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Wukong Build Guide by Afish123

AD Offtank [S4 Top Lane] Wukong: The Crafty Primate

AD Offtank [S4 Top Lane] Wukong: The Crafty Primate

Updated on October 2, 2014
7.1
24
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League of Legends Build Guide Author Afish123 Build Guide By Afish123 24 10 116,772 Views 49 Comments
24 10 116,772 Views 49 Comments League of Legends Build Guide Author Afish123 Wukong Build Guide By Afish123 Updated on October 2, 2014
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1
KillaCamTron | August 15, 2014 7:31pm
didn't read thru the whole discussion but just wanted to say that you should change your recommended runes because they aren't quite optimal. With the 3 recommended ArPen quints you receive 7.68 armor penetration and from the ad marks you receive 8.55 AD which is fine but if you were to run 6 ArPen marks you would receive the same 7.68 armor penetration which then allows you to run 3 AD quints for 6.75 AD plus 3 more AD marks for another 2.85 AD for a grand total of 9.6 AD. It's not much but running 6 ArPen marks w/3 AD marks and 3 AD quints nets you the exact same ArPen and 1 additional point of AD...not entirely sure why this is as it seems slightly counter intuitive from a game design perspective but none the less FREE AD!!! WEEEE!!! great guide otherwise.
1
emoriam (287) | May 18, 2014 12:59am
I think the build is a bit suboptimal thus not really prevailing. Rushing Black Cleaver isn't necessary because you generally just need The Brutalizer early on and then you can focus on items like Ravenous Hydra, Trinity Force and Last Whisper. Randuin's Omen and Banshee's Veil are by far the best defensive items and I wouldn't recommend Atmogs anymore.
Besides, your skill sequence is a bit messy because either you want to max Q at level 9 or E at level 9. Apart from that coding looks nice and explanations are great, especially on combos etc..
1
AngryCoco | July 22, 2013 5:01pm
+1 Nice guide, explains a lot and should really have a lot more upvotes!

I noticed 1 thing, the Trinity Force doesn't cost 4200 gold, it costs 3843 gold! ^^
After reading a bit more, I noticed a couple of things aren't updated. Probably not so important but still! ^^ Check the item pricing, some have become more expensive and some have become less expensive!
1
noobscout | April 22, 2013 10:15am
so nice build
1
xxIAMLEGENDxx (46) | January 22, 2013 11:23pm
For me this is a pretty good guide , although you should really substitute Frozen Mallet for something else, maybe Warmogs , Atma's and Sunfire Cape is actually not too bad. If ever you wanted more damage, get a Ravenous Hydra and you could also get yourself a Mercurial Scimitar when only the enemy team is that CC heavy.

Otherwise, you explained each chapter thoroughly , although 1 more thing , adding a matchups section will increase the depth in this guide as well maybe but that's all I could say. I agree with most of the rest.

Have fun ~ let me know if you got your match ups section , it will really make it heaps better
1
Afish123 (13) | July 26, 2012 8:04am
Thank you guys so much! And no worries on the trollvoters, though I'm curious as to how you let them in...
1
Xenotechie (65) | July 26, 2012 2:37am
Voted +1
This is a really nice guide. I can't really find a thing to complain about, expect perhaps the lack of matchups, but I understand that is really hard to write because of how many tanky DPS champions Riot put out.

Also, sorry, I just let in the trollvoters.
1
Axen10 | July 25, 2012 3:39pm
Voted +1
Great guide. Nice that you included tips for new players.
1
Afish123 (13) | July 1, 2012 9:21pm
Thanks a bunch!! :D
1
rival kaz (12) | July 1, 2012 7:06pm
Voted +1
+11
1
rival kaz (12) | July 1, 2012 7:06pm
lol that troll voter's account got deleted, haha how do you that? Also great guide +1
I quit playing wukong since he is out shined by almost every other solo top, but still great guide, nice coding.
1
Afish123 (13) | June 30, 2012 11:48am
Alright, here we go again haha :)

- And I totally agree with you on that point. If you're saying that because of Infinity Edge, you'll find an explanation of why I take Infinity Edge in the Situational Items section. I may just make an entire section explaining my thoughts behind taking Infinity Edge at this point, since so many people have said something about it to me.

- I don't believe an effective carry Wukong could even exist. Yes, it looks like a carry build, but I think that Wukong's passive allows him to build a bit more offensively than most bruisers/off-tanks can without sacrificing defense. Also, I do have an alternate mastery page that builds into the defensive tree.

- You focus the tank first in a teamfight? Please excuse me if that doesn't sound like the best idea to me. Though yes, unless Wukong is fed, he isn't normally focused down first in teamfights. I'll make sure to take that out of the Pros/Cons.

- Good usage of Warrior Trickster is what can seperate a good Wukong from an average Wukong. Yes, the mechanic is simple enough, but the applications of Warrior Trickster are limited only by your imagination. The things I mentioned in the section specifically set aside for Warrior Trickster are only a few ways you can utilize it to escape from death, jump on opponents unexpectedly, and be impossible to hit in a teamfight. So mechanically, it is simple, but applying it to your average game in ways that are effective take practice and skill.

- I wasn't knocking cooldown reduction in the Pros/Cons section. I was saying that the length of Wukong's cooldowns early game, especially on Warrior Trickster, are slightly troublesome. I'll make sure to make that more clear.

- Thanks for the suggestion, I'm definitely going to include that in my expansion of the Runes section. However, I think we might just have to agree to disagree on the necessity of HP Quints for solo-lane Wukong.

- While Nimbus Strike does more immediate damage early game than Crushing Blow, it's mana cost also increases with level, while Crushing Blow's mana cost stays at 40 the entire game. This means that at max level, Crushing Blow deals 150 damage/40 mana used to cast Crushing Blow, which equals 3.75 damage per mana used to cast. On the other hand, Nimbus Strike deals 240 damage/65 mana used to cast Nimbus Strike, which equals 3.69 damage per mana used to cast at max level. This means that if you used all of your mana harassing your opponent with either Crushing Blow or Nimbus Strike, Crushing Blow would do the most damage. And these numbers don't even include the extra damage you would receive from your AD, of which Crushing Blow scales with better than Nimbus Strike ( Crushing Blow has a 1.1:1 damage to AD ratio, while Nimbus Strike has a .8:1 damage to AD ratio).

- You're right about Warrior Trickster not being reliable if someone has an Oracle's Elixir. But then again, I don't often find many people buying Oracle's Elixir when they're fighting against me. Maybe that's just me though.

- Thank you for correcting my mistake about Nimbus Strike.

- Refer to the 3rd bullet point above this one for my answer to this question.

- Refer to the 4th bullet point from the top of the bullet points for my answer.

- I'm not saying it's a bad option at all. I'm just saying it's not one I prefer. Also, assuming the enemy team doesn't know that you took Heal as a summoner spell is usually a bad idea. I always assume that the enemy knows as much as is available to them, and summoner spells are definitely available information to them. Therefore, if they know you have Heal, and they dive you, they are probably certain that they can kill you even if/when you use Heal.

- Fair enough. ;)

I'm really sorry, but I don't quite understand what you mean by your closing comment... It's probably just me, but it doesn't make a whole lot of sense... :/ Anyways, thanks for taking the time to check out my guide and give me some feedback!
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