Riven Build Guide by Beeswarm17
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Champion Build: Riven
| Health | 2662 |
| Health Regen | 15 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 203.49 |
| Magic Resist | 167.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 298.8 |
| Attack Speed | 0.997 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 10 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes + Notes
Starting items #1 + Notes
Ability Sequence + Notes





Masteries + Notes
Introduction
IMPORTANT NOTE ABOUT SEASON 3!Welcome to my
I should note that "tanky dps" doesn't mean "offtank". It means a dps dinner with a side of tanky. I tend to play her as a skirmisher in lane and a bruiser lategame. She darts in and out of the fight, disrupting enemy champs and taking focus off the carry. She can't do this if she gets bursted in one rotation. She has to live through damage while also doing enough damage herself to help land a kill on the biggest threat.
My playstyle allows her to usually live for about 4-6 seconds under heavy fire and do decent damage for the carry to run cleanup.
This
Her gameplay flexibility is what I've come to appreciate about her, and it will be the focus of this guide. I will update this guide as I come to learn of new combos and item strengths and weaknesses on her.
Later in the guide I will present a section on jungling with
Spoiler: Click to viewPros / Cons
Pros:
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Cons:
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Runes
Laning Build
| Runes | |||||||||||||||
Greater Mark of Attack Damage 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to viewMasteries
So here are my overall thoughts on the different mastery trees for
Riven.
General Mastery Discussion
This is the current mastery tree for the laning build. Most of my choices are pretty straightforward, I think, but I'll cover my reasoning for the nuances of my decisions.
OFFENSE
Tier 1: Self-explanatory. Don't put a point in
Tier 2: AD/level feeds into the upcoming ArPen.
Tier 3: Look at all this good stuff here! We'll be using the ArPen and nothing else. Why? HAVOC IS A TERRIBLE MASTERY.
Want to know why?Now, on the subject of
Tier 4:
Tier 5:
Tier 6:
DEFENSE
Tier 1: A mini
Tier 2: Get the armor. If you're in draft and you know you're up against a magic damage top laner, switch to MR. But in general, get the armor. One point in MR because why not. I prefer it to HP/level.
Tier 3: I like slow reduction because I hate slows on Riven. If you took the HP, get

JUNGLING
Jungle masteries have the same reasoning, with a few differences in the Defense tree. I put 3 points into armor and 2 in magic resist, with another two into

Alternative masteries are on the way. Be creative until I come up with some of my own, okay? :)
Summoner Spells
Riven can make use of a variety of summoner spells, depending on how you like to play and your team composition.
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Useful for getting those early game kills or taking that |
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So much CC that your |
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It's a decent spell for solo top lane, in case you need to buy items quickly or you need to get to bot lane or dragon quickly. The map control that this spell can give you can create quite an impact when used properly. The |
Skills
Standard Build
ABILITY SEQUENCE
This is my standard build, and it's something I definitely use for someone who relies on sustained damage. You want to hit them as hard as possible very quickly.

Burst Damage Build
ABILITY SEQUENCE
Use this if you really want damage as high as possible. You can max

Survivable Build
ABILITY SEQUENCE
This is what I recommend for anyone dealing with an opponent of high burst damage. Your damage will be less immediate, and if you aren't taking much damage, feel free to level up

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Runic BladeThis is something that should not be ignored. Each charge can eventually mean over 100 (almost 200 late game) bonus damage per hit. Make sure that you use them as you chain your skills, or else you will end up wasting stacks. However, if you aren't close enough to hit with your blade as someone is running, keep up the chase and let the stacks be. If you can't hit, you can't hit. Be aware that your passive is going to be your main source of early game damage (levels 1-6), and it will continue putting a large amount of hurt on your targets. Knowing when to hit with this will make all the difference in the world. Hit as much as you can with it, but you don't need to kill yourself to get a hit in. |
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Broken WingsYou will almost always want this first. This skill will keep you mobile, while being able to give you the most charges on your passive. This ability is leveled last because it has a static cooldown. No matter what rank the skill is, the cooldown does not reduce, and as I have stated before, CDR is critical to |
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Ki BurstThis skill is learned at level 2 for the significant damage and CC it gives your lane. |
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ValorHaving the shield at a high strength with a lower cooldown will keep you alive through more than you thought possible. It's biggest impact is early game, when you can Lastly, I feel that maxing out Use it. Seriously. It is your edge in 1v1 fights, team fights, ganks, jungle, counter-initiations, tower-dives, and more. |
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Blade of the ExileWind Slash is a difficult skill to use properly. It is mostly meant to be a ranged finishing blow. If you know how to use Keep in mind that this skill is a very effective finisher, but that comes with some caveats to keep in mind. If your |
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Tips and Tricks
Open For Tips
Open For Tips
Open For Tips
Open For TipsCore Items
My items were designed to try to balance tanky qualities while still being able to manage some significant damage. I will also try to give some suggestions on situational items that I feel will help give some flexibility against different teams.
These items give you all the tools you need to make it in mid game.
Don't forget to pick up a ward or two to let you spot potential gankers.
Situational Items
REMEMBER ALSO THAT ALL BUILDS ARE SITUATIONAL. THIS IS FOR THOSE WHO WANT SOME DIRECTION, NOT A PERFECT BUILD.
Probably the single most cost-effective item in the game. HP, armor, and magic resist, along with some lovely stats shared with the entire group. Usually a tank will get this. It isn't a bad idea for you to get it. It does up your damage slightly, too. If you're roaming a bit or getting into teamfights, this item might be fairly solid. It won't help you as much lategame, though. Get it fairly early if you're going to buy it.
What? Mana on
Okay, before you get on my case about this item being situational, let me explain why it's here. 99 armor, 20% CDR, and reduces AS of surrounding enemies by 20%. They don't have to attack you; you don't have to pop an active. It's like
40% slow and some real solid HP. I think
Health, armor, HP regen, and a nice slowing effect both in the passive and active. This item is very nice for when you need some more tankiness. It can slow the entire enemy team if you time it right, and that will really pay off. It builds from
It's really fun with
Now that it doesn't stack and they gave it the old Force of Nature's passive of percentage HP regen, it's a much better item for 
Damage, MR, and a mini
Lots of damage, lifesteal, HP regen, and an active with a range roughly the same as
It's pretty hard to ignore the highest non-stacking damage item in the game. It's expensive, but can be worth it if you really want to pile some hurt late game. I much prefer the lifesteal from BT, since
Core item and situational item? Yep. Want to know why? Because sometimes, you want two. Or maybe even three. You know, in case you have the money and are just rolling people around. They are wonderful on Riven.
I should probably make sure to include this item. AD, armor, and lifesteal, plus a free ward. It's good, and it makes a strong recovery item, especially if you're in an AD lane. It's also a great jungling item. I tend to get 
Cooldown boots. Usually you will want Merc Treads. However, for those times that you don't, try these. Seriously, though, these things will go a LONG way towards getting you to that CDR cap. And who doesn't love
Armor on your feet. They're pretty cheap, and if your opponent does a lot of autoattack damage (Tryn/Olaf) or you need that early armor, this is a decent item to get. I don't usually get them, but they help in some situations.
QSS now comes in a high damage form! When you don't have 
This is useful for giving you constant movement speed. It's the "jack-of-all-trades" enchantment. If none of the other enchantments work for you, this is a good passive baseline enchantment that's decent all the time.
Riven spends a lot of time on the front lines, usually as the second one into a fight. It's very easy for other champions to follow Riven in or out of a fight, so if your team is able to coordinate with you, this can be useful. The minion speed for pushing is definitely nice, too.
If you really want to chase down targets, this is the thing to use. It won't work with any of your skills, but if you can land autoattacks, you'll get the bonus. Might not be the best for her, but go ahead and see how they work for you.
This is one of the most fun things they added to season 3, and it does have uses. Instant recharge at the fountain along with a massive movespeed buff allows you to get back to your first row of towers in about 10 seconds after recalling. Very effective defensively or if your team has just finished a hard push. You can be fully refreshed and back with your team in seconds.
NOTE: Remember to buy wards and elixirs as necessary.
Situational Builds
Here I'll cover various builds to give you an idea on some variations to the
Riven builds above. These are only meant to be examples. They may or may not work for you depending on who or what you are up against. Build what you need. That's what it means to build situationally.
Also, build order is not meant to be exact. These are only example sets to give suggestions on how to alter the build to suit the enemy team. The key point to remember is to build DAMAGE. Riven needs damage to be effective. Crit and attack speed are NOT effective stats on her. Damage, health, and resistances are key.
Remember that most of these builds are extreme cases. They may not be ideal against any actually viable team comp. They are meant to give you a quick look of good item combinations for Riven to allow you to tool a build for any team comp.

This is the main build I focus on, with some variations depending on the opponents. I'll go over specific situational items in detail later. This will give you very good HP, decent Armor and MR, and utility, while still maintaining decent amounts of damage. It is a good build for balanced teams.

This is mostly meant as an example, in case you come across a team mostly dealing AD. This isn't really a highly recommended build; simply an example of what to do if you come across lots of AD (4/5 or something).

Upping the HP a bit will help you tank your way through burst fire, and the regen provided by warmog's along with lifesteal will get you through mage burst fire and heal back enough to survive another wave.
It will be very strange if you are fighting a bunch of mages and there's no CC. Merc treads are not optional. They also will give you some good early MR.

Put on your rageface and hurt some people! Not sold on the whole "tanky dps" deal? Team comp needs some solid, hardcore PAIN? Try something like this on for size.
Yeah, I know I said I play her as tanky dps. I still believe that to be her core role. However, with crazy good AD ratios like she's got, it's tempting to go this route. It may even be the right thing to do.
Her crit will be a sight to behold, and her ult will cut a swath of destruction. Just remember that she will be fairly squishy if you go this route, but hopefully
So why am I still using Merc Treads? Well, you could always put on some

First off, your finished build when using Doran's Stacking will not look like this. You will sell most of these for other items, and you shouldn't ever build this many anyway. It's only meant to be an example on this subject. (Please don't ever stack this many Doran's items. Kittens will lose homes.)
The strategy behind stacking Doran's items is that since each item is INCREDIBLY cost effective, you can use it to recover from a bad early game or give yourself a severe early game advantage. They sell for very little and lose their cost effectiveness over a long game, but if you can get the money, you just sell each item one at a time until you get back on track with stronger items.
Don't ever build this many doran's items. It's just an example. 3 is the most. More than that is just a bad idea.

Always remember that these builds are meant to give you an IDEA of what you can build during a match. Never, ever blindly follow a build. These will work on a general scale, but as a tanky dps, remember to build as your team needs.
Early Game
Riven can handle solo top or jungle. Good survivability and mobility, combined with high damage, gives her an edge in top lane. However, her complete lack of range makes her susceptible to being zoned.
Start with
Boots of Speed and a set of HP pots if you're unsure of what to do. Take a
Doran's Blade if you're confident and against a weak laner. Grab cloth armor instead, if it's a very strong AD laner. Lots of AD champs go top, so it's very handy. When you can, get any other components you feel necessary for your lane. If you recall and can't afford a
B. F. Sword, grab a
Doran's Blade or
Vampiric Scepter. Don't get more than two doran's, though. Always get what you can afford, of course. If you can afford the whole item you're looking for, consider if it's worth getting the parts and something else or the finished item alone. Also, don't neglect HP pots if you need them.
If you are doing extremely well, feel free to attempt to pick up
The Bloodthirster early. It will give you a stupidly good opportunity to snowball. However, don't force this item. If you aren't doing well enough to make this an easy purchase, don't worry about getting it early.
If you're up against a particularly AD heavy or strong dueling lane, you might want to consider getting a
Wriggle's Lantern or
Warden's Mail. They're particularly helpful against those kinds of lanes. Otherwise, stack a couple
Doran's Blades until you can get that
B. F. Sword.

Harass with your
Valor +
Ki Burst combo. Use
Broken Wings as an escape mechanism for the second combo or use it if you're going to commit for the kill. If you get the chance to do some real damage, such as when they've overextended or are just at low health,
Valor into a
Ki Burst, then unleash a full
Broken Wings combo. Hit with your autoattacks between each part of the combo when you can.
Riven's best strength is the ability to freeze the lane at her tower. She can CS under tower very well, and nobody with a brain tower dives a
Riven unless they have an extreme advantage. Freezing the lane under your tower keeps you safe from ganks, keeps them zoned, and puts them in a position to be ganked easily. Practice farming under your tower and holding the lane there. It will pay off tremendously.
Keep yourself alive. That's the main goal here. Early kills mean early levels and early ganks.
Valor is your main tool for survival. Watch out for champs with absurd ranges or multiple CCs. Knockbacks, snares, and silences are
Riven's biggest problems. It's hard to close the gap, and you take a lot of damage without
Valor.
Usually you will want
Broken Wings at level 1,
Ki Burst at 2, and
Valor at 3. But depending on who you are up against, you may want to change that order. For example, against an
Olaf you would take
Broken Wings first, then take
Valor to shield his
Reckless Swing. Follow with
Ki Burst afterwards.
Always adapt your skills to maintain an advantage over you lane opponent.

Once you have the core set, you're off to midgame!
Mid Game
You should have your core by now, and you should be taking advantage of opportunities to gank other lanes. It's also when you start getting your fun items. If you don't have it by now, you really need to finish
The Bloodthirster. If you do have it, some different options open up to you.
Guardian Angel is a good item for the resistances and passive. I usually follow it up with a
Giant's Belt to increase its effectiveness. HP makes the resistances stronger, and the 30% HP restoration on revive is better when you have more health.
The Black Cleaver is a good choice if you just aren't dying to anything. All of the stats are good for
Riven, and it will increase your damage significantly. Most people know to stack a lot of armor against
Riven, so this will help cut through that.
Randuin's Omen is great if you're up against champions that rely on attack speed. You get a pile of health and armor, along with an attack speed slow. Good if you're laning against
Irelia or
Fiora, or there's a
Master Yi or a
Vayne. You don't have to get the full item if you don't want to; just getting a
Warden's Mail is often okay.
Maw of Malmortius is the best way for
Riven to deal with magic damage. If you picked up an early
Hexdrinker to deal with
Kennen,
Rumble, or
Teemo, then upgrading to this is a good decision. Alternatively, if there's just a lot of magic damage going around, then you can simply work towards this to deal with it. At it's best, it gives you 95 total AD when you're at very low health. A good item in any case.

When you are trying to gank others, lead with
Broken Wings. The knockback will help give your teammate time to start landing attacks.
Valor and
Broken Wings will allow you to get into range surprisingly fast. Don't do it too early, though. It's very obvious what you're trying to do. However, if you place yourself properly during a gank, your target will have very little opportunity to get away.
Riven can actually tower dive very well.
Valor gets her in range, and the bubble she gets will soak up some of the tower's damage. It WILL do some serious damage if you take sustained fire (especially if you get CC'ed), so make sure you have friends to ensure a kill.

This will round out midgame. There is a high probability that the game will be over or close to it by now. If it's not, there's still plenty more for you to do.
Late Game
No one is really staying in their lane anymore, team fights are breaking out, towers are falling, and Baron is just waiting for some champs to make his day. Welcome to late game.
If you don't have
The Bloodthirster yet, now would probably be a really good time to get one. You should be pretty tanky by now. If you aren't tanky enough, then there might be more than just items you need. However, if you're looking to turn a game around, do your best to find out what your team needs and work with them.
Riven's tools are attack damage, short CC, and mobility. Find out what your team needs you to do most.

You can get some CDR buying an
Elixir of Brilliance. It's a cheap item that gives the same CDR, and you won't be as reliant on the small amount of gold late game. Yeah, the AP is pointless, but I have no problems buying 10% CDR for 250G. Worth it if you get to this point.

ALWAYS ALWAYS ALWAYS BUILD FOR THE SITUATION AT HAND. IF YOU ARE DYING, GET ITEMS THAT LET YOU LIVE. IF YOU ARE LIVING BUT NOT DOING DAMAGE, GET SOME DAMAGE. DO NOT JUST BLINDLY FOLLOW BUILDS.
Jungle Prep
DANGER! TALL GRASS!
You wouldn't dare run into the jungle without properly setting yourself up, would you? Jungling often requires specific setups or strategies that are different from laning. However,
Riven's jungling isn't all that unusual. Lucky you. I mean, I just spent all that time telling you how to handle her in lane, and now I'm telling you to throw her into the woods?
Well, I'm here to make you more prepared. Well, as much as I can. Monks, clowns, barbarians, mummies, and all manner of horrors pervade the jungle, and you need to be sure you're ready.
This section obviously needs work, and I'll get to it very soon.

Runes
Jungling Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 4 |
Greater Mark of Attack Damage 5 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Some alternative runes are

Masteries
Masteries are the same as her laning build, but you won't have
That's all I have to say on that.

Summoner Spells
Choose
NOTE ON SMITE
IT'S DANGEROUS TO GO ALONE. TAKE THIS.
TAKE IT.
And now, Stonewall008 will give you a demonstration.
Jungling
I'LL UPDATE THIS SECTION WITH MORE COMPLETE INFO LATER.
Basic idea for jungling as Riven: gank a lot. I mean that. Gank in almost every foreseeable opportunity. If one of your lanes is pushed, gank it. If someone is low HP, gank. Find the enemy in the jungle and kill them.
Hunt the enemy down and force confrontations early. Recall anytime you get to low HP and then run back out and start ganking. Red buff is your main priority, but make sure you get your mid blue whenever you can. If you're confident, get your mid THEIR blue.
Make things happen as Riven. If you aren't pressuring lanes, you aren't going to be able to get a lead. As a result, you'll be behind for the majority of the game, and it's very hard for her to recover from a bad start.
Play aggressive, but don't be stupid. Coordinate with your team.
I'll have more info later. Like, some routes or something. She doesn't really need them, though. I'll probably cover some of the major counterjungling options, too.
Summary
I hope you all enjoyed reading my guide. I've been putting a lot of work into it, and I hope that it was informative. Maybe it was even a little bit fun.
Fine, I'll settle for you not being glad that it's over, at least.
Thank you all for reading!
Credits
Special thanks go to all those who have looked over and reviewed this guide, offered their time and knowledge, and gave an unknown person like me the time of day. Thank you so very much. It means a lot to me.
Jhoijhoi
Bryun
Calibern
Symphunny
SirSpankALot
Adonikam
PsiGuard
Luther3000
Thanks to all those who commented and voted on this guide. Everything that's been said has made its way into the guide in some form or another. Your effort has been tremendously beneficial.
Thanks to Jhoijhoi for the line dividers. She was nice enough to let me use them. ^_^
Also, she did the top banner for me (OMG still excited).
Update Log
12/13/12: Season 3 changes introduced. First round of preliminary changes made. More changes to come.
5/24/11: Build changes, small fixes, and more.
3/19/11: Build changes, skill changes, and overall guide updates. Added some material for the jungle section; I'll finish it in the next few days.
2/23/11: Riven got nerfed, and I fixed multiple sections of the guide to account for mastery changes and decisions on playstyle.
11/8/11: Build reposted at the suggestion of other Moba members after making significant changes since it's initial creation.
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