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Renekton Build Guide by Quin_n

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League of Legends Build Guide Author Quin_n

S6 Renekton Top/Jungle - As I Live, All Will Die!

Quin_n Last updated on June 9, 2016
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Team 1

Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18


Guide Top

Introduction

Introduction

Hi Everybody! My names C9 Quinn from the League OCE server. I play a lot of Renekton as i think he has a lot of potential in the top lane, with nice roam potential too. (

Be sure to vote my guide if you enjoy!


Guide Top

Pros / Cons

Insane Early Game Potential

Incredible Burst

Extremely Tanky with ulti health boost

Decent Sustain with Fury + Q

Falls of Late Game

Long Cooldowns (40% extremely recommended)

Easily Kited by most marksmen


Guide Top

Summoner Spells

Teleport - Pretty much a standard on top laners.

Flash - Once again, standard on almost every champion. Provides escape, gap closing, dodging potential.

Ignite - Another potential choice for top laners if you want to fight more in lane. I only take this if its an easy lane that I know I can snowball off early game.

Ghost - I almost never take this, don't recommend it nearly as much as flash, but its always an option.


Guide Top

Masteries

Standard AD masteries. If you are going to be the team's tank, take Grasp of the Undying for the life steal that scales HP.

Thunderlord's Decree is still very powerful, I take it on nearly every champion.

The final row of Ferocity does not compete with the final row of Cunning tree, I'm still testing the new and improved Fervor of Battle , its not looking as effective as Thunderlord's Decree


Guide Top

Runes

Runes on Renekton are generally standard, unless you have been designated as the tank on your team, you may want to take more armor runes. Movement Speed Quints provide a decent move speed bonus when roaming or for chasing etc during early game.

Mark of Attack Damage x9



Mark of Armor Penetration x9



Glyph of Scaling Magic Resist x9



Seal of Armor x9



Seal of Scaling Armor x9



Quintessence of Movement Speed x3



Quintessence of Armor x3


Guide Top

Skill Sequence

Max Cull the Meek first for easy damage. It can be used without stopping move/attacking which is nice.

Slice and Dice second for the mobility and armor reduction. Remember if you hit anything with it, you can cast again.

Ruthless Preditor Last as its almost useless to max it. Its only a stun, so no need to max early.