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Spells:
Flash
Ignite
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction


I dont play ranked a lot. If I do I play


My name is Yummyzombie on EU West platform. My Mobafire name is Tastyzombie cuz i messed up my first account :/
I like these runes and they are usually more than helpful in my situations.
Marks of Desolation for some Armor Penetration to deal more damage.
Seals of Regeneration for early HP regen.
Glyphs of Shielding to be more effective against well-doing APs.
Quints of Fortitude for better early game, it helps a lot. I use the Halloween
Quintessence of Bountiful Treats.
Marks of Desolation for some Armor Penetration to deal more damage.
Seals of Regeneration for early HP regen.
Glyphs of Shielding to be more effective against well-doing APs.
Quints of Fortitude for better early game, it helps a lot. I use the Halloween

Lots of people max
Siphoning Strike first. My question is - why?
Spirit Fire offers much more farm and damages the minions for an easy farming. What I do is, I take
Spirit Fire at level 1 and hit minions with it. After you get your
Sheen, last hitting should be easier.




I use
Flash and
Ignite. Why?
Flash is a spell that allows me to surprise enemies to kill them or i flash through walls to save my a*s.
Ignite secures the kill. While your enemy is on lane, throw a
Spirit Fire on them, Ignite and you got a lot of damage. After that, slow with
Wither and finish him off somehow.
[color=#808080]Possibilities:[/color]
Teleport for ganking.
Clarity for more mana (you are pretty hungry).
Exhaust
Ghost






[color=#808080]Possibilities:[/color]




PROS
Great farmer
Loads of damage

Skill comparable to

Joke
HUGE slow and HUGE attack speed reduce
Epic


CONS
Not the best tank while not in

Needs farm
Reliant on his enemy on top
Bad against duo-lane
Taunt looks nazi
Here I will write a list of champions you can/can not solo top
YOU CAN PRETTY EASILY






There are actually some others that should be pretty easy to lane, I just dont want to write them all.
CHALLENGING
Any sort of ranged champion (











etc.
VERY HARD



You may not agree with me, its just a matter of gameplay, but I really think that Nasus is a champion that should be picked only when his farm will not be painfully achieved. (Ofc this is just for draft mode)
When your jungler or some other guys comes to gank, open up with a slow from
Wither. This is one of the strongest slows in game. Then it depends on situation.
Nocturne can launch himself on an enemy, while
Warwick suppresses the enemy.
Wither helps especially champions with skill shots, like
Lee Sin.
However, continue with
Spirit Fire,
Ignite and
Siphoning Strike. Congratulations, the kill is yours!
This is a place, where your ultimate comes in handy. If you farmed well, you should totally CRUSH enemy carry with only Q and E. With your ultimate active, just keep running between enemies and beat the **** out of them!





However, continue with



Teamfight
This is a place, where your ultimate comes in handy. If you farmed well, you should totally CRUSH enemy carry with only Q and E. With your ultimate active, just keep running between enemies and beat the **** out of them!
WHAT THE...?! might be your first thought. But just think of it a bit. Soraka keeps healing you and giving you mana, which means that you can dive for that minion, because you will just get your health back. This means a lot of farm to you for the cost of XP. Actually I dont mind about XP.

This is it. This was my second guide, I hope you like it and it will help you to play
Nasus more effectively.
Comment below, vote and +Rep me if you liked this build :-)
This build was new, when
Shyvana came out. Since then it hasn´t been updated, but except for the "When to play Nasus" section, it covers, what you need to know.

Comment below, vote and +Rep me if you liked this build :-)
This build was new, when

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