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Spells:
Flash
Clarity
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
UNDER CONSTRUCTION
BUILD IS IN STATE OF CHANGE
I am a fairly experienced Nunu player, and thought i would step outside of the box a little bit.
Nunu has amazing staying power, he can pretty much own a lane by himself while significantly boosting any AD character you're rolling with. Amumu is a great partner for landing successful ults because of his bind. but i usually roll with someone who uses DPS.
This has been a rather experimental Nunu build, that is not only intense to play, but also very fun. i would of course love some feedback on the build (since it's still in experimentation) but please if you're going to comment about how bad it is, just make sure that you also put some advice on how to make it better.
Basic Laning Game-play:
Some tips to remember, your consume ability IS your staying power. always try to get a few extra hits on minions, whether or not you get last hit to take full advantage of your passive. extra Ice Blast can be devastating to any character at no cost to you. timing an Ice blast while running towards them can give you enough time to find a full health minion to Consume on your way back. conserving mana in the beginning of the game can be the determinant of lane dominance or loss of control.
I am a fairly experienced Nunu player, and thought i would step outside of the box a little bit.
Nunu has amazing staying power, he can pretty much own a lane by himself while significantly boosting any AD character you're rolling with. Amumu is a great partner for landing successful ults because of his bind. but i usually roll with someone who uses DPS.
This has been a rather experimental Nunu build, that is not only intense to play, but also very fun. i would of course love some feedback on the build (since it's still in experimentation) but please if you're going to comment about how bad it is, just make sure that you also put some advice on how to make it better.
Basic Laning Game-play:
Some tips to remember, your consume ability IS your staying power. always try to get a few extra hits on minions, whether or not you get last hit to take full advantage of your passive. extra Ice Blast can be devastating to any character at no cost to you. timing an Ice blast while running towards them can give you enough time to find a full health minion to Consume on your way back. conserving mana in the beginning of the game can be the determinant of lane dominance or loss of control.
9x
Mark of insight- Magic pen for extra damage.
9x Seal of Potency- A lil extra ability power for extra damage..
9x Glyph of insight - MAGIC PEN for extra damage...
9x Quintessence of insight - MAGIC PEN FOR EXTRA DAMAGE!!!
having <({[ 80 ])}> MAGIC penetration is absolutely incredible for any AP character. Bonus damage is given for every bit of magic pen you have over the magic resist that they have, with standard being 30, you already have enough in runes.
9x Seal of Potency- A lil extra ability power for extra damage..
9x Glyph of insight - MAGIC PEN for extra damage...
9x Quintessence of insight - MAGIC PEN FOR EXTRA DAMAGE!!!
having <({[ 80 ])}> MAGIC penetration is absolutely incredible for any AP character. Bonus damage is given for every bit of magic pen you have over the magic resist that they have, with standard being 30, you already have enough in runes.
on 3v3 maps i usually start with spell pen boots
and work my way to Haunting Guise
because of the extra chance of getting kills early on. while on 5v5 i start with the AP aspect of Haunting Guise
to stay in lane longer when stacked with Consume
.
Either way i end up getting both as early as possible giving you the HUGE 40 flat MAGIC PEN of awesomeness. :)
From here you should lane until you get 1200g, and port back for Hextech Revolver's spell vamp. this on top of your bonus MAGIC PEN will give HUGE heals early on, while building into Will of the Ancients .
interestingly Abyssal Scepter is a huge ulti amplifier. an Aura magic resist reduction reeks chaos to all that oppose the Nunu
Once these first three primary items have been purchased its kind of an easy ride, pick and choose kind of item's game. this build gives you're ult a HUGE 2300damage hit on top of your extra MAGIC PEN can land you instant triple kills if placed right.
my final three items build AP and some magic resist and some magic resist lowering which can devastate opponents with already low magic resist.
Either way i end up getting both as early as possible giving you the HUGE 40 flat MAGIC PEN of awesomeness. :)
From here you should lane until you get 1200g, and port back for Hextech Revolver's spell vamp. this on top of your bonus MAGIC PEN will give HUGE heals early on, while building into Will of the Ancients .
interestingly Abyssal Scepter is a huge ulti amplifier. an Aura magic resist reduction reeks chaos to all that oppose the Nunu
Once these first three primary items have been purchased its kind of an easy ride, pick and choose kind of item's game. this build gives you're ult a HUGE 2300damage hit on top of your extra MAGIC PEN can land you instant triple kills if placed right.
my final three items build AP and some magic resist and some magic resist lowering which can devastate opponents with already low magic resist.
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