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Hey everyone, I'm MissMaw, a veteran League player and MOBAFire member. I've been playing League since September 2011 and I've got over a thousand of games under my belt. In a lot of those games, I played my favourite champion, Janna. I'm a support main and, in fact, support is the only role I play. In the latest season, season V, I hit diamond 3 and Janna was my most played champion. My win loss with her was 63%, with a KDA of just over 10. On the site Lolskill, at the end of season V, I was listed as the 160th best Janna in the world.
Janna is a support champion that excels at peeling and protecting her team and ADC. Her kit consists of 3 forms of CC and a unique shield which grants AD and absorbs damage. For the past two seasons she's been a tier 1 support and she deserves to be there.
High movement speed
Janna's got really high movement speed because she gets a movement speed boost from her W ability's passive, Zephyr. In addition to that, you generally get Mobi boots on Janna.
Really good peel
As said before, Janna has 3 forms of CC in her kit. She's got a strong slow on her W, a knock-up on her Q and a knock-back on her ultimate. With all of that + the items that I recommend, it isn't hard to understand why Janna's one of the most irritating champions to play against as an assassin.
Enhances trades bot lane
Janna's E, Eye of the Storm, is one of the best abilities found bot lane. It provides the targeted ally with AD and absorbs damage, which you'll see is invaluable bot lane where trading plays a big role. When your ADC takes negative damage and deals extra, it's easy to win trades and fights.
Although fast and full of CC, Janna's very squishy. If an enemy manages to catch you, you're as good as dead, unless you blow your spells or your ultimate.
Low damage output
Unlike many support champions, Janna doesn't do much damage alone. Her auto-attacks can be enhanced with Eye of the Storm, but short of that, unless you build AP, you won't be dealing much damage with your abilities.
Overall she is a very well-rounded support that fits into most teams and with every Marksman. Although she has a couple of drawbacks, she more than makes up for it and all in all there are very few actual bad sides to Janna.
Unlike with many other champions, there are quite a few perfectly viable rune pages for you to choose from. I'll start off my explaining my main page (armour marks, HP seals, AP glyphs and AP quints) and then I'll move on to explain a few other popular rune choices.
As you are laning against a Marksman, some form of armour is necessary in runes. These marks will protect you against the auto-attacks and abilities of the enemy Marksman.
Health seals are pretty standard and a lot champions, support or otherwise. They'll make you more bulky and tougher to kill.
A bit of an odd choice, AP glyphs. These glyphs will enhance your shield and the damage your abilities do. They are an offensive choice, an alternative if you want to be more cautious are flat MR glyphs.
AP quints will boost your shield and increase the damage your abilities do, as well as increase the amount of health your allies gain from your ultimate.
This is an easy choice because as a support, farming and jungling is something you don't do. Extra minion and monster damage is useless. Wanderer on the other hand grants movement speed, which synergises with your W and your mobility boots!
Runic Affinity VS
Another easy choice as you'll nearly never get a monster buff. Secret stash, however, is very helpful as it'll sustain you better during laning phase.
Again a very easy choice because your job isn't do deal damage, and mana regen is very beneficial.
Bandit is the obvious choice for supports. You'll gain gold when minions nearby you are killed by an ally (aka your ADC) and you also gain gold from poking the enemy with your auto-attack, something very easy and very encouraged for a ranged support.
Although magic and armour pen is good, it's not very useful for Janna when she does so little damage to begin with. On the other hand, Janna has many CDR items that benefit her so the increased cap, as well as some CDR, is very welcome. KEYSTONE MASTERY -
Easy choice of out of the 3 as you have both a heal and a shield. The boost to your shield is very noticeable and extremely helpful during laning phase!
Although armour/MR is good, the boost you get from unyielding is so tiny that's it's barely noticeable. It's better to go with hp regen.
Explorer would be a good mastery if it wasn't limited to just brush and the river. Although it can be useful at times, it's going to helpful every game. Tough skin on the other hand will deny some auto-attack damage, which can be very helpful bot lane.
Runic Armor VS
Runic armor will boost your shield's effects while it's self-casted. Usually you'll be casting it on your ADC, though, so it's not as useful as it sounds. Vet's scars, on the other hand, grants HP which is very useful.
Insight VS Perseverance
Insight is a no-brainer. The lower CD on exhaust/flash will prove to be invaluable.
This guide was first made on the first of January in 2012. A long time has passed since then and Janna has remained one of my most favourite champions. I've revamped this guide in November of 2015
Greater Mark of Attack Damage 9
Greater Seal of Armor 9
Greater Glyph of Magic Resist 9
Greater Quintessence of Health 3
This is the standard support setup. Armor seals are meant to protect you while you're in lane versus the enemy ADC. Magic Resist glyphs, flat or per levels, are usually for the enemy support as they generally do magic damage or just for the sake of having some MR for later in the game. If you can only have one rune page go with Flat MR glyphs since you're more likely to be against something that requires them than something that doesn't - low magic dealing bot lane such as Leona and Graves. Seeing as Janna's relatively squishy it's a better idea to get flat HP quints over gold/10 quints. Though if you prefer golds, it's an okay alternative. For marks I go with AD since hybrid and magic penetration won't amplify your damage at all and you want to be able to poke at least a little.
The setup I prefer is 0-9-21. I get
Meditation since Janna can be quite mana hungry if she's harassing a lot of if she and her AD are getting harassed a lot (as you'd have to use your E a lot and it can be very mana consuming). I get
Culinary Master for the improved Health Potions. Not only do you get healed for a higher amount but part of it is instant. So it acts as a very, very mini red pot. You also get a bit of mana, but nothing worth mentioning, really. Further in the tree I get
Wealth which allows me to get an extra potion at the start of the game - as well as a few gold per 10 mastery points.
Flash is pretty self-explanatory. Can flash to escape or chase and also if needed you can flash in to slow of knock up an enemy when following up on a gank.
Exhaust is usually the best spell you can take for passive ish supports since it'll be helpful early game, during lane phase, as it will during late game against a fed Kha'Zix or something worse. You can substitute the spell for Heal if you deem it necessary.
I don't recommend taking other spells but if you really like taking Ignite you can somewhat make good of it. Just never take it when you are up against an AS based champion (like Vayne, Jax) or up against a high burst assassin (like Zed). Might want to keep the Exhaust if you're going up against an unfavorable match-up bot, too.
Ability Explanation + Sequence
Tailwind: Janna and all allied champions within 800 range of her gain 5% movement speed.
Howling Gale: Janna summons a whirlwind that travels in the direction it was cast. Any enemies hit by the whirlwind take up to 95 / 145 / 195 / 225 / 265 (+ 65% AP) magic damage and gets knocked up fo 0.8 - 1 second. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels. High ish mana cost and very low damage = do not use this for harass. This is generally for initiating during lane phase (and later in the game if necessary) and it's also a very good disengage ability and can be used to peel, chase and escape.
Zephyr: Janna summons a pet which gains her 4 / 6 / 8 / 10 / 12% (+ 2% per 100 AP) movement speed increase and makes Janna ignores unit collision. Janna can launch her elemental at a targeted enemy to deal 60 / 115 / 170 / 225 / 280 (+ 50% AP) damage and slow the target by 24 / 28 / 32 / 36 / 40% (+ 6% per 100 AP) for 3 seconds. However doing so will make her lose the ability's passive (as in, the bonus movement speed). It's really good for chasing, following up on a gank and initiating during lane phase - as well as escaping. However if chased you might want to consider keeping the bonus mov speed rather than slowing the enemy.
Eye of the Storm: Janna targets an allied champion and turret and casts a 5 second shield on them which absorbs 80 / 120 / 160 / 200 / 240 (+ 70% AP) damage. Additionally, allied champions with the shield gain 14 / 23 / 32 / 41 / 50 (+ 10% AP) attack damage. The shield is extremely useful for ADs during lane phase as it improves trades greatly and it helps with last hitting.
Monsoon: Janna emits a powerful blast of wind, knocking back enemies within 875 range and then channels, releasing curing winds that heal allies within 875 range every half-second for 4 seconds. Heal amount is 280 / 440 / 600 (+ 140% AP) in total, or, 70 / 110 / 150 (+ 35% AP) every half second. Her ultimate has many uses and has the power to make or break a fight. Monsoon disrupts channeling spells, heals your teammates, can push enemies away from your team (disengage, peel), can push enemies into towers and can also protect your team from damage over time abilities such as Requiem, Time Bomb or even Ignite.
Skill sequence goes R > E > W > Q. You rank up your ultimate whenever you can, as it is with most champions. Now, about the rest of the sequnce.. Well, E is going to be the most useful during lane phase while you're still dueling with your AD vs the enemy bot lane. As in, while you're still doing trades, the 50 AD and 240 damage shield at rank 5 will be more useful than an increased slow on W or more damage on the Q. After E when you're already level 9 and entering mid game, you start maxing up your W. The increased slow will help catch out enemies and secure kills. Lastly, Q for the decreased cooldown and a little bump in damage.
Your usual kill combo is Q > W > E (on ADC usually) > AAs. Sometimes it's easier to hit Q if you use W first. If you're in range to do that, go for it.
Item Explanation + Sequence
In season 4 supports have gotten a hugely increased gold income. More money = more items. In addition to receiving more gold they also spend way less on wards. In season 4 you can only have 3 stealth wards placed on the map and one vision ward. So basically all you need is a Sightstone and the Greater Vision Totem and you have hit your cap and have 5 slots item slots left to fill.
So what does Janna build? Well I try to focus on the team when building Janna. In S4 a lot of supports will either go full AP or full tank. However since Janna's ratios and base damages have been severly nerfed I prefer to not go full AP. You can, however, get one or two AP items if you wish or if you're wealthy/ahead.
< Starting items > and early game items
For starting items I recommend buying 3 Stealth Wards, a Vision Ward and potions. With this start you will have enough sustain and enough vision to last very long in lane should nothing unexpected happen. Another option is to get the Ancient Coin, a Stealth Ward and two potions. However with this start you'll have a lot less vision and a lot less sustain - but more gold. It's your choice, really, but the more optimal choice would be to start with the consumables.
As for trinkets I recommend getting the Warding Totem. It's basically a free ward which lasts 60 seconds and can be placed every 2 minutes. It's not amazing but I think it beats the other choices. Other relatively good choice being Sweeping Lens. It can be used to clear wards, in a sense. Firstly, it has a very short range so you have to know exactly where the ward is located in order to clear it. Secondly, it only lasts for 4 seconds which is about how long it will take you to auto-attack a ward 3 times. Meaning that if you get CC'd you won't be able to clear the ward. Finally the CD is quite long and people can just replace the killed ward with a new one with no issue. Due to these facts I prefer not to take it.
Usually the best choice for support. The extra speed allows you to ward and deward quickly and it helps you with chasing and escaping seeing as you have no gap closer of your own. Alternatives being Merc's, Tabi or Ionian's, depending on what you want. Tabi for more armor, Merc's VS heavy AP or heavy CC and Ionian's if you want the CD reduction for your ultimate.
Mikael's Crucible is one of the best items for support atm. It's a free heal + cleanse for your AD (or whoever needs it, really) plus it will solve your mana issues if you have any. It's good, but usually unnecessary, to get Chalice of Harmony earlier - especially if you have trouble with your mana.
Talisman of Ascension is a pretty good item for support. You get health, CD reduction, sustain and a good active which will make initiating or retreating easier for your team. You also get to keep the gold passive, which is pretty neat. 100% recommended.
Twin Shadows isn't a very popular support item as it's mainly used for mid laners more but it's still a pretty good choice. You get some AP and magic resistance and a good active for scouting and chasing down enemies.
Locket of the Iron Solari has been changed recently and it's now less popular with supports and more popular with junglers and some tanky top laners. Either way it's a very good item and if your jungler or top doesn't get it do so yourself if you think you can afford it. It's good to get an early Targon's Brace if you plan on eventually getting it.
Gameplay + Support Match-Ups
Now for the fun part, actually playing the champion. Well even though a lot of people are confused about playing Janna she's a very straight-forward champion. She has good synergy with every AD champion but does exceptionally well with Caitlyn, Kog'Maw and Ashe.
Together Caitlyn and Janna make an excellent poke lane. Caitlyn being super long ranged really benefits from Janna's E as it will increase her damage greatly and improve her poke. Janna's E and Cait's passive work very well together. What's also unique about the lane besides the long range poke is how Janna can stop opponents from blocking Caitlyn's ultimate by using her own.
Janna and Kog'Maw make an excellent lane together. Additionally Kog'Maw primarily needs protection and Janna's a top pick as far as that's concerned. Janna's shield also really compliments Kog'Maw's long range with W an together they can do a lot of poke damage.
Ashe and Janna do well in lane. Janna's E has really good synergy with Ashe's passive and a shielded Ashe at level 1 does a lot of damage on her first AA. Issues with their synergy are that Janna has no sustain for Ashe and also their ultimates somewhat counter eachother. Janna could possibly knock back other champions from Ashe's arrow, so be careful when using your ultimates.
Janna has virtually no "counter" but she can do poorly in some match-ups. Janna does counter a lot of supports herself though. Generally any combo reliant support will have a tough time against her. Champions like Leona, Alistar or even Nunu. All due to her incredible disengage and peel. Note that despite Thresh being somewhat combo reliant Janna does not counter him. The only thing that does well against Thresh is constant poke. So if you want to counter Thresh - even though Janna would be alright in most cases - go with Lulu.
Well, on to actually playing this champion. You secure your carry as many kills as you can during lane and he'll carry you through late game - is basically how it works. But yeah, you secure him kills, allow him to farm, protect him/sustain him and you keep the lane and river warded. So you basically do what every other support does but with a different skill set?
Not quite. What's unique about Janna is that she's more of a babysitter support and currently we don't have a lot of babysitter supports. This means that your primary goal in lane phase is to keep your AD alive and able to farm. Your shield will protect him from poke, your other abilities will disengage unwanted trades or fights. This'll lead to your carry if nothing else having a lot of farm and being able to scale better in late game.
This however can be misunderstood for being overly-passive as a support. When I say protect your AD, let him farm and disengage fights, I only mean disengage unfavorable fights. If you think you can win a fight do so. Janna is really not that hard to collect kills with. She's got good follow-up on ganks and good engage. Her shield ups trades a lot and she has exhaust as well.
Janna does pretty well against Alistar. She can successfuly stop any of his attempts at engaging so there should not be much trouble laning aginst him. LOW
Janna can do well against Blitzcrank, but it can go either way. While she can stop his engages she is very squishy and generally getting grabbed once is likely to cost you a lot. MEDIUM
Janna can handle laning against Elise relatively well. She has good poke but you can shield most of the damage and you can disengage well if she tried anything. However you are still pretty squishy and you need to be careful cause she might just decide to go for you instead of your carry. MEDIUM
Janna's very good against Fiddlesticks. Your Q and R interupts his Drain and his Crowstorm so remember to use that in lane when he tried draining you/ your carry or a minion in an attempt to heal up a bit. Your E is good against his poke, as well. LOW
Janna's very good against Leona as well. You're actually very likely to see Jannas being picked whenever there's a Leona on the enemy team - and with good reason. Your Q interupts her E and you can disengage with any of your other abilities if that backfires. Interupting Zenith Blade with Howling Gale is actually pretty difficult to do so don't feel discouraged if you aren't very good at doing that. You get better with practice. LOW
Janna doesn't do too well against Lulu. You can win but she outpokes you and she has a better engage. You have to time your shields well for your AD or youself if she's targeting you with the poke. MEDIUM-HIGH
Janna doesn't do very well against Nami. I would say she's one of the few that Janna has a tough time dealing with. Nami outsustains your, outpokes you and has a better engage. You have to be able to dodge her Qs well as her hitting one on your could actually result in you either getting chunked for half your health or even dying depending on the enemy ADC. HIGH
Janna does well against Nunu. Your Q and R can interupt his ult and you can shield his E poke. Nothing you can't handle. LOW
Janna doesn't do well against Sona. Like Nami she outpokes and outsustains you. Her hitting her ult on you could result in your death or your ADs death. I don't recommend playing Janna versus her as I consider her to be Janna's toughest match-up. HIGH
Janna shouldn't have any issues with Soraka. You won't get many kills being relatively passive yourself but you needn't worry about their lane getting anything either. LOW
Janna does well against Taric. He has a good engage but currently lacks in every other area. If you poke him enough he will be afraid to engage in any case. LOW
Janna can do well against Thresh, but it could go either way. While you have a good disenage Thresh has more than one mean of engaging on your or you carry and he can probably outpoke you with his E passive. He's generally tankier than you and he can blow you up with his AD and a Thresh who knows what he's doing can chunk you down to very low health with little to no effort. MEDIUM-HIGH
Janna generally doesn't do well against Zyra. She can't outpoke Zyra but Janna can defend well against her poke and she can deny engages. Still Zyra just chunks you and your AD and you can't really do much against it. HIGH
And that concludes my guide. Hope it was helpful and thanks for reading! Also thanks to Quppo for absolutely no reason!
If you have any comments, suggestions or questions (including anything related to the aesthetics of the guide) please feel free to post here or send me a private message. I will read everything and reply to questions and criticism.
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