Rengar Build Guide by TRcrowdm
Not Updated For Current Season
Threats to Rengar with this build
|Bard||Can freeze you in the fights and you might loose your burst|
|Vi||If you are spotted by an pink ward you are dead|
H I B O Y S my name is UltimateVenom and I ply on the cancer server named EUNE -.- I love jungeling and i main it usually i have positive scores and im an aggressive jungler i love Reksai,Sejuani and Rengar i am currently experimenting with VI and my favourite builds are movment speed and tank so this guide will be based around them NOTE! I am silver so this might suck if you are in diamond or plat but then anyways :)
Rengar has two skins classic and "Head haunter"
"Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
''Prey on the weak and you will survive, prey on the strong and you will live.''
In team figts you need to distract Carries.With the canges to rengar's ult there is no choise to go lifestealy tank,beacuse you are the guy who initiates and possibly clean up
So again we are going to focus on AD,so invest 21 points on offence and 9 on defence I recommend to create an jungle masteries by your will beacuse you need them to be design for you!
So we are starting with machete and 2 health potions than on your first trip back buy the slow smite or the purple smite(depends on do you want to farm or gank) and a Sight Ward so place ward basing on enemy usual movement like if he always use river or river brush to get to you than place it in river so when you get back you should probably will have one or more kills.So you should now buy boots of mobility then an enchantment.
Savagery - Rengar's next basic attack deals bonus damage and grants him increased Attack Speed.
Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.
The next basic attack within 6 seconds deals 30/55/80/105/130 (+1) physical damage. Grants % Attack Speed for 3 seconds.
Ferocity bonus: Additionally deals 150% of Rengar's Attack Damage (+0.0) in bonus damage, and the Attack Speed bonus is doubled.
Builds 1 Ferocity
Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Ferocity Bonus: Rengar heals for a large amount.
Deals 75/120/165/210/255 (+1) magic damage to enemies in the area. Grants 20/30/40/50/60 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Heals Rengar for 15% of his max health.
Builds 1 Ferocity
Bola Strike - Rengar throws a bola at his target, slowing them for a short duration.
Ferocity Bonus: Roots the target for 1 second.
Throws a bola dealing 60/105/150/195/240 (+0.7) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Builds 1 Ferocity
Thrill of the Hunt - Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.
Activates predatory instincts stealthing Rengar, and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 10/15/20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 0.0 seconds or until Rengar uses an ability that removes his stealth.
Unseen Predator - While in brush or stealth Rengar will leap at the target when using his basic attack.
Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
WHAT IS ALL THIS MADNESS???
Il explain every necklase now has a inserted trinket!Cool?Listen to this.
When you die you dont lose stacks that is awsome!
I recommend the red one :)