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Draven Build Guide by FsCOLLs

AD Carry [S7] LEAGUE OF DRAVEN! REALLY INDEPTH (WIP)

AD Carry [S7] LEAGUE OF DRAVEN! REALLY INDEPTH (WIP)

Updated on March 5, 2017
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League of Legends Build Guide Author FsCOLLs Build Guide By FsCOLLs 3,730 Views 0 Comments
3,730 Views 0 Comments League of Legends Build Guide Author FsCOLLs Draven Build Guide By FsCOLLs Updated on March 5, 2017
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Choose Champion Build:

  • LoL Champion: Draven
    Standard Crit build
  • LoL Champion: Draven
    Raw AD Draven
  • LoL Champion: Draven
    Tyler1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Draven In a Nutshell

Draven is probably one of the most advanced champions riot has ever created. he requires high APM, adaptability, and a very specific mindset. He has probably one of the most diverse build paths (literally if it has AD or attackspeed on it, he could probably build it viably). His rune setup as well as his masterie's are almost equally as diverse and all have their own perks and setbacks.

Let's Start with his abilities:

Passive
Draven's passive is probably the most feast or famine ability in league of legends. Everytime you catch and Axe or you kill a minion you will gain 1 stack of League of Draven. you get 2 stacks if you kill 6 non-champions without dropping an axe. Upon killing an Enemy, you gain50 + (2 x stacks) of bonus gold. When used correctly and snowballed correctly, I've gotten 1300~ gold just off of my passive. Always flash for KS's and kills if your going even in land and such. as well as early kill trading is always worth it for Draven. Capitalize off of this as much as possible and snowball hard. Draven does fall off 6 item +.



: This is basically all of Draven in one ability. One of the hardest abilities to use to it's maximum potential. But when it is, Draven can easily double the enemy ADC's damage in a fight early and mid. When activating the ability, Draven gets a spinning axe stack (can stack up to 2, but hold that thought). Draven's next auto attack will deal Bonus Physcial Damage (30/35/40/45/50(+ 65/75/85/95/105% bonus AD) ). When the auto attack is successfully complete (so if it hits windwall, it won't complete) it will "bounce" and leave a sigil on the ground. Catching the axe also gives 1 stack of the . Sadly, the sigil doensn't scale with movement speed, so when chasing it will sometimes become cumbersome to catch the axe (Kiting is really easy though). You don't need to be entirely on top of the axe, you only need to be slightly within it to catch it.during lane phase, or in general, try keep 2 constantly spinning. Autoing a jungle monster or scuttle is worth it when rotating to defend mid or something along those lines. You need at least 30% CDR if you want infinite axes.




: Draven's W, probably the unsung hero of this champion, super strong with the movespeed increase as well as it allows Draven to get away with building literally zero attackspeed.




: The hardest Draven ability to master. If timed correctly, can cancel a dash or even rest someone to the beginning location they once were. ALWAYS USE YOUR ULT, THEN E. OR PRESS E AND AIM YOUR ULT TO THE SIDE THAT THEY WILL BOUNCE TO.



:Fairly straight forward. After a 0.25 sec cast time, Draven fires a lot of damage in a straight line that will come back after recast or hitting an enemy champ.
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Basic Draven Tips

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Runes

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Masteries

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Synergies

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Advanced Tips and Tricks

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League of Legends Build Guide Author FsCOLLs
FsCOLLs Draven Guide
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[S7] LEAGUE OF DRAVEN! REALLY INDEPTH (WIP)

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