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Spells:
Flash
Teleport
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction

Warning:

Why build AP?
"Why verxx are you building AP?








Pros:
- Massive damage early/mid game
- Good damage late game
-

- Good escape with


- Amazing laning and zoning
- Awesome farming
- Good shield in late game.
- Fun mechanics!
- Crazy range
Cons:
- Squishy
- Mana dependent early/mid game
- Reliance on getting blue
- Needs solo lane (preferably mid)




You could also use some armor/magic resist runes for early survivability but that is not advised since mana regen helps you much more in your initial laning stages.
Masteries are standard caster masteries (9/0/21).



I take one point


Once you get 2 points in


You want to add one or two points into





Once you hit level 6 you should have either made your lane opponent go back to base or you have left him with a sliver of life. If your opponent stays around with low health it can result in a very easy early kill for you. Orianna's burst is




On your first trip back you should get Philosopher's Stone for mana regen and some extra survivability. Also you want to get


Continue to farm the mid lane once you get blue buff. Spam your abilities like crazy, even



Be sure to always be using

If you have

You can gank other lanes with your burst (




Once you are done ganking you can return to your lane and continue farming. Always try to be farming or ganking. One neat tip is you can jungle very well with orianna. From middle lane you can throw your ball with


Your goal for next trips back is






Poke your ball everywhere especially bushes. This is a very good scouting technique that has saved my team from many messed up situations.
In a team fight you constantly want to move the ball with









Dealing damage and using your ultimate correctly is your number one priority in a team fight since you are an AP carry. Although if you see an opportunity where you can save a teammate with



Philosopher's Stone
This starting build allows for some good lane sustain early/mid game and gives you good mana regeneration after your first trip back. This is good against some opponents that might harass you and give you problems before level 5 when you can start zoning them out of the lane. Also this should be sold later as you are running out of slots.


Tear of the Goddess
This gives you even more mana for early game/mid game and allows you to harass like crazy! The downside of this is that you don't have as much lane sustain since this does not help your healing. Tear of the Goddess also allows you to rely a lot less on Blue. Use this for opponents that you know won't give you trouble before level 5-6. Late game you can turn this item into




Catalyst the Protector
I've seen this build used decently in 2000+ elo. I'm not a big fan of the catalyst or the items that it builds into for Orianna because she already has pretty decent survivability. You could build this if you anticipate lots of stuns later on in the game and you will be getting a



Core Build
After you get your starting item that takes care of your mana problems you should be looking at getting




Next you want to get


Very good item for Orianna that gives lots of AP after getting Rabadon's Deathcap. You can stack multiple of these for more AP lategame as Orianna needs lots of AP due to her high survivability and relatively low AP ratios. This has a non-unique passive that gives 3% of MP as AP bonus. Very easy buy if you got an early tear otherwise you might want to get a defensive/magic penetration item first. Be sure to buy these whenever you don't need anything else (Defence/Magic Penetration).
Note: I believe this item is great to buy for Orianna late game even without an early



CDR, AP and mana regen are all amazing on Orianna and this allows you to get close to 40% CDR with blue buff. Poke spam everywhere!

Another great item for Orianna. I favor this instead of



Get this instead of


Get this if you find yourself being focused a lot and stunned/suppressed. This is also good against AP heavy teams This should help your survivability a lot more.

Get this if you find yourself in trouble against AD heavy teams and if your team is letting somebody through like



If you are a fan of stacking items and you are doing good in the game. This is cheap for how much AP it can possibly give you and Orianna has very good survivability and range to make this worthwhile.

Good to get after 25-30 minutes for extra AP and CDR.
Sight Ward
Everybody needs to buy wards!

- Defending your self! Everybody should know about Self Cast. This make you can an ability on yourself. In this case it is

- Quick Escape: Hold down ALT. Press E (


- Rescue Teammate:


- Speed up minions: Position ball in front of minions,

- Small burst:


- Quick Harass from distance (Low MP usage):


- Quick Harass from distance (High MP usage):



- Standard Burst:





- Scout bushes:

- Mid/Late game farming:



- Give yourself speed boost when running somewhere:




Flash is of course OP on most champions(escape, finishing somebody off, etc). Teleport allows you to be everywhere and farm and assist like a boss. This is also the most helpful setup for people learning to play



Standard AP carry combo (Flash is op) and




Also viable. Ghost is almost like Teleport in a way since it helps you get places faster(teamfights for example). It's also a good escape and chasing tool. I don't like this as much as Teleport since you kind of have a Ghost built into Orianna with the Dissonance already but extra mobility never hurt I guess.
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