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Ahri Build Guide by LasrHuntr

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LasrHuntr

No Pain All Gain

LasrHuntr Last updated on July 22, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Ahri with this build

Threat
Low
High
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Threat Champion Notes
2
Katarina Catch her with your E. If she tries to Shunpo away, use your ult to catch up.
2
Vel'Koz Simply harass with your Q while standing behind creeps. If he tries to ult you early/ult a teammate, use your E to stop him then kill him.
Guide Top

Introduction

LasrHuntr here. I'm just a noob guide maker, however Ahri is one of my favorite champions, and if she is played right, she can hyper-carry and maybe get a Penta.


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Spells

Flash is pretty much a standard spell on almost everyone. Ignite helps secure kills, and may also help secure a Lv3 kill if your opponent is squishy enough.


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Items

The reason why I start Boots and Pots is because you can dodge abilities faster and go in quicker to land your E. You can start Doran's Ring and 2 Pots if you wish to deal more damage.

i feel that WOTA helps a lot since it gives you sustain and goes pretty well with your passive. You can recover from low to almost full health (with a complete full AP build + WOTA + your passive) by using Q on a minion wave.

Get Alacrity or Homeguard enchantment depending on if your winning or losing the game.


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Skill Sequence

This is the standard skill sequence for Ahri. However, you can max E before you max W, though W is the better choice since upgrading it lowers the CD unlike E.


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Masteries

I would say this is the standard masteries for Ahri. Feast helps a lot since you get 3 Health and 1 Mana per unit kill. If you do build Doran's Ring, this means that you will get 5 mana restored per unit killed.


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Runes

This is the standard AP runes for almost every AP champion. You can always replace the Magic Pen for AP.


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Team Work

Your E is a great tool for setting up a gank. If they pushed too far, you can use your E to pull them even further away from their turret. This will guarantee a kill if your Jungler has boots. The red buff also helps with ganks since it slows.