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Shyvana Build Guide by JohnsonAgent

Shyvana: I'M A FRICKIN' (half)DRAGON

Shyvana: I'M A FRICKIN' (half)DRAGON

Updated on November 16, 2011
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League of Legends Build Guide Author JohnsonAgent Build Guide By JohnsonAgent 14,246 Views 19 Comments
14,246 Views 19 Comments League of Legends Build Guide Author JohnsonAgent Shyvana Build Guide By JohnsonAgent Updated on November 16, 2011
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1
Golleitrian (23) | November 19, 2011 11:30am
The best way to thank me is too check out my Taric guide.
1
JohnsonAgent (2) | November 19, 2011 6:25am
Thanks for all the feedback it definitely helps xD I'll consider buying some armor runes when i have some IP ;)
1
Golleitrian (23) | November 18, 2011 1:27pm
Anyway great work +1.
1
Golleitrian (23) | November 18, 2011 8:28am
I the end use what you want. Dodge runes are still really good. I wouldn't even have said anything if it wasn't a jungler build.
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Golleitrian (23) | November 17, 2011 1:54pm
Dude you don't build enought Armor for the dodge runes to become better then armor runes late game. also dodge only work against auto att and good champs that relly on auto att are rare(never more then 1 in a team).
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JohnsonAgent (2) | November 17, 2011 9:51am
Well yes, no cap, but it has a soft cap, which means sure jumping from 20-30 armor is a sizeable bonus, however going from 130-140 hardly does anything for you. Where as if you have the dodge you always have the dodge. I've seen a graph on a forum that supports this where you can see damage mitigation over time, where armor and dodge lines start out together, and as time goes on, the armor goes nearer to 0 whereas the dodge stays constant. This is why i play dodge runes, however it is clearly disputable, so you can play either way.
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Golleitrian (23) | November 16, 2011 1:54pm

Ah yes, that definitely makes sense for Tiamat now thanks xD.

I take dodge runes, because they stack seperately from armor, when I go the 0-21-9 route I would get the masteries, although now the trees are super different, so all mastery selections are now irrelevant. The armor has a soft cap, whereas the dodge is just flat, so they are about equal dmg reduction at lvl 1, but by mid and late game they are far more effective.


Armor doesnt have a cap its based on a logg equation. armor is better for jungler early game. but for late game dodge are okk but I would not take them with out the dodge boots.
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JohnsonAgent (2) | November 16, 2011 8:18am
Ah yes, that definitely makes sense for Tiamat now thanks xD.

I take dodge runes, because they stack seperately from armor, when I go the 0-21-9 route I would get the masteries, although now the trees are super different, so all mastery selections are now irrelevant. The armor has a soft cap, whereas the dodge is just flat, so they are about equal dmg reduction at lvl 1, but by mid and late game they are far more effective.
1
Golleitrian (23) | November 16, 2011 6:17am
BTW i didnt see it before but why do u use dodge runes without dodge masteries or dodge boots? wouldn't armor runes be better for jungling?
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Golleitrian (23) | November 15, 2011 2:47pm
No. Tiamat does not hae the key word ON-HIT.

Read and compare carefully:

Tiamat

Madred's Bloodrazor
1
JohnsonAgent (2) | November 15, 2011 11:21am
Although wait, doesn't it say "each unit hit will be dealt on hit effects" doesn't this mean Tiamat?
1
JohnsonAgent (2) | November 15, 2011 9:23am
4. Ah yes, I understand, I had not tested it out at all, just someone proposed it to me and had made it sound like it may work, DELETED.
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Shyvana: I'M A FRICKIN' (half)DRAGON

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