Rek'Sai Build Guide by Halocz
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Rek'Sai The terror beneath
Hey guys, this is my guide on how I play Rek`Sai top. She has insane damage early on and is able to oneshot the enemy carry once she unborrows under him.
Rek'Sai is a female champion in League of Legends. She is often built bruiser-style.
I always was that anti meta dude that played Nidalee still ap in season 4 and after her ap comeback now im a huge fan of ad. I played Quinn mid and even Shen jungle. I really enjoy these "anti meta" picks because your lane opponent doesnt know how to play against it and will hopefully give you feed so you can carry. So I tried Rek`Sai top and was really suprised by her early to late damage output and she is tanky too. You can really carry games.
Fury of the Xer'Sai
Activating Burrow with Fury will grant Fury of the Xer'Sai for 5 seconds, which causes Rek'Sai's next source of Fury generation to grant 15 bonus Fury and, so long as she remains Burrow.png burrowed, to expend 20% of her current Fury every second to restore health. The health restored is based on the amount of Fury expended, for a maximum of「 (25 × Rek'Sai's level) 」health over 5 seconds if she burrowed at 100 Fury.
Fury of the Xer'Sai will not activate if Rek'Sai is at full health and her Fury will stop depleting if she reaches full health.
Range : 325
Cooldown : 4 Seconds
PHYSICAL DAMAGE: 15 / 25 / 35 / 45 / 55 (+ 20% Bonus AD)
TOTAL DAMAGE: 45 / 75 / 105 / 135 / 165 (+ 60% Bonus AD)
Rek'Sai's next three basic attacks within 5 seconds deal bonus physical damage to her target and all surrounding enemies.
Range : 1650
Cooldown : 11 / 10 / 9 / 8 / 7
MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 70% AP)
Rek'Sai fires a pulse of void-charged earth in a straight line skill shot which detonates on the first enemy struck, dealing magic damage and Sight icon sight of enemies within range of the detonation for 2.5 seconds.
Range : 1650
Cooldown : 4 Seconds
Rek'Sai burrows into the ground, reducing her sight radius to 250 and disabling her basic attacks while gaining Tremor Sense, 15 / 20 / 25 / 30 flat movement speed, the ability to ignore unit collision and access to an alternate set of basic abilities.
Tremor Sense: Enemy and neutral units within 1300-units that move within the Fog of War have their position revealed for Rek'Sai and her allies. This does not grant sight.
Cooldown : 1 Second After
PHYSICAL DAMAGE: 40 / 80 / 120 / 160 / 200 (+ 40% Bonus AD)
ACTIVE: Rek'Sai will burst out of the ground: dealing physical damage and Airborne icon knocking up surrounding enemies for up to 1 second, based on their proximity to Rek'Sai. Enemies cannot be affected again by Unburrow for a few seconds.
Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
Range : 250
Cooldown : 12
MINIMUM PHYSICAL DAMAGE: 80 / 90 / 100 / 110 / 120% AD
MAXIMUM/TRUE DAMAGE: 160 / 180 / 200 / 220 / 240% AD
Rek'Sai bites her target, dealing physical damage that is increased by 1% for every 1% of her current Fury. If Rek'Sai has full Fury, Furious Bite will deal true damage instead.
Cooldown : 20 / 19.5 / 19 / 18.5 / 18
Rek'Sai digs in the direction of the cursor, leaving behind two connected Tunnel.png tunnel entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for a few seconds.
Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel.png tunnel entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds.
Range : Global
Cooldown : 150 / 110 / 70
PASSIVE: Rek'Sai gains bonus attack speed.
BONUS ATTACK SPEED: 20 / 40 / 60%
ACTIVE: Rek'Sai targets one of her Tunnel tunnel entrances and begins channeling. In addition to disabling effects, Void Rush's channel will be interrupted if Rek'Sai takes damage from champions or turrets. Interrupting Void Rush will put the ability on an 8 second cooldown.
If Rek'Sai successfully channels for 1.5 seconds, she will burrow into the ground and rapidly dash to the target tunnel, becoming untargetable until she reaches one of her tunnel entrances. This will not put the target entrance on cooldown. Queen's Wrath level 1 is important for jungle camps and lane. Skilling something else would be useless. Level 2 I go for w for the Fury of the Xer'Sai sustain. Level 3 i skill e for the all in damage. First max q Queen's Wrath for better last hitting and damage, then e Furious Bite for the true damage because your enemy will already have armor at this point. R Void Rush whenever I can for the CDR and the attack speed buff.
Masteries and Runes
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Quintessence of Attack Speed
Greater Glyph of Magic Resist
Always start Doran's Blade because Doran's Shield and Long Sword make no sense.
You normaly take Doran's Shield for the sustain but you got already 5 pots from the jungle clear and long sword is only good because of the 3 pots and you got 5, so dorans is the best choice.
Ravenous Hydra is the best availalble Splitpush Item out there. Your primary goal in the late game is to splitpush and you need it.
[Black Cleaver] is a nice item on reksai because your primary damage tool are auto attacks and BC adds more damage per auto attack (armor shredding)
Blade of the Ruined King great item for dueling because of the active and the % damage. Pick it up if you are fed.
Trinity Force is a really strong item choice if you are fed and want to oneshot someone. The damage is ridiculous but youre waisting so much gold by buying it. The mana and phage effect is pretty much wasted.
Youmuu's Ghostblade is almost unstoppable combined with black cleaver. It grants you more armorpen and the active attack speed shredds the enemy armor even faster, however it doesn't grant you tanky stats so again, only take it if you are fed AND the enemy has lots of armor.
Maw of Malmortius or better Hexdrinker grants you great early sustain and a lifesaving shield VS AP TOPLANER so only build it if your lane opponent does magic damage.
Randuin's Omen, the best tank item out there in my opinion is a great defens tool vs fed enemy carries (attack speed slow) and also grants you 500hp.
Spirit Visage / Banshee's Veil are 2 great items but you have to choose well. If the enemy has alot of cc abilities take Banshee's Veil and in other cases Spirit Visage, because the passive gives you a huge buff on your passive.
If you want you can do a jungle camp at level 1. Click on the spoiler for some betetr detail on that.
Depending on which champion your lane opponent is you can go full ham on them or not. If you did the jungle camp you can just poke him down or even trade as long as you dont loose the trade too badly you should outsustain somebody. Once you got them low enough and almost got full rage use your tunnel to get under him and knock him up. Activate q and when you reached full rage your e for the extra true damage. If he escapes just go back to farming and if he has less than 100 hp try to fire your borrowed-q. On some champions you can engage right away at lvl 3 or higher, i`ll soon contain a list with these champins down below.
LIST OF MATCHUPS
A list of matchups i played vs and how i rate them from 1(easiest) to 5(hardest)
(soon more will be added)
HOW TO USE YOUR ULT
It seems a bit unfair. Every other toplaner has a powerspike at lvl 6 except for reksai. That doesnt mean she is useless. Show them the power of your ult. At level 6 or higher always search for a possibility to teleport at bot or mid and get some kills. Just put an reserve tunnel between your first and seconds tower so your opponent can`t destroy it while your busy. Make sure you leave some tunnels at bot or mid so you can ult to them in case of an emercency. Remember everytime you leave toplane to have a safe tunnel to ult to. An other simple use of your ult is to get back while laning and ult back to your lane so you dont loose that much minions.
In teamfights your primary aim is to focus the enemy carry/ies. With Hydra and BC you can already "one-shot" them. You just have to get under them and they are dead. Once you got tankier your secondary aim is to soak up damage
Rek Sai is a naturely godlike splitpusher. Her q is great to clear waves and can be used as an auto-attack reset on turrets. Just be sure to ward well and if you see someone coming simply ult away
Rek'Sai is one of those easy to play hard to master champions, because it´s easy to win your lane but the hardest part is to find the right balance between splitpushing and staying with your team. Try it in a normal a few times and then if it´s fun in ranked. You can really carry yourself high.