Sejuani Build Guide by TerrorOmnibus

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TerrorOmnibus

S3 SEJUANI (WILD BOAR)

TerrorOmnibus Last updated on December 5, 2012
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WILD BOAR (Cheat Sheet)

Champion Build: Sejuani

Health 3130
Health Regen 22.55
Mana 940
Mana Regen 14.55
Armor 168.5
Magic Resist 149.56
Dodge 0
Tenacity 35
Movement Speed 425.76
Gold Bonus 0
Attack Damage 115.2
Attack Speed 0.835
Crit Chance 0%S
Crit Damage 0%
Ability Power 200
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 22.83
Cooldown Reduction 10%


Recommended Runes + Notes



Ability Sequence + Notes

2
13
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries + Notes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 30

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Table of Contents
Guide Top

WELCOME TO WILD BOAR GUIDE

YEEEEEE~~ HAW DIS HERE IS THE WILDEST BOAR IN DA WHOLE SUMMONERS RIFT!

This guide will cover Sejuani top as well as jungle which the latter is the preferred position for her. I've seen support but that needs to be tested now that HoG is removed, will post a guide that later.

I'm TerrorOmnibus and i have been playing Sejuani since she came out, i have played her as mid, top, jungle, and support and they have all been fun and pleasing to play. My ELO at the end of season 2 was 1300 (silver) which isn't the greatest but i defer to all the lag...


Guide Top

MASTERIES

0/30/0
all of the tank masteries

The 30 points are purely for sustain and damage reduction as you should be initiating every team fight and with the new items you can and likely will be focused because of your new found damage.

The early health regen will help to sustain you after wraiths and wolves as well as help you sit on turret. you should average around 5 hp per second regen and 3.3 per second mana regen.

everything else helps protect you from a fed enemy of reduce damage or increase your hp, which in turn gives your W more damage which we clearly want. you really don't need safeguard as you can tower dive easily at LV4.

The Legendary armor mastery is fantastic. 5% armor increase and MR increase, sometimes 10 or 15 armor can make a difference especially with all the new armor shred and reduction buffs.

This is where we come to the Damage reduction perks. eventually some damage will get through. and this is where the reduction comes in handy.


Guide Top

RUNES

in season 3 max movement quints are OP as the scale better off the higher champ movement, this will often give you the same boost as LV1 BOOTS !!!

Armor is important of Laning as well as jungle and is a necessity with the tougher more damaging jungle.