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Nidalee Build Guide by Casperjoe

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League of Legends Build Guide Author Casperjoe

Nidalee Jungle - By ''Casperjoe'' a Challenger Nidalee main.

Casperjoe Last updated on August 25, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Nidalee with this build

Threat
Low
High
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Threat Champion Notes
1
Warwick Early on Warwick can't touch you, since you have more mobility and more damage. If possible you should try to invade him, to slow down his level 6 and try to set up vision in his jungle, so you can scout where he will gank with his ultimate and counter gank that lane.
1
Nunu This is probably the easiest matchup for Nidalee. As long as you hit your spear, then there's nothing that Nunu can do. As long as your Hunted passive is on him, you can escape or chase him even if his snowball slow is on you. Nidalee is much stronger in both 1v1, 2v2 and 3v3 scenarios than Nunu is, at all points of the game. Ward up your jungle so you can see if he invades you and try to kill him if he does so.
1
Fiddlesticks Fiddle is another extremely easy matchup for Nidalee, while his fear and silence can be annoying it doesn't really matter much, since he doesn't do enough damage to kill you early game and late game Nidalee can 1 shot Fiddle anyways. Try to invade him at all points of the game and ward the places you think he will ult-gank from once he hits 6.
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Intro

Hey guys. My name is Casperjoe. I was rank 15 Challenger on Turkey and Diamond 1 on EUW in season 5. I started playing league around season 3 and i've been addicted ever since. I started as a midlane main, since Nidalee was a midlaner at that time. Then i transitioned to toplane (still playing mostly Nidalee) and now im a jungle main. Wherever Nidalee is strongest i will go.

This guide will be focusing on Nidalee in the jungle role, so if you're looking for a midlane or toplane Nidalee guide, im afraid you'll have to keep looking.
I decided to main Nidalee the first time i played her, which was when i was around level 20. So far i've played approximately 800 ranked games with her and probably atleast 400 normal games, so i feel like i know the champion pretty well.

Twitch.tv/Casperjoee


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Runes

9 Greater Mark of Magic Penetration or 9 Greater Mark of Attack Damage
These are the only Marks you should ever consider on Nidalee jungle.

Going for Greater Mark of Magic Penetration is in my opinion the better choice, since it makes you scale better into the mid and late game than the Greater Mark of Attack Damage does. The downside is, that jungle monsters doesn't have magic resist, so the Greater Mark of Magic Penetration does nothing to help your clear.

While Greater Mark of Attack Damage doesn't scale very well into the later parts of the game, it does help you a lot with your first clear and gives you a little more damage at the early ganks in case you miss your spear.
Conclusion: Go for Greater Mark of Attack Damage if you're new to Nidalee jungle and doesn't feel too comfortable in your ability to land Javelin Toss. If you're an experienced Nidalee player go for the Greater Mark of Magic Penetration

9 Greater Seal of Armor. Is ALWAYS the option to go for as Nidalee jungle. The jungle monsters does a lot of damage and the enemy team will always deal physical damage, especially at the early stages of the game, where most of the damage come from auto attacks.

9 Greater Glyph of Ability Power. Again, there is no other option than these. Greater Glyph of Ability Power straight up outclasses the other runes in this category.
All of Nidalee's abilities scale well with ability power.

3 Greater Quintessence of Ability Power. Like their glyph counterpart, these runes are by far the best option for Nidalee jungle. Going for 3 Greater Quintessence of Scaling Ability Power will only give you 7.5 ability power more at level 18 than 3 Greater Quintessence of Ability Power does, which isn't worth the significantly weaker early game.


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Skill Sequence

In general you want to try to hit your Javelin Toss then Pounce on the enemy target and Swipe then finish with Takedown since it's an execute. However, if you know the enemy champion have flash up or another way to escape, you should use your Takedown before Swipe, this will make Takedown do less damage, but since it has got a lower range than Swipe, it's often smarter to use Takedown before Swipe to assure you get all your damage off. Another reason why it can be smarter to use Swipe as your last ability is that if your opponent flashes (or in other ways gets repositioned out of your range) after you started casting Swipe it will still hit them.


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Jungling

When jungling with Nidalee it's important for you to kite the monsters and use your Javelin Toss and Bushwhack as often as possible, to mark the jungler monsters as hunted. When you mark a jungle monster as hunted, your Takedown deals enhanced damage against them, the extra damage from Takedown is also applied to champions that is hunted. When a enemy champion or jungle monster are marked as hunted, it gives you vision of them and increases the range of your Pounce. Additionally your Pounce cooldown is also much lower (1.5 seconds instead of 5 seconds) when you Pounce to a target that is hunted.
Also, make sure you run through brushes when you move around the map, since Nidalee's passive Prowl increases her movement speed by 10% for 2 seconds when she moves through a brush and 30% when moving toward a nearby visible enemy champion.


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Ganking

When ganking as Nidalee jungle, its important that you don't throw your Javelin Toss instantly, but instead try to close as much distance as possible first. Marking the enemy champion as hunted is essential to your ganks, since it both increases your damage output and gives you a gap-closer in form of your enhanced Pounce.
You should always try to gank from the point closest to the enemy champions tower, giving him/her no choice but to run towards you. By doing this it will be much easier to land your Javelin Toss since he/she will be at point blank range.
Keep in mind that the enemy champion will most likely try to dodge your Javelin Toss, so try to keep auto'ing while running near him/her for as long as possible before throwing it. By doing this you can do a lot more damage than you would be able to if you threw the Javelin Toss instantly, since it will take longer for the enemy champion to get to a safe spot because he will be running zig-zag rather than straight toward safety.
Make sure you run through the lane brushes to get the passive movement speed from Prowl when ganking bot- or toplane. When ganking midlane its better to come from the spot closest to the enemy tower rather than through the brushes, since they are often warded and you will get more time to close the distance by doing so.

Remember that you can use your Bushwhack to check if the enemy jungler is in the lane brushes, when you gank bot- or toplane.
You can also use your Bushwhack in the lane brushes, to get vision for a short time if the enemy champion runs through them while trying to escape your gank.
Using your Bushwhack in the lane brushes to get vision of a fleeing enemy champion, is especially useful if you have red buff, since the vision lasts long enough for you to auto attack the target and by doing that refreshing the red buff slow and true damage burn.


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Pros and Cons

Pros.
- Great clear speed and sustain
Nidalee has one of the fastest clears of all jungler's, once she gets her Tracker's Knife - Runic Echoes. This makes it easy to get back in the game if you fall behind early, since you can get a lot of gold by keeping your jungle cleared. Her Primal Surge gives her a lot of sustain which means she doesn't have to back as long as she have a blue buff.

- Amazing early pressure
Nidalee have perhaps the most early game pressure of any jungler due to her great mobility from her Pounce, her high damage from her Aspect Of The Cougar abilities and her chasing potential, when she hits a Javelin Toss to enable her Prowl passive (especially with red buff). You can use this to snowball the game out of control.

- Utility/Mobility
You can put Nidalee's Bushwhack in the enemies jungle's brushes to keep track of where he/she is and effectively shut him/her down by doing so. Her Pounce allows her to get around the map fast, making it easy for her to put down insane map pressure and control the map.

Cons.
- Skillshot reliant
Nidalee is extremely skillshot reliant, if you miss your Javelin Toss you will have a hard time pulling off your ganks and 1v1'ing.

- Vulnerable to hard engage
You shouldn't buy defensive items on Nidalee since it greatly minimizes her damage/utility, this leaves her very squishy and vulnerable.

- Slightly falls off late game
Nidalee scales awkwardly into the late game. She's too squishy to go in when she hits a Javelin Toss in teamfights, so she can only poke with her Javelin Toss and heal people with her Primal Surge, which basically makes her a weaker Xerath with more utility.


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Nidalee Mechanics

Nidalee got some very interesting mechanics which is important to master, if you want to maximize your success with her. The first is her Pounce, in order to play her to her full potential, you need to know which walls you can jump, so i made a drawing of which walls is jumpable.


The second mechanic you want to master is the ''double jump'', basically what you need to do is use your Pounce right after you use your Takedown on a minion or champion with low health. Since the Takedown takes some time to hit, you can Pounce before it kills the target, giving you the kill credit AFTER you Pounce. This means that you get the cooldown on Pounce reduced to 1.5 seconds.


Videos on how to do ''Double jump'' and ''Instant ward clear'' below :)


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Videos





Instant ward clear is kill FeelsBadMan