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Rumble General Guide by uh Sloth

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author uh Sloth

Rumble Top-S5

uh Sloth Last updated on August 18, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Rumble with this build

Threat
Low
High
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Threat Champion Notes
7
Shen Any champion that has the ability to build MR early makes it near impossible for Rumble to get a kill early. Try to save your TP so you can follow Shen's ults.
Table of Contents
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Spells

In a majority of my games I take flash for obvious reasons and teleport to make plays around the map. I occasionally take flash and ignite against champions that have a lot of self heal like Vladimir and Dr.Mundo to help keep that under control. In some cases against Riven I take ignite and exhaust to make sure she can't snowball, and even give me a chance to solo kill her post 6.


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Runes

For runes I always run magic pen marks, Armour or scaling health seals depending on whether I was laning against someone who does magic or physical damage, Magic Resistance or Scaling Magic Resistance glyphs (also depends on lane matchup), and AP quints. Some people run a few cool down reduction glyphs but I personally don't fell it is very necessary.


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Skill Sequence

I always max Q first, then E, then W, while leveling ult whenever possible. Some say to start E so you can farm from a safe range before you can trade effectively, but by doing so you aren't able to get into the danger zone and are vulnerable to being pushed to your tower (and with an early level rumble that can lead to a lot of missed CS).


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