Mobafire Network

Rammus Build Guide by TheMazi

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


253K
Views
52
Comments
90
Votes
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author TheMazi

Rammus - [Dominion] Make 'em Suicide

TheMazi Last updated on June 10, 2013

Ability Sequence

2
13
15
17
18
Ability Key Q
1
3
10
12
14
Ability Key W
4
5
7
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Why choose Rammus for Dominion?


Rammus is a very essential champion for Dominion, specially at early and late game. At first, using Powerball + Boots of Swiftness will make you and your team capture the Windmill before the other team does, you won't take only the early game advantage of getting Windmill first but you'll also be able to defend it with your high armor and your Garrison spell.

At late game, any DPS rival champion will have absolutely 0 chance against you. The only thing you'll have to do is activate Defensive Ball Curl + Puncturing Taunt and they will literally kill themselves.

By following this guide you won't only get a defensive Rammus but a high offensive champion as well. Getting some late game AP items will make the rival team being afraid of you. You can get high killing streaks, Quadra kills and even Penta kills! By activating Defensive Ball Curl + Tremors you'll reach 500+ Armor and 300+ Magic Resistances and a high 300 magic damage per second to all nearby enemy champions.

This guide will grant you to get 100% probablity of getting the most points in the match and getting the 1st place.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Why do I take the +at lvl 18 instead of the normal ones?

As we all know, Dominion matchs are very short and you gain levels much faster than in Classic Mode. The reason why I get these runes is because they are much more useful than the basic runes.

Another possiblity for Runes is to get a complete Rune Page maxing Ability Power. This will make you start the game with approximately 40 AP which will increasy your Powerball and Tremors damage.


Guide Top

Masteries

Masteries
4/4
4/3
1/1
4/2
3/1
3/3
2/1
2/1
1/3
1/3
1/1
3/1
1/1

One of the most important mastery for Rammus is Reinforce because this will maximize the use of Garrison and you'll be able to defend your capture points in a much easier way.

Defense is maximized in order to make Rammus the most resistant as possible.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This skill sequence will make a perfectly balanced Rammus.

We maximize Defensive Ball Curl as early as possible in order to compensate the low Magic Resistance at early levels because of all of our Armor Items.

Then we'll head off straightly to Puncturing Taunt as this skill will be useful to carry out enemies away from the turrets or to drag them in to make a easier kill.

Powerball will be our last skill as the main aim of this skill is to gain fast mobility around the map and not to deal damage, so this won't affect your game. Of course, Tremors will be leveled every time is possible to upgrade it.


Guide Top

Main Build

Item Sequence

Boots of Swiftness
1000

Randuin's Omen
2850

Thornmail
2100

Sunfire Cape
2600

Abyssal Scepter
2440

Rabadon's Deathcap
3300

To start off the match, we will need to buy Boots of Swiftness in order to get a high mobility speed and get the Windmill before the other team does. With the remaining money we will also get Cloth Armor to get some defense while defending the capture point.

Then we'll get a Warden's Mail to later complete our Randuin's Omen. This is a compulsory item to get as the high armor, health and health regen bonuses will make Rammus a very resistant champion. Using Puncturing Taunt on someone while carrying this item will probably slow them and you'll have more time in order to capture or defend a capture point.

Then, we will directly head off into a Thornmail. This items will literally destroy any dps enemy and give a very high armor which will not just give a heavy resistance, but Rammus will gain a lot of Attack Damage by combining Thornmail + Randuin's Omen.

Finally, as our very last Armor item we will get a Sunfire Cape. Why is this item necessary? This will give a lot of HP to Rammus, taking him into 2800+ HP, a lot of Armor, and combining this item's passive + Tremors will deal a high magic damage to the surrounding enemies.

Now it's time to get some real damage. We'll first get an Abyssal Scepter not only because of the AP Bonus but because of the Magic Resistance that will be very effective against AP enemies.

As our last item we will get a Rabadon's Deathcap in order to maximize our Ability Power and reaching a 300+ magic damage per second with Tremors activated.


Guide Top

Secondary builds

Other possible builds for Rammus are:


The Most Resistant

Item Sequence

Boots of Swiftness
1000

Randuin's Omen
2850

Thornmail
2100

Sunfire Cape
2600



Guardian Angel
2750


Heavy Damage

Item Sequence

Boots of Swiftness
1000

Zhonya's Hourglass
3260

Thornmail
2100

Sunfire Cape
2600

Abyssal Scepter
2440

Rabadon's Deathcap
3300


Guide Top

Summoner Spells

Garrison: Combined with the Reinforce mastery, no one will get you away from your capture point.

Ignite: Why this? Combining this with Tremors will destroy the enemies health bar.

Ghost: This spell can be used in replace of Ignite. You probably are asking yourself why would you need Ghost with Rammus when you got Powerball; this is a very good spell in order to combine them and capturing the Windmill before the enemies get there.


Guide Top

Gaming and Tips

Early Game:
To start off, Rammus will be the first champion in getting to the Windmill, so we'll have to get Boots of Swiftness and some Cloth Armor in order to defend it after capturing the point.

Rammus will be an essential champion at the start of the match. Getting the Windmill before the other team does will deal high damage to the enemy nexus and you'll take advantage as soon as the game starts.

Mid Game:
By Mid Game you have already got your Boots of Swiftness, Randuin's Omen and Thornmail. This items will make you a very resistant champion to any incoming attack damage. You'll be able to defend capture points with no trouble with some assist of your Garrison spell.

Late Game:
This final stage of the match will make you unstoppable, no enemy champion will be able to kill you in a 1v1, 2v1 or 3v1! By this time you'll have your full build, including the Sunfire Cape, Abyssal Scepter and Rabadon's Deathcap. This last two items are very decisive at the time of offense and defense. With Tremors + Sunfire Cape you'll deal around 350 damage per second.

Tips:
Always use your Puncturing Taunt skill to get enemies away or to a capture point.
Use your Garrison spell when trying to capture enemies turrets if you're against 2 or 3 enemies to drastically decrease the damage of the turret.
Always use your Powerball skill and speed buffs to move quickly around the map.


Guide Top

Rammus in Action!

Probably after reading this guide you are excited to test it or see how this works on a real match!

Here I bring you some of my experiences with it:

- A Full HD (1080p) video showing a Triple Kill.
- A screenshot of my own personal scores with Rammus.


Community Cups

21
December
NA
Register
07
December
EUW
Register
View All Tournaments on Mobafire