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Annie Build Guide by LeCreator

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League of Legends Build Guide Author LeCreator

[S6] Annie - The aggressive support

LeCreator Last updated on October 22, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Welcome to my Guide about Annie, the Supporting Dark Child.
You will learn how to play Annie as a really good support and how to get a big problem for your Enemies, especially in mid/late Game.


Guide Top

Runes

Cooldown Reduction Quints and Glyphs can be ultra helpful to build up your Stun faster.

The Seal for extra Gold is really helpful because you dont get much gold as a support.
You cant farm and assists brings you a lower amount of gold as kills does.

For the Mark you can choose what you think you could need. I take magic Penetration because I play support annie more offensive.


Guide Top

Masteries

This masterie build is for the Annie supports who want to play more aggressive. If you want to play more defensive change the blue masterie a bit: Take Wanderer instead of Savagery, take Mediation instead of Merciless and take Intelligence instead of Precision.

But if you want to be more aggressive as you maybe should be change the Red Mastery a bit: Take Double Edged Sword instead of Exposed Weakness. (I prefer that because I am super aggressive ^^)

After the laning phase has finished I go for some kills and thats why I take Masteries to play more aggressive. But just take kills if nobody needs them, you are still a supporter.


Guide Top

Items

At start buy Spellthief's Edge, 3x Health Potion and a Warding Totem.

At your first back you have two possibilities
1. If you want to play more defensive go for the Sightstone to ward everything
2. If you want to play more aggressive go for the Fiendish Codex to have a 10% cooldown
reduction and for 20 Ability Power

If you choose fiendish codex first buy Sightstone before continue with Morellonomicon.

The Morellonomicon is a core Item and you should get it as fast as you can after you have the Sightstone.

After that build Sorcerer's Shoes. If an enemie is trying to escape it is really easy for you to stun him because of this Shoes. Your ADC will thank you.

Rabadon's Deathcap is also a core Item. You will deal a lot of damage with that Item.

After that you should buy Rylai's Crystal Scepter to get more Ability Power but also to increase your health.

At last Item you can choose between Liandry's Torment or Luden's Echo.
Liandry's Torment will hep you to live longer which could be really helpfull because you have more time to build up your stun.
But Luden's Echo can be good too to kill the enemies faster. If you want to be more aggressive take that.


Guide Top

Pros / Cons

Pros

-Your enemies will have it difficult to farm
-Damage output is insane
-Stun is really helpful if someone tries to escape
-Can get a late game carry and can also be supportive
-Easy to learn
-Escaping is really easy because of your Stun
-Tibbers will often save your life
-If you and your ADC die and the other sup and ADC are low
the chance is high to get one or both of them
-Really good for engaging


Cons

-You will often get kills by accident because of tibbers
Your ADC could hate you for that ^^
-Almost impossible to get kills without tibbers
(doesnt have to be a con but if you want some kills in mid/late game)


Guide Top

Skill Sequence

Pyromania (Passive) - Brief Description: After 4 spells, the next one stuns a target[/i]

-Can be really helpful for early Kills or make it more difficult for your enemies
to farm.



Disintegrate (Q) - Brief Description: Does damage, having travel time. Replenishing mana on kill of a unit

Great utilization for farming in lane

Co-relation with passive: Using Molten Shield while Disintegrate is travelling can
cause Q to stun at the last expected second.



Incinerate (W) - Brief Description: Does damage in a cone in-front of Annie

-Great to build up your stun

-Great for clearing waves if you are allowed to take the farm

-Co-relation with passive: Provides instant stun into an area infront



Molten Shield (E) - Brief Description: Provides armor and magic resist providing you with 1 point into passive

-Is the only spell that does not activate the actual stun at max 4 stacks

-Mainly needed to build up your stun



Summon Tibbers (R) - Brief Description: Does instant damage in a AoE form, as well as dealing damage over-time to enemies near Tibbers and from Tibbers auto-attacks

-Combined with stun and your Q and W the damage is insane!

-Can be really helpful in Teamfights


Guide Top

Spells

Flash is there to help you to escape.
You can also use it if your stun is up and someone is trying to escape to stun him.

Exhaust ist there to slow the attack and movement speed of your enemy and to lower his armor and magic resist by 10.
Can be really helpful to feed your ADC.