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Spells:
Ghost
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
ezreal is a lot of fun, and a very unique champion because of his complete reliance on skill shots. I like to play ez like this.
Ezreal
It took me like a long time to get into ezreal... because he's pretty hard.
i used to play him AP, but even since a mate told me to try AD it's been a lot more fun and i get much better scores, don't forget to rate =D
Pros: - Skillshots :D
- Heaps fun
- Can be built so many different ways (although AD is what this is looking at)
- /dance.
- Global ulti
- Blink that does damage
- Excellent last hitting tool
- Great range
ye lots of pros xD
Cons: - Mana hungry, can't spam anything else but mystic shot early game
- If you lag, he is almost impossible to play as
- Squishy
- Heaps fun
- Can be built so many different ways (although AD is what this is looking at)
- /dance.
- Global ulti
- Blink that does damage
- Excellent last hitting tool
- Great range
ye lots of pros xD
Cons: - Mana hungry, can't spam anything else but mystic shot early game
- If you lag, he is almost impossible to play as
- Squishy
Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5).
Good for pushing towers, if you ult a minion wave you'll find you take turrets out a lot quicker.
Mystic Shot
Ezreal fires a bolt of energy dealing 35 / 55 / 75 / 95 / 115 (+1 per Attack Damage) as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cooldown 6 / 5.5 / 5 / 4.5 / 4 seconds | Cost 30 / 35 / 40 / 45 / 50 mana | Range 1000
This spell is incredible for harassing, last hitting and it has low mana cost, so you can spam it. It also helps take seconds of your Arcane Shift, and your ulti. Such low cooldown. i love this spell more than..
Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+70% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds.
Cooldown 9 seconds | Cost 70 / 80 / 90 / 100 / 110 mana | Range 10000
Pretty useless, tag teammates for more AS, uses loads of mana, not my favourite spell >_>
should be replaced with karthus ult /balanced
Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Cooldown 19 / 17 / 15 / 13 / 11 seconds | Cost 90 mana | Range 475
BLINK oO:Oo can go through walls, so useful for initiating and getting away.
Trueshot Barrage
(Active): Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 plus the greater of (+90% of ability power) OR (+1.0 per bonus attack damage) in magic damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits with a limit of 30% less damage for any hit after the first 4.
Cooldown 100 seconds | Cost 150 mana | Range 20000
Last hit, initiate, get AS from minions, Snipe people from across the map. Such a sick ulti =)
Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5).
Good for pushing towers, if you ult a minion wave you'll find you take turrets out a lot quicker.
Mystic Shot
Ezreal fires a bolt of energy dealing 35 / 55 / 75 / 95 / 115 (+1 per Attack Damage) as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Cooldown 6 / 5.5 / 5 / 4.5 / 4 seconds | Cost 30 / 35 / 40 / 45 / 50 mana | Range 1000
This spell is incredible for harassing, last hitting and it has low mana cost, so you can spam it. It also helps take seconds of your Arcane Shift, and your ulti. Such low cooldown. i love this spell more than..
Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+70% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds.
Cooldown 9 seconds | Cost 70 / 80 / 90 / 100 / 110 mana | Range 10000
Pretty useless, tag teammates for more AS, uses loads of mana, not my favourite spell >_>
should be replaced with karthus ult /balanced
Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Cooldown 19 / 17 / 15 / 13 / 11 seconds | Cost 90 mana | Range 475
BLINK oO:Oo can go through walls, so useful for initiating and getting away.
MAKE SURE IT'S READY FOR ESCAPING
Trueshot Barrage
(Active): Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 plus the greater of (+90% of ability power) OR (+1.0 per bonus attack damage) in magic damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits with a limit of 30% less damage for any hit after the first 4.
Cooldown 100 seconds | Cost 150 mana | Range 20000
Last hit, initiate, get AS from minions, Snipe people from across the map. Such a sick ulti =)
Not sure if the ones up the top are correct, but follow that basic order maxing
Mystic Shot first
Arcane Shift next
Essence Flux mainly just for helping team take turrets (tag them with the buff)
Trueshot Barrage at 6, 11 and 16.
Mystic Shot first
Arcane Shift next
Essence Flux mainly just for helping team take turrets (tag them with the buff)
Trueshot Barrage at 6, 11 and 16.
Exhaust make them slow and do horrid damage for offensive or defensive purposes...
Ignite Anti heals, and damage for finishing people off. just a preference.
Clairvoyance This may also work, i'm going to try this and update. good for ulti.
Teleport Getting back to lane quick, ganks.
Ghost Run speed ftw :p helps again defensively or offensively.
I get and . Except when they have flash or some sort of flash of that kind, but with this build your damage early game should be unstoppable
Ignite Anti heals, and damage for finishing people off. just a preference.
Clairvoyance This may also work, i'm going to try this and update. good for ulti.
Teleport Getting back to lane quick, ganks.
Ghost Run speed ftw :p helps again defensively or offensively.
I get and . Except when they have flash or some sort of flash of that kind, but with this build your damage early game should be unstoppable
That's it i guess.
Also take a look at Smart casting. you can enable different spells to activate when you press the hotkey without having to click, which is effective on all of 's spells. You can do this by going to Key Bindings ingame, and scrolling down a bit.
Rate, Comment suggest i'll update daily with new things if required.
Thanks :] - novzeehh~~
Montage I made for a mate, I just editted gameplay is all him. Enjoy.
Also take a look at Smart casting. you can enable different spells to activate when you press the hotkey without having to click, which is effective on all of 's spells. You can do this by going to Key Bindings ingame, and scrolling down a bit.
Rate, Comment suggest i'll update daily with new things if required.
Thanks :] - novzeehh~~
Montage I made for a mate, I just editted gameplay is all him. Enjoy.
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