Build Guide by turboderp
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ah, Rumble. Everyone's favorite robot-mounted squirrel. This badass right here - he dominates. He'll dominate you and he'll dominate your mother. At the same time. You better be ready.
He's different. Mostly because he's not a pushover - he's not like Tristana, who can carry but melts with a little bit of CC. He's not like Teemo who depends on mushrooms and being an annoying squirrel. He isn't like Veigar, or any other stupid, cute, fluffy yordle out there in the League.
He's a badass.
Rumble, the Mechanized Menace
Rumble, the Mechanized Menace
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didnÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½t mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of HeimerdingerÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½s esteemed protegÃ�ï¿½Ã�Â©s, but Rumble refused to go. He believed that Heimerdinger and his associates were Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½sellouts,Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.
When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldnÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½t resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½enlightenedÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasnÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½t seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½Ugh, itÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½s gonna take forever to scrape your face off my suit!Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½
Pros / Cons
- He's riding a robot. That shoots fire and rockets. AND HARPOONS. *******.
- He's a tanky caster. Who else is a tanky caster? Swain?? Swain can suck my yordle *******!
- He can slow you down like a mofo. Just try getting away from this guy.
- He FLOATS when he uses his shield.
- Never has any downtime! Overheat? He'll punch your **** out instead!
- You gotta be up close and personal most of the time.
- Too short to get it on with Miss Fortune.
Junkyard Titan - The passive that makes Rumble, well, Rumble. Adds a new resource system called Heat - if it gets over 50, your skills have extra damage/utility. If it reaches 100, you get silenced for 6 seconds and get a bunch of magic damage added to your autoattacks. It's a fair trade, but you gotta watch out in team fights. When you're pushing a tower and you know it's safe, spam your skills until you overheat so you can murder that tower's face.
Flamespitter - *******, I love this spell. A spammable flamethrower which fires in a cone in front of you. Does damage over time, and deals half damage to minions. This is your main DPS spell and should be maxed out first.
Scrap Shield - What's with all the new champs having spell shields lately? Whatever. Blocks a certain amount of damage yadayada, but this shield adds movement speed too. Very useful for getting around the map.
Electro-Harpoon - Skill shot that does mediocre damage but can be fired twice in a row. Applies a slow on hit that stacks. Use this for chasing.
The Equalizer - A subtle, but deadly ultimate. Don't expect it to be like Summon: Tibbers or anything. Fires rockets (or pineapples) in a line, dealing initial damage and then damage over time while slowing enemies on it. This spell can turn the tides of any teamfight. It completely eats the enemies HP - think of it like Corki's Valkyrie, except less gay. Use it in team fights or to finish people off.
Greater Mark of Magic Penetration - Magic penetration is always a plus on any caster, and this is no different for Rumble.
Greater Seal of Armor - You're gonna be in the enemies grill 24/7. You'll need the extra armor since I don't focus on resistance until late game.
Greater Glyph of Magic Resist - Same as above.
Greater Quintessence of Health - Having the extra health early game helps. A lot. This is true for every champion the game - these quints are just awesome to have no matter what.
Spells you should get
- Ensures that no one gets away from your flaming wrath.
- What's worse than being slowed like ****? Being slowed and having a crazy-*** yordle moving at world record speeds chasing you.
Spells you shouldn't get
Just about everything else. (I'll expand this section later.)
- Rumble isn't a *****. You're gonna be up in the enemy's face early game with your flamethrower, ensuring their everlasting fear of you and your rock hard yordle manhood. You need the durability early game.
- You're pretty slow, and I like getting places faster. Using your shield with these boots insures you'll be darting around the map at Mach 5 speeds.
- A pretty standard caster item. Gives HP, AP and a nice slow. This slow will make people hate you - it will make your flamethrower eat enemies alive. The HP is nice too.
- You're not a stupid caster like Malzahar that stays in the back. You're gonna always be near the enemies, and that's why the Gunblade is a great addition to your yordle arsenal. AD, AP, spellvamp AND lifesteal?? *******.
- I find this item works really well on Rumble. Magic resistance, AP and a magic penetration aura? Nice.
- This item is situational. Feel free to replace it with a Force of Nature if there's an overabundance of AP users on the enemy team. I just like the SF cape because of the passive effect.
- The final piece of the puzzle. Get rid of your Doran's Shield to get this item. Why get the hourglass over the deathcap? Simple. We're not a nuke caster, so we don't need pure AP. What we do need is the ever-so-amazing stasis and extra armor the hourglass gives us.
Early game is the worst time for Rumble - mostly because people can do a lot of damage with their skills, and you're stuck in the back trying not to get harassed too badly by enemies. Your flamethrower does do a lot of damage - but it's a risky thing to try and pull off when the enemies can deal twice the amount of damage in half the time you can. Stay back a bit, and try to farm as well as you can.
Keep an eye out for overextenders - once you get all of your skills, your harpoon can slow the enemy down significantly while your shield allows you to chase behind them with easy, letting your flamethrower scorch them from behind. This is your main source of damage output early, seeing as it's a lot safer than getting up close and personal with a bunch of angry enemies.
Mid game, for me, is the mark where ganks start to happen a bit more frequently then before. People are getting a little more aggressive and you're starting to shine. Speaking of ganking, you're actually a great ganker yourself - as long as you can hit your harpoons. Try mostly to keep a steady income going so you can get your items - the moment your Rylai's Crystal Scepter pops up, you'll be a force to be reckoned with. Start to be more aggressive, but be sure not to overextend - you know what happens to those people. Help out other lanes when you get the tower, and all in all just get fed.
Late game is when full blown team fights start to appear everywhere. This is your time. Pop your shield, turn on your flamer and initiate while the rest of your team comes in to deliver punishing amounts of damage. Be sure not to be roaming around in the jungle alone - your shield doesn't do a very good job as an escape mechanism. Pick off stragglers with your teammates, and make sure that you always have the upper hand when it comes to body counts. You are a pretty tanky character, but you ARE NOT A TANK. Keep that in mind. You are a caster first, and an off-tank second. Don't ever forget it.
Get out there, my young Rumble, and remember to vote the guide if you like it. If you don't, please explain why in the comments and don't just downvote me. It's rude.
And don't forget to stay gold, Ponyboy.