Riven Build Guide by JuventusX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author JuventusX

Righteous Riven (Solo Top)

JuventusX Last updated on April 17, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Welcome to my first Mobafire guide for my favorite solo top champ, Riven!

Riven is a DPS, Off-Tank, and can also be played as a jungler. However, I am not covering the jungle aspect of Riven, so if you would like that, go find another Riven guide.

Anyway, this build is for solo top Riven. I have used this build numerous times in ranked, been legendary a couple of times, a few triple kills, and many double kills.

For this build to be effective, a couple of things need to happen:

    You need to go solo top. (Obviously)
    You need to play aggressive, but not stupidly.
    You need to have farm.

I am a new Mobafire guide maker, so any feedback would be appreciated, whether positive or negative. Thanks, and lets get on with the guide.

Shout-outs: Thanks to jhoijhoi for her incredibly helpful guide which can by found here and Beeswarm17's Riven guide that helped me figure out how to word things, which can be found

Now, without further ado, I present to you Righteous Riven!

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  • Good early game harass
  • Good health regen (even after nerf)
  • Good map mobility
  • Exceptional at fighting ranged
  • Can chase down champs
  • Has no mana
  • Easily kited
  • Can be hard to bounce back from bad start
  • Hard learning curve
  • Needs both tankiness and damage
  • Shut down by hard CC
  • Has to work her cooldowns to be effective

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For runes I do something a little different. I go tanky runes with armor, magic resist, and health. I also have attack damage in there as well for early game power.

Greater Quintessence of Health--I take these on most of my champions, just because the health benefit of 78 is very good. Plus, on an off-tank they work even better.

Greater Mark of Attack Damage--I take these for Riven because they give a total of 8.55 AD, which helps a lot early game. It can be the difference between a first blood and a getaway.

Greater Seal of Armor--I take these for the armor, because most champs you will face in solo top will deal physical damage, i.e. Nasus, Renekton, Jax, Irelia (mostly), etc. The one exception I can think of off the top of my head is Singed, or if they have 2 APs.

Greater Glyph of Magic Resist--I take these for the magic resist, just if they have an AP go top, or Singed.

As always, you don't need to follow my exact rune page. One alternative I would suggest is getting Greater Mark of Desolation, which give you armor penetration, which is extremely good for those pesky tanks.

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Here are my thoughts on Masteries for Riven.

Offence--This is where you want to put your 21 points in. It covers it all, from flat attack damage to lifesteal to armor penetration, here is where you will be investing 21 levels of experience. Be sure to grab a point in Summoners Wrath if you take ignite or exhaust.

Defense--This is where you will be putting your 9 points in. Make sure to get Summoners Resolve if you take heal or if you are jungling, for smite.

Utility--This is where you will have no points. Riven doesn't have mana, so some of it wouldn't benefit her. However, if you want that reduced cooldown for flash, or more movement for ghost, you can put a point in Summoners Insight.

Once again, feel free to change some masteries that you don't like, or just want other masteries instead.

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Summoner Spells

I take ghost as main summoner spell because with Riven's exceptional movement, this helps her even more grab runaway kills or run away herself.

I take ignite as my second main summoner spell to finish off those first bloods, reduce annoying Warwicks, OP Sions, and finish off just about any kill you wouldn't have gotten regularly.

Here are a couple of summoner spells you can substitute for the ones shown above, based on your preferences.

You can choose to take heal, because with this build you become pretty tanky late-game. Plus, it helps in 1 on 1 situations where you both are low, bait, and teamfights.

You can choose to take exhaust. Exhaust is a great spell to cripple AD carries, stop OP Fioras right before their ult, and many other uses.

You can choose to take teleport. Teleport is a very good spell for solo tops, and I have used it numerous times on Riven. However, I always use a getaway spell like Flash or Ghost, and one offensive/defensive spell like Heal or Exhaust, so I find myself not having a lot of gratitude for it on Riven.

You can choose to take Flash. Flash is a great all around utility spell, and is probably the most used in the game. Not much to say about it, but if you want it substitute it for Ghost.

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Ability Explanation

This is Riven's passive. It is what gives her tremendous damage output. In a nutshell, it makes your basic attacks grow stronger with each ability, and basic attacks consume the stacks of it. There is a cap, which is 3. In order to utilize this passive fully, you need to attack in between each ability. Here is an example. You run into let's say, Karthus, in the jungle. Here is your ability/attack sequence.

Valor, attack, Ki Burst, attack, Broken Wings, attack, Broken Wings, attack, Broken Wings, attack, repeat.

This is Riven's first ability, or "q". This is what gives her most of her mobility. It is divided into three parts. On activation, Riven flips forward, dealing damage to units in an small AoE around her. On second activation, she flips foward again, having the same effect. And on third activation, she does the same exact thing, only this time it knocks back enemies. Since Riven has no mana, Broken Wings should usually be used to get around. Be aware of its cooldown, though. After the Riven nerf, Broken Wings is not the top priority. This should be maxed last.

This is Riven's second ability, or "w". This is basically all of her crowd control. On activation, an small AoE around Riven stuns all enemies for .75 seconds. Upgrading this does not change her stun duration, but this is her main damaging ability, so you should max it first.

This is Riven's third ability, or "e". This is the other half of her insane map mobility. On activation, Riven dashes forward, gaining a temporary damage absorbing shield. This is great for early game harass, which I will explain in the next chapter. Anyway, you should max this skill second, after Ki Burst.

This is Riven's ultimate, or "r". This is a great steroid, and has a wonderful active. On activation, Riven mends her sword together, gaining bonus attack damage and attack range. With this active you will have more range than any other melee champion. On activation again, Riven shoots wind, I guess, and it deals damage to all that it hits. Wind Slash does more damage the lower your target is, so it should be used as a finishing move. It also does the same amount of damage to all targets. This skill should be leveled up at 6, 11, and 16, like all ultimates.

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Core Items

Those three items are Riven's core items, and now I will go over each one.

The Bloodthirster. This is your first big buy in-game, and provides you with numerous benefits. First, it gives you lifesteal. Always good. Second, it gives you attack damage, which is great to have on an AD person :D Third, it gives you its great passive. Recently buffed, Bloodthirster's passive allows you to get 1 AD and .2% lifesteal on each kill. You lose half your stacks upon death, and it caps at 40 AD and 8% lifesteal. Great item overall, probably the most useful B.F. Sword item in the game.

Warmog's Armor. What's not to say about this one? It gives you massive health, along with some health regen. Like the The Bloodthirster, it gives you stacks as well. It gives you 35 health and 1 health regen per champion kill or assist, and caps at 350 health and 10 health regen per 5 seconds. You lose all your stacks on death though, so be careful.

Atma's Impaler. A great item for off tanks. It gives you critical strike, armor, and a kick-*** passive. It's passive is that it gives you attack damage equal to 2% of your maximum health. It's a great item for characters like Jarvan IV, Olaf, and any AD that gets a Warmogs. It is getting nerfed this patch, so if it is not worth it I will change the guide.

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Item Choices

Here is the chapter in which I explain different items and builds you can get to counter what your enemies build, or just to stay alive to the 5 AD team.

AD Heavy Build
Basically the same as the regular build, but instead of Maw of Malmortius and Guardian Angel you get Infinity Edge and Last Whisper.

Tanky Build
This build will pretty much turn you into a tank, with some AD with The Bloodthirster and Frozen Mallet. However, I usually get Guardian Angel last, and Randuin's Omen before it, but I changed it do to a couple suggestions.

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Here is a video I made showing proper timing to Riven's skills and attacks in 1 on 1 situations.

Make sure to like and subscribe to my channel, as I will be making more League of Legends videos in the future.

Anyway, that video showed what your basic combo is before level 6 in 1v1 encounters. I hope it helped.

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Early/Mid/Late Game


Riven excels at early game harass. At level 3 simply Valor in, attack, Ki Burst, attack, then Broken Wings combo. Make sure you don't take too much damage, but if you do you can pop your Health Potions. Remember to last hit as well, that should never be ignored. After your opponent sees your burst combo, they will likely back off, and you can focus more on farming. You can also zone them out very well. With my all AD rune mastery page, which I do recommend, even though it isn't all that viable for survivability, I can do 3/4s of someone's health with my Broken Wings combo at level 1, attacking in between. Pretty ******* awesome. Always remember to constantly last hit, even after you go 5-0 in the first 5 minutes.


Usually by this time you should have an even KDA, or at least be 0-0-0. Either is good. Now is the time you should be finishing your The Bloodthirster. If you are doing very good you may even be almost done with your Warmog's Armor. In this phase the laning phase is pretty weird right now, you may have 3 mid at one point, and a lot of ganking. What I usually do, unless my team deathly needs me, is farm top. I stay and farm for a long time, pretty much until anyone comes and ganks me, then I just go right back top. My highest farm was 254 in a ranked game. See if you can beat that! When you get a lot of farm, you should have a general gold and level advantage that should last you throughout late game.


Now here is where the fun begins. In most of my games, we usually end up in stand offs in mid lane, waiting for one of us to overextend. If your team does not have a tank, you should NOT initiate. You are a high damage dealer as Riven, and if you initiate you will get focused down. Wait for them to initiate, and you are much better off.