5 will help us gank easier, when the Red Buff is with us, double slowing the victim.
Smite - typical jungler spell. (Not for Warwick, in some cases)
Flash - helps to pop in announced and slow the gank target with Red Buff and Wither.
Also can take:
Ghost
Fortify (9 bonus damage against minions)
Ignite (For kills, if the general gank fails)
Cleans (Tanking)
Credits go to:
Me, the Mighty GameOveRus (Ego OVER 9000)
Stonewall008 - his guide was the basic, masteries are almost untouched.
To all my friends - I love ya all :)
Thank you!
Read, comment below, subs-
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