Nasus Build Guide by Ragatokk

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Ragatokk

Nasus the indomitable

Ragatokk Last updated on September 5, 2012
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Build 1 (Cheat Sheet)

Champion Build: Nasus

Health 2480
Health Regen 53.7
Mana 2060
Mana Regen 37.6
Armor 211
Magic Resist 89.56
Dodge 0
Tenacity 35
Movement Speed 400
Gold Bonus 4
Attack Damage 186.3
Attack Speed 31.015
Crit Chance 10%S
Crit Damage 0%
Ability Power 55
Life Steal 4.5%
Spell Vamp 0
Armor Penetration 46.52
Magic Penetration 0
Cooldown Reduction 60%

Recommended Runes

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 29

Strength of Spirit

Utility: 0

Welcome to my guide on Nasus the fury of the sands
Before we start I would just like to say this is my first guide, hope you find it useful.

Nasus is bruiser, that is a tough champion that packs quite a punch. He is also pusher
Nasus is a late game champion that requires a good amount of farm and good team coordination to be effective. If allowed to farm for extended periods, Nasus can turn into a true wrecking ball.

Nasus can be played on a solo lane, 1v1 or 1v2 and he can also be played on a duo lane with a support. I would not advice jungeling even tough it is possible, this is because you do not get to stack your Siphoning Strike much.

Pros and cons
+ Durable.
+ Best slow in game.
+ High damage when in melee range.
+ Can carry the whole game if farmed enough.
- Easily kited.
- Vulnerable to crowd control effects.
- A little weak early game.

Arp, armor, mr and life steal for lane sustainability and end game power.

Masteries are set to give sustainability during the lane phase and survivability in the meta game. It is also made to supplement the item build with cdr.

The item build is to make Nasus tanky so that he can not get focused down easily, get cdr to utilize his abilities and so that he gets decent movement as he is vonorable to slows and stuns. You want to take the cdr items first so that you can stack your Siphoning Strike up. And as if that was not a good enough reason to get it, it makes Wither have allot more up-time.

When you are finishing up the build you chose either Last Whisper if the enemy team has a decent amout of armor, or Tiamat if they do not. Remember that killing creeps with the splash effect of Tiamat will not give you extra stacks on your Siphoning Strike.

It is first when you gain quite allot of stacks with Siphoning Strike that you become strong.
You will for the most part just be focusing on last hitting creeps when you are in the laneing phase, unless your jungler comes to gank your opponent or your opponent walks into your melee range and tries to harass you. You will hit harder back then most other champions with your e-hit-q combo.

Summoner Spells
There are many good summoner spells you can chose as Nasus, the combinations I would encourage are these:
Teleport - Ghost
Cleanse - Ghost
Teleport - Cleanse
Flash - Ignite

Ghost works well with your ultimate to keep up with people
Teleport is good for sustaining your lane, ganking and being mobile in the meta-game.
Flash moves you to the enemy instantly, a nice gap-closer.
Ignite very useful to reduce healing of enemy champions and ensure a kill.
Cleanse is good to keep you mobile, removing a stun while your ultimate is up, so that you can follow the enemy and ensure the kill or even just for removing a stun so that you can use your ultimate and survive.

To sum up, stack your q up as much as you can and hit the enemy carry for 70% of their health in one hit late game.

~Work in progress~
Would love some feedback :)