Quinn Build Guide by Godknowzwho
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
At the end switch boots for zephyr
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to Quinn's jungle guide. Surprised no? Quinn+Jungle=Not Plausible correct? WRONG. Quinn may not have sustain, but the one thing that allows her to jungle is her blind. It's a perfect shield because you are basically invincible for a few moments vs. Monsters. If you don't believe me, go on youtube and watch the multitude of uses for Quinn as a jungle, and how she can jungle.
Pros / Cons
+ Good Harassment early game
+ Amazing at chasing down
+ Q blinds the Monsters, acts as an amazing shield
+ Vault can jump over walls to minions (in jungle its combined with the w to see what monsters are there)
+ Great for getting into and out of fights
+ Heightened Senses Keeps you safe in lane and cause be used to dash over walls with Vault to jungle minions.
- Even with your ult, CC cause stop you from getting away
- Can only dash to enemy targets, so not the best tool to get away.
- Blind can be blocked by others and minions
- Very Low base attack speed (That is why I runaan's first usually)
- Long cooldown on ult
- You will be a target as the adc, even if you are jungling.
Smite -Pretty necessary on almost all Jungles.
Flash - Great spell for getting into range for a kill, or getting away. Still one of the most powerful spells in the game.
Heal -A great spell, can give you (and your team) the upper hand in a fight, Barrier is probably a better option due to the usage and effects of ignite. In a jungle that has a little sustain, it can be a big help in clearing that "one last shade/wolf camp" before you recall.
Barrier - Great spell, Blocks more damage than Heal, no reduction from ignite but it only lasts two second.
Exhaust - Good spell in a 1v1, with chase, and the reduction of their attack damage.
Cleanse - Gets out of all cc and effects and even summoner spells (not suppression skills). Great combo with Tag Team to get away, also a plus is that the next 2 seconds after, all cc is reduced by 65%. Used way more often in ranked games/high level games by most adcarrys.
Creeping / Jungling
Start at wolves, then on to blue buff. Hopefully your team leashes enough so that it will be smiteless, remember to blind all monsters. then go to wraiths, your smite should be ready so then to red. If you can still do wolves (i usually can) do that last camp and either recall or start ganking.
Go into whichever lane you are ganking, vaulting into the enemy, autoattacking after and using your abilities to your advantage. If the enemy is at extremely low health, you can obviously r>e>q>autoattack
The rest of this chapter is in construction, any tips and videos that you would like to send, be my guest. Please don't simply downvote, tell me what is wrong with the build as well so that i can fix it. There will be a counters section, and elaborations on the last items, as well as other lane builds. Thank you for reading, now go and get that pentakill.