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Cho'Gath Build Guide by Deathly Aurora

Assassin (S6.6) Sticky AS Cho'Gath - Dominating the Jungle!

Assassin (S6.6) Sticky AS Cho'Gath - Dominating the Jungle!

Updated on April 1, 2016
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League of Legends Build Guide Author Deathly Aurora Build Guide By Deathly Aurora 88,666 Views 7 Comments
88,666 Views 7 Comments League of Legends Build Guide Author Deathly Aurora Cho'Gath Build Guide By Deathly Aurora Updated on April 1, 2016
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1
Sir Wellington (31) | May 31, 2016 8:51pm
- Sir Wellington's Review Shop -

Cheat Sheet


+ I like the way you segmented the items. Very logical and very easy to understand. You even have notes explaining your choices for extra credit!

- Unfortunately, this build is obsolete because Devourer got removed. I can imagine it still working with Bloodrazor, but because Cho has no innate AS steroids or autoattack resets, it's harder for him to reach the 6 stacks necessary to unlock the Sated passive. Thus, this build will probably not be as effective as it used to be and will probably need modification.

- What about Sorcerer's Shoes? You already have PLENTY of attack speed from your other items, and the magic pen would work wonders (especially if your target has little or no bonus MR).

About Me!


- While it's nice that you play a variety of champions, Cho is neither an assassin nor a fighter (though I guess an argument could be made that this build is a fighter build, but you get my point). Instead of this, include something more relevant like the number of games you've played with Cho and/or how long you've played him, why you like playing him and what makes him fun, etc. (For instance, I like playing Xin because I play almost exclusively melee champions and I'm very aggressive).

- jhoijhoi's divider template here is unnecessary and clutters it up a bit. Her dividers were good several years ago when MOBAfire was a lot less developed/refined, but since then our community artists have created much nicer custom dividers. (not trying to put her work down or anything; it's just that they're outdated). These should be placeholders until you get some custom dividers to replace them in the future.

Introduction to Jungle AS Cho'Gath!


- Again, the dividers are a bit unnecessary here. Just separating your thoughts into paragraphs (like you did) is enough, because each of your thoughts is on the same subject (the chapter title).

Pros / Cons


- I would add "Kited easily" to the cons list. Cho has no speed buffs, no gapclosers, no grab/pull, and an unreliable knockup for hard CC. Any decent Vayne, Kayle, Teemo, or Lucian will make his life miserable.

Summoner Spells


- While your explanations here kinda suffice, they're very minimal and don't provide any info on how Cho specifically uses them. (Example: everyone uses Flash to escape; but Xin Zhao can use it to extend the range of Audacious Charge by 425 to catch people off guard).

Runes


- Swap out those 4 health seals for a full set of 9 armor seals. You always want as much armor as possible when jungling, especially when Cho has great sustain via Carnivore and thus more health over time to be protected with armor. Also, because you're autoattacking a lot and because Guinsoo's Rageblade, Frozen Mallet and Hextech Gunblade give AD, dual penetration marks would probably be better because they sacrifice a negligible amount of magic pen for an additional chunk of armor pen.

Masteries


+ Nice job including an actual picture of your mastery page instead of that useless wiki bar from the cheatsheet :P

- buuut you need to resize the picture so it spans the width of the page. It's ok if it looks big; that makes it easier for your audience to see the icons.

- Feast should be Feast . It's a common mistake, but here's how to fix it:
Code:
[[mastery feast]] instead of [[feast]]

- Instead of "This synergises well with 's and Rylai's Crystal Scepter", write:
"This synergizes well with Cho'Gath's Vorpal Spikes and Rylai's Crystal Scepter".

- While Wanderer does offer a nice bit of movespeed, it's almost useless when farming camp to camp because by the time it kicks in, you're already at the next one. It's only effective when ganking, whereas Butcher is a straight damage increase and a noticeable one at that, because you're autoattacking a lot. It helps you clear camps faster, which means you can gank more often and with more health.

- While Thunderlord's is great for AP Cho, it's definitely not ideal for this setup. Thunderlord's is good for champions that A) can proc it reliably via a flurry of quick hits ( Bard's double-proc autoattacks with his meeps, Xin Zhao's E-AA-Q combo]], etc) and B) have good amounts AD/AP to actually deal damage with the mastery. This build has neither of those, because most of your damage comes from on-hit effects, not bonus AD or AP. I would recommend either taking either Stormraider's Surge for the extra movement speed (which Cho SORELY needs to not be kited) or shifting over to the Ferocity tree and picking up either Fervor of Battle or Deathfire Touch .

Ability Sequence


- Take out the wiki bar from the cheat sheet. It's very unclear and hard to read because the audience has to recognize tiny icons that match abilities they just learned about 5 minutes ago and chain them all together to understand which one to max first. Instead, use one of the coding templates for skill sequence (you can find one in jhoijhoi's guide to making a guide), or if you're in a creative mood then come up with an original design :)
(hint: original, creative coding is ALWAYS the best option; it just takes the most work)

- It's also worth mentioning that every rank in Feral Scream increases the mana cost by 10, and all of Cho's mana costs are extremely high to begin with. Thus, maxing Q second instead of W helps conserve mana.

Items


- Either change the size of Cho's icon or just use Cho'Gath instead. The size you're currently using (20 pixels by default I think) is EXTREMELY tiny, to the point where I almost have to squint to recognize it (and that's coming from a guy who's been playing since 2011; imagine what it would be like for someone who's just starting out in this game and has never even seen half the icons). That's why it's usually best to include the text with the icon, like so: Cho'Gath.

Suggested Jungle Route


- While your route here doesn't look bad, it would be worthwhile to check different sources (any LoL youtuber who teaches jungle is a good place to start) to make sure it lines up with the current meta.

- I like that you have a picture for your route, but the mouse-drawn numbers look sloppy. Replace them with typed numbers (you can probably do this with plain old Paint, or if not then definitely Paint.NET).

- This section could use more expansion. What if the enemy jungler invades and messes up your starting route? What about starting krugs > red buff, since you're autoattack based? How does your route change after your first or second back?

Ganking


+ I like the picture with arrows, but...

- they should be colored something other than red (clashes horribly with the sandy brown) and you should remove the confusing T/E/Y symbols. I would recommend breaking it down into two pictures, one for each team. That way your audience knows which ganking paths are best for whichever side they're on.

Summary

+ I like how you condensed the cheat sheet for a very quick overview at the end, but...

-...this section needs more than a condensed cheat sheet. This is a great spot to include a "thanks for reading" note, along with something like "I welcome any feedback" or "any upvotes if you found it useful would be greatly appreciated". Write something that communicates that the guide is wrapped up and your audience has all the knowledge they need to play Cho like you play him. (after all, that's the goal :)


Conclusion:

While this guide has the potential to be quite solid, especially for a unique off-meta build, it needs a lot of work to get there. It's missing a LOT of vital information, and is currently obsolete and out of date. I'd give it a 2 out of 5, for now. Here's a list of things you need to improve or add on:
  • An abilities section. You need to explain (in your own words, not just the wiki description with a different text color) what each ability does, and add any tips & tricks as well. GIFs or videos of each ability in action are also very welcome.
  • More gameplay content:
  • Objectives - your audience needs to know about Dragon, Baron, and the Rift Herald (what they do, when to take them, how to use their buffs effectively, etc).
  • Teamfights - what your role is, who you should target, other things to keep in mind, etc.
  • Warding - warding as the jungler is ESSENTIAL, even more so than a laner because you're roaming the map and have access to remote locations. Make sure to discuss how to use pink wards effectively, along with the possibility of swapping to the red trinket if your support doesn't.

  • A matchups section. It's important to know Cho's favorable and unfavorable matchups, so your audience can navigate champion select more wisely. Start small if you need to, since there's 130+ champions, and a large chunk of them are junglers.
  • Artwork. While your customized headers are nice (heh, I still need to put some in my own guide ;), you need more artwork throughout the guide to spice it up and make it look more appealing. It helps solidify the theme of the guide and gets the reader excited to play the champion. It's as simple as googling the splash art for Cho's (many) skins and inserting them alongside your content. Columns will be your friend here.
  • A full update to 6.10, or 6.11 when it hits two days from now (June 2nd). This includes the runes/masteries changes I listed earlier. It'll take a lot of effort, since you will need to change your cheat sheet, runes, masteries, items, and summary sections.
  • Pictures, GIFs, or videos of in-game content. A picture is worth a thousand words, and a video is 30 pictures per second. Any of these communicate your thoughts so much more easily than walls of text, so use them wherever you can. If you've never done anything like that before and want help getting started, pm me for more details.


I hope this was a helpful guide! Sorry if it seemed kinda brutal - remember, a below average rating is a double-sided coin. It's far from perfect, but there's so much space for you to express your thoughts, polish them, and add creative flair. Just for perspective, the last guide I reviewed was utopus's Soraka guide. utopus is a veteran guide writer so of course his was top tier, but an almost-perfect guide meant that my review wasn't very useful and he's pretty much done with it. There's almost no room for improvement, so clicking that Edit button becomes more of a chore to keep up with patch notes and not a way to channel his creativity. Don't be discouraged; just keep putting more work in it and it will vastly improve :)
1
Deathly Aurora | April 5, 2016 1:59pm
BlueMoon01 wrote:

Thanks for the reply .

Do you need help with the map thing ? I can do the same just like my viktor guide , as in the map thing

I cn help you to draw if you want, since I have nothing better to do


If you wouldn't mind, I'm a bit busy right now but I'll update it all in the next few days
1
BlueMoon01 (12) | April 4, 2016 2:28am
Thanks for the reply .

Do you need help with the map thing ? I can do the same just like my viktor guide , as in the map thing

I cn help you to draw if you want, since I have nothing better to do
1
Deathly Aurora | April 3, 2016 10:28am
BlueMoon01 wrote:

Spoiler: Click to view


And if your starting E first, you don't need to have much mana costs so I think going Golem > raptors > red (smite) is a better choice and able to make you healthy throughout the clears
Since AS Procs golem stuns often and Rupture can clear raptors easily

Do you consider talisman as first item? Most of the time you gonna line up your spikes to hit multiple enemies and that will give you more sustain

Its just my personal opinion :>


Well, your personal opinion is highly regarded man. Any opinion is. :)

I'm just doing assignments right now but I'll make the changes later.

Yeah I did consider Talisman as first item, but AS Cho seems to be fairly weak in the early game, so I went for Machete, I was considering putting it in as optional but I went with Gromp start, meaning blue is the second camp I take so I felt I wouldn't need the mana regen. In hindsight though, I'll definitely put it in as optional.

I've just got a personal love for starting blue being an AP champion, I may put it in as an optional start, I also need to clean up my map, I'm probably going to use icons instead of a map.

Thanks man! I'll do the changes later! :)

EDIT: I also forgot to do the matchups. Nice Viktor guide by the way!
1
BlueMoon01 (12) | April 2, 2016 7:44pm
Spoiler: Click to view


And if your starting E first, you don't need to have much mana costs so I think going Golem > raptors > red (smite) is a better choice and able to make you healthy throughout the clears
Since AS Procs golem stuns often and Rupture can clear raptors easily

Do you consider talisman as first item? Most of the time you gonna line up your spikes to hit multiple enemies and that will give you more sustain

Its just my personal opinion :>
1
Deathly Aurora | April 2, 2016 6:54am
Thanks man! Means a lot! Any tips for improvement?
2
Xopous | April 2, 2016 6:50am
Good Guide! Recommended
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