Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
I tried blue ezreal and it worked pretty well for the first few games... But then, I went against a normal ezreal while playing blue ezreal, and I got destroyed.
Then, I decided to make a guide which focuses on the traditional autoattacking while synergizing with Ezreal's passive and abilities.
While I was creating the build, I noticed most of the items are red or slightly reddish- and so was born Red Ezreal.
As you expect, the items are mostly red, and most of them can be built on any regular Attack Damage Carry.
Boots of mobility can be substituted out for Berserker's Greaves.
The same goes for Phantom Dancer - it can be subbed out for trinity force.
I take Boots of Mobility for extra movement speed around the map, so I can get places to assists allies faster.
The Red Ezreal build focuses on attack damage and lifesteal, to persevere in teamfights, to be able to heal up in the case that you are low and you don't have an item slot for potions, and for dueling, to make the build not just a q q q q q q q q q q kind of build.
Boots of mobility can be substituted out for Berserker's Greaves.
The same goes for Phantom Dancer - it can be subbed out for trinity force.
I take Boots of Mobility for extra movement speed around the map, so I can get places to assists allies faster.
The Red Ezreal build focuses on attack damage and lifesteal, to persevere in teamfights, to be able to heal up in the case that you are low and you don't have an item slot for potions, and for dueling, to make the build not just a q q q q q q q q q q kind of build.
For runes, I take the classic Armour Penetration marks, Armour Seals, Magic Resist Glyphs, and Attack damage quints.
The reason for these runes are that in early game, I want Ezreal to have good defenses and damage. I find that snowballing from early to mid game is very easy once you get a whiff of a few kills. Armour penetration marks and Attack damage quints help with autoattack and Mystic Shot damage.
I take the armour seals for more of an edge in bot lane, so I don't die as fast as I do if I took mana regen runes. Though I use Magic resistance glyphs, it can be substituted out for any preferences.
The reason for these runes are that in early game, I want Ezreal to have good defenses and damage. I find that snowballing from early to mid game is very easy once you get a whiff of a few kills. Armour penetration marks and Attack damage quints help with autoattack and Mystic Shot damage.
I take the armour seals for more of an edge in bot lane, so I don't die as fast as I do if I took mana regen runes. Though I use Magic resistance glyphs, it can be substituted out for any preferences.
The reason I take four points in Sorcery instead of Fury is because I want to be using Mystic Shot to farm creeps and to charge up Tear of the Goddess if need be. The rest of the masteries are as you would take on a normal ADC, with three points invested in Meditation to make up for no mana regen runes, and three points in Wanderer to go with Boots of Mobility.
For summoner spells, I chose Ignite for early game kills when you don't have Trueshot Barrage and dueling against the enemy ADC, and Flash for escapes and securing kills. Also, flash pairs well with Arcane Shift.
Ignite is up to substitute, as it isn't necessary to being a better Ezreal. Alternatives Include:
Clairvoyance to guide your ultimate, Barrier to help against huge burst and dying in early game, Teleport to be able to assist your teammates while anywhere on the map (in the case of teleport, you don't need Wanderer in masteries or Boots of Mobility), Cleanse if the enemy team has a lot of crowd control, or Ghost if you really need it.
Ignite is up to substitute, as it isn't necessary to being a better Ezreal. Alternatives Include:
Clairvoyance to guide your ultimate, Barrier to help against huge burst and dying in early game, Teleport to be able to assist your teammates while anywhere on the map (in the case of teleport, you don't need Wanderer in masteries or Boots of Mobility), Cleanse if the enemy team has a lot of crowd control, or Ghost if you really need it.
Pros:
-Very good dueling
-Combo does a lot of damage
-Can burst down squishes relatively quickly
-Works extremely well with smartcasting
-30% cooldown reduction - good ability cooldowns
-Flexible build
Cons:
-No crowd control unless you buy Frozen Mallet
-Not too much attack speed until you get Phantom Dancer
-Early game dueling requires some skill in landing skillshots to proc passive
-Relies on attack speed buff on passive more than just autoattacking
-If Tear of the Goddess is not built, early game there will be some mana problems
-Very good dueling
-Combo does a lot of damage
-Can burst down squishes relatively quickly
-Works extremely well with smartcasting
-30% cooldown reduction - good ability cooldowns
-Flexible build
Cons:
-No crowd control unless you buy Frozen Mallet
-Not too much attack speed until you get Phantom Dancer
-Early game dueling requires some skill in landing skillshots to proc passive
-Relies on attack speed buff on passive more than just autoattacking
-If Tear of the Goddess is not built, early game there will be some mana problems
Red Ezreal, like Blue Ezreal, has ENORMOUS kiting potential. Though, in contrast to Blue Ezreal, If Red Ezreal has lifestealed enough, he or she can choose to turn around and fight it out in close combat. Red Ezreal has a slight advantage over Blue Ezreal - The ability to duel it out instead of backing and kiting. If you like manmoding, Red Ezreal is for you.
In conclusion, Red Ezreal is a good alternative to the normal Ezreal build, if you are the Ezreal player that enjoys fighter-type champions, and traditional autoattacking. Red Ezreal was created in contrast to Blue Ezreal, focusing more on Attack Speed instead of the signature Blue Ezreal Mystic Shot autoattack.
You must be logged in to comment. Please login or register.