Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi there guys, Platina here and my intentions are too start posting builds that I find myself doing good with.
So let's start this "project" up with the latest champion "Renekton - The Butcher of the Sands".
Red: Armor penetration: - Pretty selfexplainatory more armpen, more damage, more damage more kills (if played smart).
Yellow: Armor: - Less physical damage, do I really need to say anything else?
Blue: Magic resistance: - There's a bunch of champions who use abilitys that benefit from AP.
Quintessence: Armor penetration: - Once again more damage.
Remember, that these runes are just my personal preferences and can be switched out for runes of your own choice.
I prefer the summoner spells that's in the guide already but there's alternatives to them I you would prefer to not go with them, however I do strongly recomend that you atleast use ghost.
Other viable Summoner Spells:
Exhaust - Slow down your enemy inorder to catch up to them.
Ignite - That extra damage + healing reduction which might be the difference between getting the kill and your enemy getting away.
The order that you get your items in are always situational, for example if your facing a heavy damage team which got alot of spellcasters etc. you might want to consider changing the order of the items that you decide to pick up.
Guardian Angel Gives you an extra life, which is a good addition to this build since it's not for tanking.
Madred's Bloodrazor Something that you might want to pick up instead of the Force of Nature if you feel like you're completely destroying the enemy team.
Last Whisper if you got some heavy armored beasts at the opposite team.
My skill sequence goes like:
Slice and Dice (E) > Ruthless Predator (W) [To keep them in place] > Cull the Meek > Slice and Dice out of the fight/ or after an enemy
USE YOUR ULTIMATE WISELY, the extra HP and damage should really be saved for teamfights or when you get into a tightsituation where you still may survive, I will say this tho
Don't waste it when you know you're probably going to die anyways, for example if you get ganked with your slice and dice, flash, ghost on cooldown.
Pros / Cons
Not squishy but still a great damage output, atleast with this build.
Absolutely fabulous for ganking.
Works good at pretty much every lane, solo, "jungle lane" and even teamed up with another champion.
Good harasser at lvl 2+ once you get slice and dice.
Not really a jungler (if you consider that a con)
Your enemy team will trashtalk you, so don't use this build if your sensitive. ;)
I've enjoyed playing this beast of a croc since the first game I played him and I hope you will too.
Will be updating this guide later in order to make some adjustments along with the other guides I'm going to start posting up on here.