Scary Carry POPPY!
I present you my guide for Poppy The crazy carry!
Masteries
Running 9/21/0 grants you a much more powerful early game than most players are equipped to deal with. While running 21/9/0 may seem like an attractive option, the extra sustain and damage reduction from having 21 in the defensive tree is too good to pass up.
You want to pick up two points in both Tough Skin and Indomitable for an extra four damage reduced from minons- allowing almost all trades to go in your favor when there is minion support.
Remember: is weakest early game- so you want to gear everything towards improving that.
Skil Sequence
There are two different build that you should use as a top lane
Poppy .
Marks:
These should be Flat Attack Damage regardless of who you're matched up against.
Poppy Devastating Blow scales one to one off of attack damage and the extra harass and last hitting power is a powerful tool.
Alternatively, you can use Magic Penetration because
Poppy deals a huge amount of magic damage and choosing these allows for an even deadlier little yordle.
Vs. AD Bruiser
Seals:
Flat Armor to reduce your opponent's harass to a minimum.
Glyphs:
Flat Armor to reduce your opponent's harass to a minimum.
Quintessences:
Flat Armor/Movement Speed are both good options. You can choose to swap out one or two flat armor quintessences for some movement speed if you want to move a bit faster.
They can't push you out of lane if they can't do any damage to you!
Vs. Anything Else
Seals:
Flat Armor will negate some of the auto attack damage that will be dealt to you by ranged AP champions. Every bit of health counts!
Glyphs:
Flat Magic Resist will lower the amount of damage you take early on- allowing you to quickly regenerate your opponent's harass.
Quintessences:
Movement Speed is the best option here. You want to be able to dodge skill shots and stick on them when you decide to fight.
Another option you can take is Flat Health Regeneration. If you don't plan on being very aggressive during the laning phase, being able to regenerate all incoming damage can keep you in lane for a very long time.
Skills
Passive: 
Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
Explanation:
Basically, if an enemy deals more than 10% of your current health in damage, the portion that is greater than 10% will be reduced by half. So, if someone deals 30% of your current health in damage, they will actually only be doing 10% + ( 20% / 2 ) = 20% in damage.
This passive allows for Poppy to be the powerhouse that she deserves to be. While her passive may seem a bit difficult to utilize at first, once you master its use you will be able to confidently walk into fights that appear to be disadvantageous and allow you to escape from situations that no other champion would walk away from.
Q: 
Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.
Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 55mana
Range 600
Explanation:
This is your bread and butter skill- it allows you to knock out chunks of any opponent's health bar with ease. Learning to use the attack animation reset is instrumental in dealing as much damage as possible with .
Tip: All damage dealt with is converted into magic damage. This includes the proc.
W: 
Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds. This effect can stack 10 times.
Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
Cooldown 12seconds
Cost 70 / 75 / 80 / 85 / 90mana
Range 600
Explanation:
One of the most powerful one point wonders in League of Legends- grants you a HUGE early game boost by providing you with a bonus 15 armor and 15 attack damage. While I wouldn't recommend maxing this first, getting an early point in it can prove instrumental in allowing you to dominate your lane.
In addition, the active ability provides you with what I consider a "Mini-Ghost"- allowing you to chase down enemies or escape from ganks with ease.
Tip: Stagger this with Ghost to allow for a huge amount of time where you have increased movement speed.
E: 
Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 / 1.5 / 1.5 / 1.5 / 1.5 seconds.
Cooldown 12 / 11 / 10 / 9 / 8seconds
Cost 60 / 65 / 70 / 75 / 80mana
Range 525
Explanation:
This is one of the most fun skills in League of Legends. Being able to push your enemies around at a whim is just an amazing ability. Once you master the use of this skill, you will become a force to be reckoned with.
Tip: You can charge enemy minions as a movement tool. This can allow you to catch someone off guard. Simply staying out of 's range doesn't mean you're safe!
R: 
For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.
In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
Cooldown 140 / 120 / 100seconds
Cost 100mana
Range 900
Late Game: Dafuqqq U ARE ALL DEAD BWAHAHAHAHA
There's not much to say. At this point in the game
Poppy is probably the most destructive champion in the game. She can charge straight into the enemy team and rip apart her intended target... along with any unfortunate souls unlucky enough to be close by.
Top Lane Match-Ups: AD Bruisers
Every match-up requires a slightly different play style. So, by knowing what the opposing champion can do, you can change your play accordingly.
Top Lane Match-Ups: Everything Else
Same for the others!
Some of my Games!
