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Sion General Guide by Dresen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Dresen

Sion AD Top Lane S3

Dresen Last updated on December 25, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Pros / Cons

Pros

+ // Huge Crit Damage.
+ // Gets Very tanky with his E Passive+Atmogs.
+ // Has a great stun and a bubble.
+ // Ulti will turn a team fight.
+ // Can Solo Baron/Dragon easily.
+ // Beast 1v1 or even 3v1 champ.


Cons

- // Stun is half your mana bar early game.
- // Ignite is your worst enemy.
- // Weak without Ulti.
- // Focused hard with CC.
- // Can be kited by some Champions.
- // No natural escape mechanic.


Guide Top

Skill Sequence

Ability Explanation

Feel No Pain Cryptic Gaze Enrage Cannibalism


Feel No Pain: // This passive is generally overlooked, yet it is absolutely one of the most beast passives in the entire game. This combined with your points in the defensive tree, your bubble, your ultimate, and your atmogs. You're going to be an absolute tanky beast.(while still doing 1,300 crits)

Cryptic Gaze (Q): // This is your stun, it's going to be your bread and butter in ganks, team fights, and laning. It takes literally half your mana bar early game so don't waste it just as a harass, it's too powerful to throw away. However as jungle this is going to lock your lane down and allow you and your team to kill them, you can either run in and stun or flash stun if needed, the mana cost won't hurt as much if you have blue buff.
Death's Caress (W): // Your bubble, this doesn't seem that big as ad but i can't tell you how many times i've walked away with under 100 health early game, and that means i would've died without this. Also keep it in mind it has a nice little aoe for clearing minion waves and doing champion damage.

Enrage (E): // This is another amazing ability in sion's incredible toolset, keep it on at all times. It's your AD steroid, your way to get tankier because of the amazing passive, and it makes your axe glow, what more could you want?

Cannibalism (R): // This is what makes sion so incredible in team fights. You do so much damage, 1300 late game full built (games generally don't last that long due to surrender). That being said, you're pumping out all this damage, but because of your armor, health, passive, huge life steal, and attack speed it makes it near impossible to focus you. If they do you'll most likely out heal it, if you don't out heal it your team will already have them dead by the time you die. If they don't focus you trust me they WILL feel it, keep in mind it also heals your team.


Guide Top

Summoner Spells

My favorite summoner spells on most melee AD Sion.

Ghost, and Exhaust. The reason i take these two summoner spells is because Sion has no natural escape ability other then this spell, and items. Both of these summoner spells can be used offensively, and defensively, also they are also both buffed in tier 1 of offense with just one point.
Other viable summoner spells are Flash, Cleanse, and Teleport.

Teleport- Teleport is a viable spell in my opinion because of the lane control it gives. If top lane has your team pushed way to their turret going for a gank, use teleport to either stun them under the turret and get a kill, or scare them off.

Flash Flash is good on anyone really, i just really haven't loved it as much since the nerf. The ability to jump over walls on anyone is nice, but since the nerf you have to be ontop of the wall to do it and it's very predictable. That's just me though.

For jungle i always take Smite and Flash The ability to jump walls, and flash stun a lane your ganking is just so good, smite is obvious.


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