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Recommended Items
Spells:
Heal
Barrier
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction

Hello and welcome to my Poppy guide. In this guide I am going to explain why Poppy support is viable and imo one of the best supports to carry with. This guide will mainly be ranked orientated.
So lets start off.
Who am I?
I'm Xiao, a theorycrafter to which I'd like to claim popularized the unpopular poppy support build. I am currently Diamond in Season 5. Season 4 I was Diamond 1, and D1 80lp in Season 3.
Who is Poppy?
Well Poppy has been around for a long time in the League of Legends community and hasn't been at all a popular pick even since her release. She is noted for having a very hard time early game, and thus becoming useless. Poppy is also hard to master and understand in terms of acknowledging limits and who to focus. Timings of her skills is also vital, and knowing how to use her heroic charge to an advantage against your enemies. Despite her downfalls, poppy was on the most scared champions late game, causing insane damage and also being noted for having one of the best ultimates and passives in game, which to some, like myself, i still believe are the best skills. Poppy is a very versatile champion, she can be tanky, pure AD, pure AP, hybrid etc. Or just all-round tanky and heavy damage.
So why should we play her (again) ?
There's a lot of hate around Poppy, mainly because not many people know how to utilize her skills and understand how to make her early game accessible and be able to farm. I see a lot of poppy players still not going health regeneration quints, which is KEY to poppy's success early game and grabbing that core item at 20minutes. Without health regen quints you're going to get hard harassed and easily outfarmed. My reason for playing poppy again is that she is fun, challenging to play and very versatile, and with this build, going support, not many people expect it to be good, when in fact, its actually op if you know how to play poppy beforehand.
Poppys' other roles
Poppy can undertake every role in-game. Her main roles currently are Top and Jungle.
Match history from 2 seperate accounts, one in platinum, one at diamond 1:

<<< Big Thanks: Graphics done by -NA- Veng Lmfao >>>


Heal restores 100~355 Health depending on your level to you and nearly allies. It isn't widely used anymore in league of legends, which helps make this build what it is : so unconventional its scary. Having Heal with poppy makes you a bait master, and also makes the enemies think you're a troll, or just somewhat forget to have heal. It is useful when going support poppy as it can be the difference between getting firstblood, or 2 kills, and not getting them at all. I've had numerous games where this item has helped win teamfights late game, and early game, and also where I've towerdived and just escaped with minimal health after using Heal.

Barrier is one of the most chosen secondary spells botlane, and with poppy its even more dangerous, especially with Heal. Since poppy is so difficult to kill to begin with, knowing you got heal and barrier also just makes it that much more difficult. I mainly use this as a bait, I get really low either on purpose or not, and bait them to towerdive, or fight near a wall. After using barrier, I have enough sustain to either finish the kill or escape whilst my ad carry cleans up.
Notes: This guide is poppy support only, and the only two spells you NEED are these, others you may wish to get are Ignite, flash and ghost if you feel uncomfortable with these spells, but not recommended.


This is poppy's main skill when initiating fights, the term devastating surely rides up to the name as this skill can do massive damage, sometimes nearly one hitting the opponent. Maxing this first is core to poppy's success.
How to use Devastating Blow effectively
Knowing that poppy is mana starved, you don't generally want to be last hitting any minions with this, and also make sure you can land a stun with your heroic charge where possible, to enable you to follow up with a secondary devastating blow much more efficiently.

A great escaping skill and also chasing skill. This is very useful in initiating or running away and can also help in Poppy's lack of survivability when not active. The passive grants 3.5 per stack of armor and damage at level 5, which is 35 armor and damage when fully stacked at 10. The active as articulated grants poppy movement speed with 25 % at level 5.
How to use Paragon of Demacia effectively
Simply use it when you either need to escape, or chase opponents. You can, and may use it when needing to last hit more efficiently if you don't have the stacks to achieve the extra damage.

A great partnership skill used mainly with correlation with Devastating blow.
How to use Heroic Charge effectively
This is the hardest skill in my opinion when mastering poppy - understand how and when to use it is key to poppy's overall success in the game. If you're being dived, its best to try manoeuvre around your turret to a position where you can stun your opponent against either the wall or turret, this will give you a few extra seconds to live, and could help you either escape or gain a kill. Another method is warding one of the two bushes at bot lane, and knocking their support or carry into the wall if they go into the bush, or are camping in it. Following up with Q can make a chain of events occur, and you may actually gain a kill. Heroic charge can also be used to escape by using it on minions if you're pushing, or the enemy jungler if he comes around the long way (turret side). However when using it effectively in conjunction to going support, it's best to use it more of a shield than a sword, by this i mean using it to help your ad carry survive (so pushing the enemy jungler/carry away, or stunning them into given nearby walls)

A great skill that maximizes survivability and also grants you a hefty 40% more damage output towards to opponent you placed your diplomatic immunity on.
How to use Diplomatic immunity effectively
Knowing who to put your ultimate on is again vital to poppy's success, placing it on somebody whos heavy in crowd control, such as Cho-gath, or nami, isn't generally the best idea, as you want to try chase / kill their carries without many distractions. Usually people tend to put it on supports, since they deal the least amount of damage, but people also seem to forget that they have some of the best crowd control in-game to help their carries survive, such as Leona, Thresh and Janna. The way I use my ultimate is to analyse the game, understand whos fed and whos not, its usually best to put it on someone who hasn't got much crowd control at all, but also doesn't deal great amount of damage, AD carries like Jinx, Graves, Ezreal are fairly easy in my opinion to chase down and put your ultimate on, and also their tanks, as generally a lot don't have much crowd control, tanks / off-tanks like Shen, Morde, and Mundo.

Support runes

When going Support Poppy:
Champions, that counter:


-> Reasoning: Sivir can block a spell, and if its Q or E, you're going to lack the damage to fight them. Not only this but Sivir has great escape, when in conjuction with Nami, you're going to struggle pretty hard bot-lane, since Nami has great crowd control and sustain, and when using her skills allign with Sivir, your AD carry can get harass hard; making you fairly useless since you can't really help.
Champions that you'll have a hard-time facing:

-> Reasoning: Braum is a powerhouse of a support, he can block insane amounts of damage, provides great CC, and above all he can save the adc easily from death.
Combinations bot-lane that Poppy struggles against:







Core build
When going support, i've outlined the 4 key items that enable poppy to succeed and sustain.
Main Core Build + situational 2nd items
These are items that follow on from the core items, they're optional as it depends on how well you're doing in your lane, your team and how well they're doing, and also, most importantly, who you're facing and analyzing which opponent is most fed and also look at their builds to see if you can counter.

CORE BUILD: TRINITY FORCE
King of all items for poppy, the trinity force gives every stat that poppy needs, and the proc on the sheen makes a nice chunk of damage of almost any opponent. The given movement helps grant poppy to chase opponents easily, and further attack damage, health, mana... just makes Poppy a happy bunny. This item should always be #1 priority and a good tip is to try achieve this item by 20minutes if you're top/mid, or by 27minutes if you're support.
Discussion on

Ravenous hydra was a weird item for me, it took me a lot of realize it's potential, and usually whenever I played top I believed it to be the spawn of the devil in terms of items to get, in other words, a bad item. After recently starting to test the tiamats, and later Hydra's potential in-games, I've managed to get an average of 75 more cs in the game, in compared to rushing trinity and then hextech for example. After getting 518cs in 44mins with poppy, i've noticed the true power of Hydra. It's a great item for poppy, it enables her to splitpush, sustain, and deal decent damage in trades without the need for a early sheen. After various testing i've noticed rushing Tiamat is a MUST for top or mid, and then going Sheen straight away after, and then splitpushing / pushing hard for most of the game. For games where you're struggling still, and under turret, just farm where possible, and if they do take your tower, just push it out and go base, and repeat. Eventually it'll come a time around 30mins, where you have 200cs, and you're a pain for the enemy, since you're so hard to kill 1v1, and 2v1.
5SEASON 5 UPDATE!
- Sightstone can be deemed a decent item for poppy support, although it is usually better to just upgrade trinket and provide your 3 wards that way, than waste 1200 gold on what could be used to get something more efficiently useful.
- Poppy still works in season 5 despite the new tank meta and changes in items.






















Level 1: You will want to be playing slightly defensive, warding their brush at the bottom if you're pushing slightly, or if they're pushing, ward the brush closest to your turret. This will enable you to hopefully land a devastating charge on their adc, or support, and stun them against the wall if successful. At level one, this can do some insane damage, alongside your adc hitting them. 50% of the time I get a kill for myself or adc when I land my devastating charge.
Tip: Try tell your adc to push so you get level two before them.
Level 2: At level two you can E+Q combo, and this is where the magic usually happens.... 9/10 games I manage to land this combo on their support (mainly) against the wall, and either getting a kill, or wasting summoners for the enemy. It may sound easier said and done, but in majority of games the enemy will hand around a wall at one point, the hardest is positioning to enable you to get that charge against the wall
Tip: Make sure before you're about to land your combo, to ping the enemy, so your ADC knows you're about to fight and engage. This will enable your ADC to not be thrown out and be late in the engage.
Level 3: At level 3, you can either grab your W for the extra movement, or if you're winning the lane (you got a kill), I usually get another point in Q. If you're getting the extra movement on Poppy's W - try not to overuse it, and use it for engages, since it can burn mana reserves. However if you see an opportunity for a kill / chance to burn their summoners, then use W, and out movement the enemy and slam them vs a wall where necessary.
Level 4 ~ 5: Repeat what you're doing at Level 1~3, just remember you should only be E+Q combo'ing if you CAN land a stun, otherwise you'll run out of mana fast.
Level 6 onwards: At level 6, you are pretty much impossible to die if you're playing defensive in your lane. Also if a jungler comes you can bait them to target you by pushing their adc back, and telling your adc to run. Sometimes you can fight if the jungler comes 3v2, if you're ahead.
Tip: At level 6 and if you're ahead, you can do some nice dives, make sure you don't ulti straight away, slam the target first if you get the chance then ULT, as this saves 1~2 seconds of your ultimate.
Tip#2: Ask your jungler to come dive with you to enable a higher chance of kills
Other tips:
#1 - If you have 1150 + gold before your first back, then its better you rush Sheen first, rather than getting boots or doran.
#2 - Once you have Sheen, you can freely E+Q combo on their weakest enemy at botlane, enabling you to harass, and higher the opportunity to get a kill. Since sheen gives great mana, and the proc...your combo can deal some heavy damage.
#3 - If you're against a tough lane, try to play defensive, tower hug, and make sure you take as much harass as possible for your ADC. With the given health regeneration, and potential dorans shield, you can sustain the poke.
#4 - If you have chosen to start relic shield, provide the proc where necessary (i.e where your adc has lost health to not waste the additional hp bonus it encompasses)
Great tip: If you've managed to win botlane, or the enemy botlane has teleported back to base, communicate to your jungler to do a fast drake, at level 4, poppy is a great tank to drake, and can sustain some nice damage, since with red potion + your already health regen, you can tank it perfectly, also you deal soem nice damage with Q. Generally this is a free drake everytime it is up, if the enemy bot has backed / you are winning bot.

This is where poppy shines, she is one of the best Baiters in the game. In numerous games i've had people call me a "god" and "best baiter eu", when they see me bait the enemy into diving me when i'm 50hp, or when im standing stil, hoping they engage on me.
So how do you bait?
Well, this is what takes practice, after a certain amounts of game you can understand the limitations of poppy, and how much she can take in terms of damage. When baiting make sure you KNOW you can survive, or at least get a kill out of it. And also make sure you have at least Heal / Barrier up, which is key to baiting, since even at diamond 1, players seem to forget you're a poppy support with heal and barrier.
Tip#1: It's best to be near your tower, or a wall, so you can land you devastating charge much easier, make sure you pop Barrier first if they've igniting you, and try to time your heal afterwards so you can the full amount.
Tip#2: If you're low, you can engage the enemy, to make them think they can kill you, then pop barrier and heal where necessary and hope you can trade kills, or your adc can finish off the kills
When to dive:
Only dive when you know you can secure a kill or summoner burn. It's always best to ult the ADC in my opinion, since the supports are generally the ones who have the crowd control. Again, make sure you ultimate after you've landed a stun. I've seen numerous Poppy's ultimate first, which can waste 1~2 seconds, or even the whole ultimate if they run away.
Tip#1: Make sure you know where their jungler/mid are, just incase you can 3v2'd or 4v2'd out of nowhere, vision is usually key, but with the right awareness you can dive without vision.
Tip#2: Diving certain champions can be catastrophic, champions such as Taric, and Annie can be very tough, generally, i dive Annie before she hits 6, or if I know her stun isn't going to be up for another 3 spells.
What happens to the Relic shield that you buy?
Usually after completing trinity force I sell the item, or keep it until i need the space/gold to complete an item. I don't upgrade it as its fairly useless item.
Do you occasionally buy wards as often as most supports?
-> Not as much as most supports, I probably buy about 10~15 in a 30minute game. I find that its a team's job to ward the map, not the supports. There's a common speculation that supports are supposed to ward everything, when in actually fact, their job is primarily to help their carries survive and get kills (SUPPORT THEM). I've also found that buying a mass amount of wards further slows the progress of getting your core build, and also you're so hard to gank after lv 6, having not enough vision isn't going to be much harm, as long as drake and a bottom bush is warded you're fine, which can be done mainly with trinkets.
Will this build work in ranked though?
-> Yes, im playing on 3 accounts atm, rotating around, each one is at different levels in the game, one is Diamond 1, another Platinum 4, and my newly account is Silver 1. Poppy support has worked on all three occassions thus suggests it works in ranked as a whole. I managed to get to Diamond 1 within a week on my considered 'main' account from diamond 5 playing poppy support.
Why no sightstone?
-> Sightstone, as updated is still a decent item but, not as efficiently effective as buying the other items stated in the build. You're better off just upgrading your trinket to provide the team 3 wards. Its advisable to still buy the odd 1-2 wards till reaching level 9, and buying vision wards where necessary...especially vs a Vayne.
What if i'm behind as poppy support? How do i get gold?
-> As with any support, not just poppy support, if you're behind its going to be difficult to achieve any source of decent income in relation to team gold (towers and assists), since theoretically if your behind your team is usually behind as well. However, to answer the question directly, you want to try push for a tiamat and farm unwanted minions / waves, or splitpush, or just take jungle creeps where necessary. If you don't have the time or gold for tiamat, try your best to play safe, and hope the enemy team makes a mistake.
Usually after completing trinity force I sell the item, or keep it until i need the space/gold to complete an item. I don't upgrade it as its fairly useless item.
Do you occasionally buy wards as often as most supports?
-> Not as much as most supports, I probably buy about 10~15 in a 30minute game. I find that its a team's job to ward the map, not the supports. There's a common speculation that supports are supposed to ward everything, when in actually fact, their job is primarily to help their carries survive and get kills (SUPPORT THEM). I've also found that buying a mass amount of wards further slows the progress of getting your core build, and also you're so hard to gank after lv 6, having not enough vision isn't going to be much harm, as long as drake and a bottom bush is warded you're fine, which can be done mainly with trinkets.
Will this build work in ranked though?
-> Yes, im playing on 3 accounts atm, rotating around, each one is at different levels in the game, one is Diamond 1, another Platinum 4, and my newly account is Silver 1. Poppy support has worked on all three occassions thus suggests it works in ranked as a whole. I managed to get to Diamond 1 within a week on my considered 'main' account from diamond 5 playing poppy support.
Why no sightstone?
-> Sightstone, as updated is still a decent item but, not as efficiently effective as buying the other items stated in the build. You're better off just upgrading your trinket to provide the team 3 wards. Its advisable to still buy the odd 1-2 wards till reaching level 9, and buying vision wards where necessary...especially vs a Vayne.
What if i'm behind as poppy support? How do i get gold?
-> As with any support, not just poppy support, if you're behind its going to be difficult to achieve any source of decent income in relation to team gold (towers and assists), since theoretically if your behind your team is usually behind as well. However, to answer the question directly, you want to try push for a tiamat and farm unwanted minions / waves, or splitpush, or just take jungle creeps where necessary. If you don't have the time or gold for tiamat, try your best to play safe, and hope the enemy team makes a mistake.
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