The other 5%
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Rumble with this build
|Garen||Garen shouldn't be hard to play against. Absorb his Q with your scrap shield and with your Q you can prevent him from using his passive.|
|Malphite||Malphite doesn't have the damage to trade with you.|
|Vladimir||Really easy to lane against.|
|Yasuo||The windwall doesn't block the flamespitter, easy to lane against.|
My guide is based on the one made by Sinjustice, hereby I want to thank him for his awesome guide, he's the one that made Rumble become my favourite champion! You can find his guide *here*.
Pros / Cons
- Has heat as a resource
- Tons of sustain
- Tanky and at the same time he's able to deal surprisingly amounts of damage
- Can slow enemies really well with Electro-Harpoon, even without Rylai's Crystal Scepter
- Spammable Spells
- Legendary skin!
- He has an epic laugh (Spam it!)
- Sensitive to early ganks
- Being good in lasthitting is something you will have to master
- Got some enemies on top he can hardly win against. ( :( )
Runes and Masteries
Greater Mark of Magic Penetration
Greater Seal of Health
Greater Glyph of Magic Resist
Greater Quintessence of Ability Power
Take the Greater Mark of Magic Penetration as marks, I think it is a must for almost all the AP champions to get this, since it gives you that bit more magic penetration, because you need to make your AOE spells deal a bit more extra damage during the game.
Get Greater Seal of Health or Greater Seal of Armor as seals. I am used to play with the extra health but it is matter of taste.
Here you have to make a choice:
I recommend you to take Greater Glyph of Magic Resist.
If you are against a physical damage dealing champion feel free to go for Greater Glyph of Scaling Ability Power or Greater Glyph of Ability Power.
You will need some early damage, so I suggest going Greater Quintessence of Ability Power. Feel free to go for other ones if you want.
I think it's neccesary to run 21-9-0 instead of 9-21-0 nowadays with Rumble because his damage got nerfed some time ago. This is also why I run more offensive items than I used to. Which I will talk about in a bit.
A must when playing Rumble is:
The other summoner spell could be either:
OR OR OR
Flash is a summoner spell you simply need in order to survive ganks, chase someone or to get out of terrible positions, since you don't have a dash spell. Besides Flash, it's the best to take Ignite with you. There is nothing better than dealing damage overtime with your spells + the damage overtime from ignite.
A few times I saw some people playing Rumble with Exhaust or Ghost besides flash and it did work those games. But I haven't tried it myself though.
The order I level my skills:
Maxing your Flamespitter first is a must. This spell is your main damage source.
After that you can choose:
- You can either max Scrap Shield first and Electro-Harpoon after.
- You can either max Electro-Harpoon first and Scrap Shield after. (I prefer this)
- You can skill them equally, so one point in Scrap Shield and the next point in Electro-Harpoon
I Prefer to max Electro-Harpoon after Flamespitter, because it gives you that little more damage and kiteability which I like. If you are against a heavy damage dealer, feel free to max Scrap Shield so you can absorb a chunk of damage with that.
The following item build is what I recommend:
(Keep in mind that this is what I prefer, if you don't agree with certain item. feel free to replace it.)
- If you are against an AD laner OR jungler get:
- Else go for:
If you are doing fine in the laning phase the next item(s) you will be aiming for is:
If you didn't buy boots yet, do it now!
Now it's time to improve your boots:
- When against a heavy CC team.
- When you don't have to worry about CC. (99% of the time)
Lets turn your haunting guise in:
Finish your Armguard so you get some nice armor, AP and active:
Now we got our magic penetration and our Zhonya's it is time for some more magic pen and AP:
Now you got the damage you need some HP, also the slow will be good for Liandry's!
- Good when you are against heavy AD and need some health.
- Could be an option against any fed AD carry.
- Get this if the enemy AD is a bit fed and is focussing you generally.
- Has always been a good defensive item.
- Some nice magic resist if needed.
I think that Overheating needs a seperate chapter, because lots of people don't really know how to use the passive of Rumble, and it's a very strong passive which you shouldn't underestimate.
So lets take a closer look at his passive: Junkyard Titan
(Innate): When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.3 per ability power) magic damage for the duration.
As you can see overheating gives you an additional magic damage to your auto attacks and makes you silenced for 6 seconds. Being silenced is something you don't want to be, you want to spam your spells and deal a lot of damage. I will explain you right now how you can use Overheating in a very effective way.
Every spell generates 20 heat (The ultimate doesn't generate any heat!) and when you reach 100 heat you will overheat. If you don't use a spell for a few seconds the heat will slowly decrease (faster overtime) to 0 again.
When you're fighting against your enemy and you want to go 'all in'' on your enemy it's important that besides you use your spells to eventually overheat. You can overheat with the following combos to be more effective:
* Q-W-E - You need to have a minimum of 40 heat and a maximum of 55 to do this combo.
* Q-E - You need to have a minimum of 60 heat and a maximum of 75 heat to do this combo.
* Q-W - You need to have a minimum of 60 heat and a maximum of 75 heat to do this combo.
If you are at 60 or 80 heat it might be a wise choice to wait for some seconds to decrease the heat by 5 so you can overheat with 2/3 spells instead.
The reason I'm not mentioning the combo W-E is because, I have the feeling that it isn't really giving you the extra damage that you could do with the other combos.
NOTE #1: I only mentioned the combos where you use more than 1 spell to overheat, however there is nothing wrong with overheating with 1 spell. For example when you are about to kill an enemy that is low hp there is no need to wait untill you can use 2 spells to overheat.
NOTE #2: The reason I'm not talking about the "Danger Zone" part of Rumble (having more than 50 heat), is because ,in my opinion, it's more important to focus on the overheating part than being in the "Danger Zone"
Farming as Rumble during laning phase is pretty hard, but the sustain compensates this.
The first three levels you should be focussing on lasthitting with auto attacks and your Electro-Harpoon and try not to fight with the enemy, since your damage output is very low at these levels. The reason why I'm not mentioning Flamespitter to farm is because this spell will make your lane pushed. You are hitting all the minions in front of you in a cone, which makes it also harder to lasthit them. Pushing your lane makes the chance the enemy jungler ganks higher. Lasthitting this way is not easy, but you should improve rather fast if you've played some games with him.
If you master Rumble his Q during laning phase and you are able to lasthit with it, you can take it one step further. Rumble his level 2 is really strong if you can overheat together with your Q and E. You could make huge trades!
When you reach level 4 you have all your spells, except your ultimate, which means you can start to play more aggresive. If there is a minion wave that consists of ~ 5 or more minions, focus on farming and do not try to exhange. When this isn't the case, try to poke the enemy with your Flamespitter and Electro-Harpoon while you absorb some damage with your Scrap Shield. (Don't forget about the overheating mentioned earlier!) This is what you have to repeat everytime until you think you can easily kill the enemy and you are sure the enemy jungler isn't near.
Level 6 and higher
Now you reached level 6 the fun starts! You still have to do same mentioned above, but now you can use your ultimate ( The Equalizer) aswell. Always aim the equalizer away from you when you are about to kill someone, so he can't run away and if he does he gets slowed and receives damage from your ultimate. You can also make someone that low that you finish the enemy with your ultimate, since the range of the ultimate is extremely large.
NOTE: I strongly recommend to not use The Equalizer with smartcast. A lot of people having issues aiming well that way. If you are able to use it with smarcast, I'm not stopping you!
In this chapter I will tell you how to be very efficient with Rumble in teamfights. He is not only strong as an initiator with The Equalizer, but he can also catch someone out of the enemy team with the slow from his Electro-Harpoon quiet easily.
If someone else in your team is the initiator:
let him/her engage first and you will have to follow up immediately with The Equalizer. Try to hit as many enemies you can get in your ultimate and don't forget to aim it away from you, so if they try to run away they still get slowed for a long time. Your job is to catch either the enemy AD carry or AP carry, which depends on the game. After you used your ultimate you are going to focus on either one of them with Electro-Harpoon and Flamespitter. You should be dealing a decent amount of damage and meanwhile slowing them so they are'nt able to run away from you and as you're quite tanky you are able to absorb decents amounts of damage. When your first target either dies or gets away you will do the same with your second target.
If you are the initiator:
The best moment to initiate is when you hit someone of them with Electro-Harpoon, since most of the time everyone of the enemy will try to run and the one you hit is not able to do that, which causes confusion in their team. If you managed to do this use The Equalizer on as many enemies you can to slow them. Don't forget to aim it away from you, so if they try to run away from your team they still get slowed for a long time. The best thing for you is to focus the one you have slowed already with Electro-Harpoon and Flamespitter. If that target gets away or dies you will have to focus on their AD Carry or AP Carry. Don't forget that you are the initiator so it is most likely that most of the enemies will be targeting you, so don't forget to take a look at your health bar and get away from the teamfight in time when you are getting low.
If the fight isn't going well and you have to retreat:
Escaping with Rumble isn't really hard. All you have to do is slowing the enemy chasing you with Electro-Harpoon and speed yourself up with Scrap Shield over and over again.
Summoners using my guide
Feel free to put your scores in the comments and I will put them here!
Thank you for reading my first guide that I have ever written.
I had a lot of fun making it and I hope that this guide will stimulate people to play Rumble and that people who already play Rumble might have learned something they didn't know before.
If you have any questions or feedback, feel free to put them in the comments below!
- Fr33stylez for making the awesome banners and giving advice.
- Pruxis for removing tons of grammar mistakes.
- Bananakillerz for amusing me while writing this guide.
- BigJacck for giving feedback about my guide.
- Makahost for giving feedback about my guide.
- Changed Randuin's Omen for Zhonya's Hourglass.
- Updated till and including Items.
- Changed the context of different chapters
- Added Banners
- Added new chapters
- Placed new Banners
- Made a small change in the Item chapter
- Completed Teamfight chapter
- Made a start with the ''How to lane against [insert top champ here] chapter
- Structure and spelling errors gone (Credits to Pruxis)
- Season 3 up to date!
- Added some more champions to play against.
- Small edits
- Finished the how to play against Chapter!
- Partly Season 4 up to date, will update the play against Chapter soon.
- It took some time, but finally updated how I play Rumble right now!
- Cleared up some stuff to make it more readable.
- Removed the 'How to play against [insert champion here] chapter' because outdated and shown at the top now. If interest in more detailed information against how to lane against certain champs, PM me about it and I might add it to the guide! :)
- Updated a bit for Season 5, Goodluck!
- Added some new champions at the VS part.
- Changed the item build order.
- Changed 1 mastery point (Do you spot it?)
- Happy 2015!