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Pantheon Build Guide by CompleteOpposite

[Opp] AP PANTSOFF - Playing Leap Frog

[Opp] AP PANTSOFF - Playing Leap Frog

Updated on January 23, 2014
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League of Legends Build Guide Author CompleteOpposite Build Guide By CompleteOpposite 26,316 Views 3 Comments
26,316 Views 3 Comments League of Legends Build Guide Author CompleteOpposite Pantheon Build Guide By CompleteOpposite Updated on January 23, 2014
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Introduction

Introduction

Hello MOBAfire, I am CompleteOpposite, as my name suggests I play champions the very opposite of how they were intended. In this build I will be presenting AP Pantheon or as I like to call him, AP Pantsoff. This is my second build, I hope you enjoy it, please leave a comment, and an upvote if you are willing. Also, please don't randomly downvote my build without trying it out first, thank you :)






Pros / Cons


Pros


+ Great poke Damage
+ Has CC with his E Aegis of Zeonia
+ Grand Skyfall is a great defense for tower pushing
+ Grand Skyfall is a great offense for teamfights

AP Pantheon has great poke because he can easily run in for a quick Aegis of Zeonia, then Spear Shot combo before running out taking little to no damage, this is mainly due to Aegis of Zeonia's stun and it's renewal of Aegis Protection, making it hard for the enemy to counter. Pantheon's Ultimate, Grand Skyfall has 100% AP scaling, making it a great tool in both teamfights and for defending enemy tower pushes.
Cons


- Has to be inside the enemy team to do any damage
- While his Ultimate is a good tool, it can get you caught out
- Doesn't have any real escapes to help him when in a bad situation

AP Pantheon has to be ontop of the enemy champions to do any damage, leaving him prone to getting bursted early in fights, caught out, and left behind, and when one of these things do happen, Pantheon doesn't really have any escape to help him get out of the mess he made.



Item Set


Item Sequence

Sorcerer's Shoes 1100
Athene's Unholy Grail 2250
Rabadon's Deathcap 3600
Deathfire Grasp 3100
Lich Bane 3100
Void Staff 3000

Sorcerer's Shoes You need Sorcerer's Shoes for the Magic Penetration so you can deal more damage to all types of enemy champions

Athene's Unholy Grail Pantheon gets SOOOOOO Mana hungry, and the CDR is amazing for pulling off more Aegis of Zeonia's. The Magic Resist is also amazing early, making it harder for the enemy mid laner to deal damage.

CORE ITEMS



Rabadon's Deathcap This item is VERY Self-Explanatory for an AP Champion.

Deathfire Grasp This item is amazing on AP Pantheon, more CDR, for EVEN MORE Aegis of Zeonia, **** tons of AP, and the active is amazing when used for a DFG + W Combo.

Lich Bane A great buy for AP Pantheon, Lich Bane makes him be able to increase his combo further dealing more damage to any champion that locks his gaze. With it your combo becomes DFG + W + Lich Bane + Q

SITUATIONAL ITEMS


Feel free to get any of these items throughout the build, as long as you have the core of the build with it (and preferably some form of boots).


Void Staff Void staff allows you to melt tankier champions, much easier, due to it's massive magic penetration.
Zhonya's Hourglass Massive AP, decent armor, AMAZING active, great against a strong AD team.
Abyssal Scepter More Magic resist, decent amount of AP, and the passive makes your Aegis of Zeonia hit harder.



Summoner Spells



Flash: Gives you an escape, really needed on Pantheon, can also help you out early game for early kills.

Ignite: Great ability, lowers healing done to the champion affected by ignite by half, and deals that little bit of extra damage to secure the kill.

Other Spells


Exhaust: Take down enemy champions with ease, lowering their damage and movement speed.

Barrier: Gives you the opportunity to make a big turnaround in a fight, protecting yourself, while you continue to deal damage to the enemy.



Masteries



As you can see I pretty much put all my Mastery points into the Offensive tree, this is so Pantheon does tons of damage with his AP Scaling Abilities, Aegis of Zeonia and Grand Skyfall, but also gives you some base damage to work with for this like your Spear Shot and Basic Attacks.
Pantheon is a Melee champion, this increases his overall damage by 2% while only taking 1% extra damage to himself.
While the extra 5% of your total AP being put onto your basic attacks seem small, the amount of AP you get late game, and the base damage you have with your AD Runes / Masteries, it can deal that little extra to seal the deal.
Pantheon can be extremely Mana hungry especially when your spamming your abilities a lot to do your combo or farm due to being zoned a bit to much, that's why I get meditation, giving your Mana that little bit more sustainability.




Runes








Ability Explanation



  • Aegis Protection: After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.


    What this means for you: This is an amazing passive, it's great due to it's ability to also block a turret hit.

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  • Spear Shot (Q): Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.



    What this means for you: This is a great skill, as it actually crits upon hitting a low hp enemy as long as you have a level in Heartseeker Strike, making the kill so much easier, it also only has 4 second cooldown so you can spam it a heap.

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  • Aegis of Zeonia (W): Pantheon leaps at an enemy and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection



    What this means for you: Your bread and butter as AP Pantheon, an amazing ability that deals a lot of damage and refreshes Aegis Protection when used.

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  • Heartseeker Strike (E): Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.

    Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions.



    What this means to you: While it does deal a fair bit of damage, you won't be using it too much as AP Pantheon, getting it earlier than I would for the damage simply for the passive which makes Spear Shot and your basic attacks gain 100% crit to low hp champs.

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  • Grand Skyfall (R): Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.



    What this means for you: EVERYTHING, it is an amazing ultimate ability, you can use it to Gank, to intiate teamfights, to escape, to defend turrets and to backdoor, it scales 100% of your ability power, and with great base damage it becomes an amazing tool for your team when properly used.



Ability Sequence Order



> > >
As with most champions in League of Legends you max your ultimate, in this case Grand Skyfall, first. You will want to max your W Aegis of Zeonia second, as it is your main damage tool against enemies. I then prioritize Q Spear Shot over E Heartseeker Strike as Spear shot is a great ranged ability, has the capability of doing more damage, and Heartseeker Strike is really to weak for AP Pantheon, you can get destroyed while using it.



Your Role in the Team

Now this is a very crucial, very important part to playing AP Pantheon, you can't just go running in as you would AD Pantheon.

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Your main game plan with AP Pantheon is to jump on the closest enemy to you and your team.

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Lane Phase


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AP Pantheon is an INTIATOR, In Lane you jump onto the enemy champion with your Aegis of Zeonia then use Spear Shot and run back behind minions, dealing significant damage, while taking little to none, continue poking like this until you can simply do the regular combo for the kill, or have to use your flash to gap close, and possibly ignite for the finish. Ganking other lanes is pretty much the same idea of your combo, though since you aren't poking while ganking you'll obviously be doing a lot more basic attacks in between your combos.

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Team fights and the remainder of the game


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You'll want to try and Initiate the teamfight with your Aegis of Zeonia and Spear Shot combo, as trying to use your ultimate, while it can work, is a very big risk, because high chances are, if your team isnt quick to engage or CC them under it, you will end up losing your ultimate. A better time to use your ultimate would be during the teamfight, place it on top of the the enemy team, but not directly, place it more behind them, while keeping them in the circle, making them either have to run into your team mates, or suffer the fatal blow of your ultimate, this is great for pushing the ADC's and APC's out of the back of the enemy team.
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SO, As AP Pantheon you're list of jobs are to:
#1: Leap Frog Spear Shot Combo the Closest Enemy
#2: Initiate Teamfights
#3: Overcome fear of jumping onto enemy team 1v4 when they are pushing turret
#4: Use ultimate during teamfights to try to smoke out enemy ADC's and APC's



Conclusion


Well thank you all for reading! I hope you try out the build and have a heap of fun playing AP PANTSOFF. Please rate and leave a comment.
If you like the build and have some good match history, please send me some pictures at korzakorza@y7mail.com Please put MOBAFire into the subject or else I may never see it.
Oh and a BIG THANKS to jhoijhoi, who's template and guide guide helped me make this much better to read.

// SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here.
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