Rammus Build Guide by TheMazi
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Champion Build: Rammus
| Health | 2918 |
| Health Regen | 14.9 |
| Mana | 849 |
| Mana Regen | 9.9 |
| Armor | 353.09 |
| Magic Resist | 121.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 438.3 |
| Gold Bonus | 0 |
| Attack Damage | 113.02 |
| Attack Speed | 0.861 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 170 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Why choose Rammus for Dominion?
At late game, any DPS rival champion will have absolutely 0 chance against you. The only thing you'll have to do is activate
By following this guide you won't only get a defensive
This guide will grant you to get 100% probablity of getting the most points in the match and getting the 1st place.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
||||||||||||
Why do I take the +at lvl 18 instead of the normal ones?
As we all know, Dominion matchs are very short and you gain levels much faster than in Classic Mode. The reason why I get these runes is because they are much more useful than the basic runes.
Another possiblity for Runes is to get a complete Rune Page maxing Ability Power. This will make you start the game with approximately 40 AP which will increasy your
Masteries
One of the most important mastery for
Defense is maximized in order to make
Skill Sequence
This skill sequence will make a perfectly balanced
We maximize
Then we'll head off straightly to
Main Build
| Item Sequence | |||||||||||||||
Boots of Swiftness 1000 |
Randuin's Omen 3100 |
Thornmail 2200 |
Sunfire Cape 2650 |
Abyssal Scepter 2560 |
Rabadon's Deathcap 3300 |
||||||||||
To start off the match, we will need to buy
Then we'll get a
Then, we will directly head off into a
Finally, as our very last Armor item we will get a
Now it's time to get some real damage. We'll first get an
As our last item we will get a
Secondary builds
Other possible builds for
Rammus are:
The Most Resistant
| Item Sequence | |||||||||||||||
Boots of Swiftness 1000 |
Randuin's Omen 3100 |
Thornmail 2200 |
Sunfire Cape 2650 |
Force of Nature 2610 |
Guardian Angel 2600 |
||||||||||
Heavy Damage
| Item Sequence | |||||||||||||||
Boots of Swiftness 1000 |
Zhonya's Hourglass 3410 |
Thornmail 2200 |
Sunfire Cape 2650 |
Abyssal Scepter 2560 |
Rabadon's Deathcap 3300 |
||||||||||
Summoner Spells
Garrison: Combined with the
Reinforce
mastery, no one will get you away from your capture point.
Ignite: Why this? Combining this with
Tremors will destroy the enemies health bar.
Ghost: This spell can be used in replace of
Ignite. You probably are asking yourself why would you need
Ghost with
Rammus when you got
Powerball; this is a very good spell in order to combine them and capturing the Windmill before the enemies get there.
Gaming and Tips
Early Game:
To start off,
Rammus will be the first champion in getting to the Windmill, so we'll have to get
Boots of Swiftness and some
Cloth Armor in order to defend it after capturing the point.
Rammus will be an essential champion at the start of the match. Getting the Windmill before the other team does will deal high damage to the enemy nexus and you'll take advantage as soon as the game starts.
Mid Game:
By Mid Game you have already got your
Boots of Swiftness,
Randuin's Omen and
Thornmail. This items will make you a very resistant champion to any incoming attack damage. You'll be able to defend capture points with no trouble with some assist of your
Garrison spell.
Late Game:
This final stage of the match will make you unstoppable, no enemy champion will be able to kill you in a 1v1, 2v1 or 3v1! By this time you'll have your full build, including the
Sunfire Cape,
Abyssal Scepter and
Rabadon's Deathcap. This last two items are very decisive at the time of offense and defense. With
Tremors +
Sunfire Cape you'll deal around 350 damage per second.
Tips:
Always use your
Puncturing Taunt skill to get enemies away or to a capture point.
Use your
Garrison spell when trying to capture enemies turrets if you're against 2 or 3 enemies to drastically decrease the damage of the turret.
Always use your
Powerball skill and speed buffs to move quickly around the map.
Rammus in Action!
Probably after reading this guide you are excited to test it or see how this works on a real match!
Here I bring you some of my experiences with it:
- A Full HD (1080p) video showing a Triple Kill.
- A screenshot of my own personal scores with
Rammus.

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