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Rumbles Early game Menace, Late game Survivor! (Please Vote)
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Spells:
Exhaust
Ignite
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction to Rumble, The Mechanized Menace
PLEASE READ ENTIRE GUIDE!
Hey there Mobafire, This is Yuroshima your favorite Yordle. I'm going to review the best ways to not only utilize rumbles ability's but also touch on some of his survivability and use of heat. This is my first guide so bare with me here, I hope you like it. And please by all means try this build and vote, It will make me a very happy panda.
Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed protégés, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner.
''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble
- One of the best farmers in lane
- Your lessens the effects of ranged DPS Short movement speed buff
- Can spam skills regularly, Over-heating quite often.
- Does not rely on mana.
- Very tank-ish thru out the game.
- Great burst damage and a wonderfully low cooldown on
- High initial and sustained damage, (Ideal for ganks and team fights)
- Over all great dps champion
Cons:
- Cannot go full AP due to low defences
- Easy to overheat accidentally in team fights
- Not a great escape champ, but if you Utilize and you should be fine.
- can be confusing for the first game or 2.
Good choices: , , , and even in some cases
Bad choices: Everything else
Rumble torches his opponents, dealing 40/65/90/115/140 (+0.5) magic damage in a cone each second for 3 seconds. This spell deals half damage to minions.
Danger Zone Bonus: Deals 30% bonus damage.
Cost
20/20/20/20/20 Heat
Range
600
Scrap Shield - Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.4) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
Danger Zone Bonus: 30% increase to the Movement Speed bonus and shield health.
Cost
20/20/20/20/20 Heat
Range
20
Electro Harpoon - Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.
Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.5) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.
Danger Zone Bonus: Deals 30% additional damage and increased slow percentage.
After using this ability you may cast it a second time at no cost within 3 seconds.
Cost
20/20/20/20/20 Heat
Range
10000
The Equalizer - Rumble fires off a group of rockets, dealing magic damage in a line and creating a wall of flames that damage and slow enemies.
Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.5) magic damage and leaving a burning trail for 5 seconds dealing 120/160/200 (+) magic damage per second and slowing opponents by 35/35/35% while inside the area of effect.
You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost
No Cost
Range
1700
Junkyard Titan - When Rumble reaches 50 Heat he is in the Danger Zone granting all his basic abilities bonus effects.
When Rumble reaches 100 Heat he starts Overheating gaining bonus magic damage on his basic attack and is unable to cast his spells for several seconds while he cools down.
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