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Choose Champion Build:
- Renekton Top AD/Off Tank
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
Hi Everybody! My names C9 Quinn from the League OCE server. I play a lot of Renekton as i think he has a lot of potential in the top lane, with nice roam potential too. (
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Teleport - Pretty much a standard on top laners.
Flash - Once again, standard on almost every champion. Provides escape, gap closing, dodging potential.
Ignite - Another potential choice for top laners if you want to fight more in lane. I only take this if its an easy lane that I know I can snowball off early game.
Ghost - I almost never take this, don't recommend it nearly as much as flash, but its always an option.
Flash - Once again, standard on almost every champion. Provides escape, gap closing, dodging potential.
Ignite - Another potential choice for top laners if you want to fight more in lane. I only take this if its an easy lane that I know I can snowball off early game.
Ghost - I almost never take this, don't recommend it nearly as much as flash, but its always an option.
Standard AD masteries. If you are going to be the team's tank, take Grasp of the Undying for the life steal that scales HP.
Thunderlord's Decree is still very powerful, I take it on nearly every champion.
The final row of Ferocity does not compete with the final row of Cunning tree, I'm still testing the new and improved Fervor of Battle , its not looking as effective as Thunderlord's Decree
Thunderlord's Decree is still very powerful, I take it on nearly every champion.
The final row of Ferocity does not compete with the final row of Cunning tree, I'm still testing the new and improved Fervor of Battle , its not looking as effective as Thunderlord's Decree
Runes on Renekton are generally standard, unless you have been designated as the tank on your team, you may want to take more armor runes. Movement Speed Quints provide a decent move speed bonus when roaming or for chasing etc during early game.
Mark of Attack Damage x9
Mark of Armor Penetration x9
Glyph of Scaling Magic Resist x9
Seal of Armor x9
Seal of Scaling Armor x9
Quintessence of Movement Speed x3
Quintessence of Armor x3
Max Cull the Meek first for easy damage. It can be used without stopping move/attacking which is nice.
Slice and Dice second for the mobility and armor reduction. Remember if you hit anything with it, you can cast again.
Ruthless Preditor Last as its almost useless to max it. Its only a stun, so no need to max early.
Slice and Dice second for the mobility and armor reduction. Remember if you hit anything with it, you can cast again.
Ruthless Preditor Last as its almost useless to max it. Its only a stun, so no need to max early.
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