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Maokai Build Guide by Dragonmysterieu

Support [S10] Maokai Support : The Tree of Nightmares

Support [S10] Maokai Support : The Tree of Nightmares

Updated on January 2, 2021
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League of Legends Build Guide Author Dragonmysterieu Build Guide By Dragonmysterieu 128 11 323,520 Views 4 Comments
128 11 323,520 Views 4 Comments League of Legends Build Guide Author Dragonmysterieu Maokai Build Guide By Dragonmysterieu Updated on January 2, 2021
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Runes:

Resolve
Aftershock
Font of Life
Bone Plating
Overgrowth

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+8 Ability Haste
+6 Armor
+65 Base Health

Spells:

1 2
Maokai Support
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

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Extreme Threats
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Champion Build Guide

[S10] Maokai Support : The Tree of Nightmares

By Dragonmysterieu
Introduction
Hello! Welcome to my Maokai support guide. I'm Dragonmysterieu, a Platinum support\ADC main who has been playing maokai support for quite some time. I've always seen the potential for Maokai in the support role ever since his mini-rework back in April of 2017, but after a series of nerfs, he stopped playing the role and is now rarely seen. With this guide, I hope to bring new life to the sapling savior by teaching you everything you need to know.

Some things to note, my guide focuses more on Maokai support and takes into account that the player is already aware of general role specific play styles like good warding spots and farming with a support item etc.
Items
For Items, you follow a typical tank support build path in the early game, but once you finish your support item you will typically get your boots and only then you can start specializing yourself as the ultimate engage tool.

You will generally go Turbo Chemtank as your second item. Your lack of mobility and movement speed makes it so that Turbo Chemtank plays a key role in your engages and acts almost as your fifth ability. The movement speed you gain from the active is unmatched and acts as your primary engage tool, so that you can close the gap between you and your target. The stats are also excellent and it will go well with your passive.

Afterwards, you have to choose: do I go for a more support path or not? This question breaks into two parts. "Does my team need more peel?" And "Do I need more tank?" If you answer yes to both of these questions, Knight's Vow is what you need. If tank is what you need, you should go: Spirit Visage this will be your first magic resist item. The health and unique passive can save you from a lot of close calls.

Because of the changes to Infinity Edge you don't always want to go for Randuin's Omen. I recommend only going for it if the enemy team is disproportionately AD, or that they have heavy crit reliant champs like Yasuo. If the enemy is dependant on auto attack for their damage, as in to or more of their carries, you should go Thornmail. Champs like Kog'Maw, Varus, Kai'Sa, and Fiora prefer quantity over quality and since Thornmail does damage base on your armor per instance of auto attack they will take the most damage.

Versus heavy AOE (Area Of Effect) teams, Redemption and Locket of the Iron Solari are excellent choices. For example, teams with a Brand, Lissandra, Katarina, and so on.

In seldom cases, you should build Mikael's Blessing. Mikael's Blessing is an item you should build when your team has a protect the carry composition, or that the enemies have a lot of cc. It's a cheap item with garbage stats, but the active can really turn the tide of a fight if you trust your ADC or mid laner.
Abilities And Combos
Your passive sap magic can be deceptively strong. In the early game, you want to tank a hit for your jungler during the leash to help his clear. In combination with Relic Shield, your early game self sustain is incredibly strong and means that you should always have enough hp to assist when ganked. In the late game while you are low on health, you should never give up and believe in yourself! Often times, it's better to just jump into the fray and distract the enemies so that your team can get away from a bad fight. In a good fight however, enemies might be tempted to focus you if they see that you are low on health, but by going back in your passive will have refreshed. Thus, you will often end up soaking in much more than originally thought.


Bramble Smash is your bread and butter. It counts as an interrupt much like Thresh's E Flay, meaning you can stop things like Leona's E Zenith Blade or any other dash-like ability as well as any channeling ability, for example: fiddlestick's Crowstorm. You can also flash QW to knock opponents back and root them in place to create easy pickings for your ADC.


Twisted advance is your main engage. It is a point and click root so even if your target flashes away, you are going to pursue him until you reach him. Furthermore, you are untargetable while you do so, it acts as a great engage and doubles as a great escape tool as long as you have a target. If you Sapling Toss near a jungle camp you can Twisted Advance over the wall.


Sapling toss is what I believe puts the nail in the coffin for Maokai support. In lane you can use it for bush dominance and warding. If you are playing against heavy poke champs like Vel'Koz or Lux, they will usually want to settle in the brush to make it harder for you to see their skill shots and to overall counter attack them. With Sapling Toss, you can safely get vision from a distance and flush them out or get free damage. You almost always want to go E first, as is acts as good harass, soft cc, and vision control. Put a few of these buggers in the surrounding brush around your jungler's first camp and the enemy team will think twice about invading!


Finally, your ultimate ability Nature's Grasp is an AOE, slow moving root that stops at the first champion hit, with root duration based on the distance travelled. Even with its colossal size, this ability is quite hard to hit because enemies can usually avoid it by just walking the other way. Therefore, this ability is not great at engaging fights but rather creating chaos within one. To get the most out of your ultimate, you have three main ways of using it.

Firstly, you can use it as follow up after doing your WQ combo. This creates an even longer cc duration of almost 2.5 seconds! Although it may not sound like much until you realize that for 4/5 of that time, the enemy is unable to attack while taking the full front of your burst damage and your ADC's. In lane, this should be an almost assured kill at lvl 6.

Secondly, there is the option of throwing your ult mid-fight. In an all-out team fight, enemies will have a hard time evading its massive size. The loss of the ability to move, juke, and fight for even a moment, late game can be catastrophic for your opponents.

Lastly, you can try and be sneaky by using your ult in the jungle/river if you know the enemies lack vision. Your ult is easy to dodge because of how slow and telegraphed it is at first, but at full speed the enemies cannot avoid its wrath without a movement ability or a flash. By positioning yourself at the appropriate distance away from a lane in the jungle, you can make your ult end against a wall surrounding said lane (ex: raptor camp wall or the edge of the map). By doing this, you are able catch enemies off-guard and get them with the full 2.4 second root on up to five people. By the time enemies see the ult, it's usually too late as it will already be going at full speed.
Runes
For runes, the clear cut best option is aftershock. It does the most damage out of the other options and makes you temporarily tankier, increasing your chances of getting the kill and making out alive simultaneously.

Predator is another viable option, it acts a lot like Ghost. personally I prefer aftershock. If you do want the extra speed you should not take Magical Footwear and you buy boots after targon's brace. The only lacking part of taking predator is the below part minor runes that come with it.

Demolish has always been a great secondary rune is my opinion, but with the new tower plates this is basically free gold. If you and your ADC are winning lane you are much more likely to snowball with the extra tower gold you otherwise would not get pre 14 minutes.

Font of life is your secondary option instead of Demolish. It will heal any ally that attacks one of your CCed targets for 1% of your max health over 2 seconds. The heal procs every instance of damage as long as the target is marked, and even though 1% doesn't sound like much it's still free "lifesteal" that your are giving to your team. I find this rune to be better in situations where your ADC scales harder than the enemy's, or in the likelihood that you won't win the laning phase (check bad matchups above).

For the second row of minor runes, your choice should be heavily match up dependent. For most cases, Bone Plating is a solid choice. As a Moakai support your job is to win laning phase for your ADC, and this rune is the best option to succeed. While off cooldown you can be much more confident in your engages. Most of the time when the enemy sees you approach them they will blow their load on you immediately, so even though the buff only last 1.5 seconds you are likely to negate damage with all 3 plates.

I love to take this rune for the value and the extra 10 movement speed. Combined with Boots of Swiftness you are guaranteed to outrun enemies, and have the necessary mobility to both block and juke important skill shots. Your high kill potential on average will end up shaving 1 min or 30 seconds off the delivery time.

Time warp tonic also fills a similar function to Magical Footwear and can be interchanged based on preference. This rune is better for harder laning phases and when you think your ADC will be very passive. You should always pop a pot when thinking of engaging for the 5% bonus MS and to start the cooldown incase you need another potion during the fight. Goes great with Biscuit Delivery!

If you are planing on going predator for your keystone, Cheap Shot would be my go to, first row, secondary rune. It's 40 true damage (almost equivalent to an auto attack in laning phase) rewards you for doing something that you were already going to do, CC. On top of that, with its 4 second cooldown you can expect to proc the damage a multitude of times during a fight.
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League of Legends Build Guide Author Dragonmysterieu
Dragonmysterieu Maokai Guide
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[S10] Maokai Support : The Tree of Nightmares

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